Overview
Turntable preview of Sidewalk5_Wide_Corner.p3d
Experimental preview — Resolution1.000 · 343 verts · drag left/right to rotate · scroll to zoom

Turntable preview

This is a server-rendered preview built from one Resolution LOD of the in-game model. It is not the full P3D file.

  • Rotate: click and drag left or right inside the preview window.
  • Zoom: scroll the mouse wheel over the preview (double-click to reset).
  • Touch: swipe horizontally on the preview.
  • Pop out: use the ↗ button on the preview to open a larger window.
  • Tip: a full rotation is 24 frames — drag steadily for a smooth spin.

Only the preview images are sent to your browser — not the mesh data.

LODs
9
Vertices
723
Faces
599
Textures
2
Materials
2
Size (X × Y × Z)
3.289 × 0.467 × 3.372 m

ODOL v56 · 29,810 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 40

Size

size_x
3.289 m
size_y
0.467 m
size_z
3.372 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
2.020919085
geometrysphere
2.366660595
sbsource
Visual
shadowoffset
—
minshadow
9

Mass

mass
1000.00012207
massreciprocal
0.001
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

damage
no

Bounds

bboxminposition
-1.644390821, -0.233371109, -1.686000824
bboxmaxposition
1.644390821, 0.233371109, 1.686000824
bboxminvisual
-1.644390821, -0.233371109, -1.686000824
bboxmaxvisual
1.644390821, 0.233371109, 1.686000824

Centers

boundingcenter
0.132142961, -0.077113293, -0.321680367
geometrycenter
0, 0, 0
centerofmass
0.037463162, -0.002802758, -0.015658617
aimingcenter
0, 0, 0

ByteIndices

memory
5
geometry
4
geometryfire
8
geometryview
8
landcontact
6
roadway
7
Level of Detail 9
1.000 343 verts 252 faces 1 tex
Resolution
1
Vertices
343
Faces
252
Height
0.4667

Textures

  • dz\structures_bliss\roads\sidewalks\data\asphalt_pavements_co.paa

Materials

  • dz\structures_bliss\roads\sidewalks\data\asphalt_pavements.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 189 verts 180 faces 1 tex
Resolution
2
Vertices
189
Faces
180
Height
0.4667

Textures

  • dz\structures_bliss\roads\sidewalks\data\asphalt_pavements_co.paa

Materials

  • dz\structures_bliss\roads\sidewalks\data\asphalt_pavements.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 84 verts 67 faces 1 tex
Resolution
3
Vertices
84
Faces
67
Height
0.4667

Textures

  • dz\structures_bliss\roads\sidewalks\data\asphalt_pavements_co.paa

Materials

  • dz\structures_bliss\roads\sidewalks\data\asphalt_pavements.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 55 verts 37 faces 1 tex
Resolution
4
Vertices
55
Faces
37
Height
0.4667

Textures

  • dz\structures_bliss\roads\sidewalks\data\asphalt_pavements_co.paa

Materials

  • dz\structures_bliss\roads\sidewalks\data\asphalt_pavements.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 17 verts 30 faces 0 tex 1 sel
Resolution
9999999827968
Vertices
17
Faces
30
Height
0.4667

Named selections (1)

  • component01 17 pts · 30 faces

Named properties (2)

Name Value
damage no
placement slopelandcontact
Memory 3 verts 0 faces 0 tex
Resolution
9.999999869911E+14
Vertices
3
Faces
0

Named properties (1)

Name Value
lodnoshadow 1
LandContact 3 verts 0 faces 0 tex
Resolution
1.9999999739822E+15
Vertices
3
Faces
0
Roadway 12 verts 15 faces 1 tex
Resolution
3.0000000280822E+15
Vertices
12
Faces
15
Height
0.3100

Textures

  • dz\surfaces\data\roadway\concrete_ext.paa

Materials

  • dz\data\data\penetration\concrete.rvmat
View Geometry 17 verts 18 faces 0 tex 1 sel
Resolution
6.0000000561644E+15
Vertices
17
Faces
18
Height
0.4667

Named selections (1)

  • component01 17 pts · 18 faces

Materials

  • dz\data\data\penetration\concrete.rvmat
model.cfg
class CfgModels
{
	class Sidewalk5_Wide_Corner
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Sidewalk5_Wide_Corner 0

No Sections in model.cfg.

Textures 2
  • dz\structures_bliss\roads\sidewalks\data\asphalt_pavements_co.paa
  • dz\surfaces\data\roadway\concrete_ext.paa
Materials 2
  • dz\data\data\penetration\concrete.rvmat
  • dz\structures_bliss\roads\sidewalks\data\asphalt_pavements.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures_bliss\roads\sidewalks\sidewalk5_wide_corner.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures_bliss\roads\Sidewalks\Sidewalk5_Wide_Corner.p3d — use the copy button in the page header to paste it elsewhere.