Overview
ruin_highway_pillar1.p3d
Preview courtesy of Sam's Object Finder
LODs
6
Vertices
1,745
Faces
1,892
Textures
2
Materials
3
Size (X × Y × Z)
24.542 × 7.239 × 10.146 m

ODOL v56 · 67,001 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 38

Size

size_x
24.542 m
size_y
7.239 m
size_z
10.146 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
13.744606972
geometrysphere
13.515298843
sbsource
Visual
shadowoffset
—
minshadow
1

Mass

mass
19999.99609375
massreciprocal
0.00005
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

damage
no

Bounds

bboxminposition
-12.270782471, -3.619663239, -5.07322979
bboxmaxposition
12.270782471, 3.619663239, 5.07322979
bboxminvisual
-12.270782471, -3.619663239, -5.07322979
bboxmaxvisual
12.270782471, 3.619663239, 5.07322979

Centers

boundingcenter
-0.051517963, 1.619657159, -0.000761271
geometrycenter
0.048521042, -0.035413504, 0.025617123
centerofmass
0.050034337, 0.201127961, -1.167292356
aimingcenter
0.048521042, -0.035413504, 0.025617123

ByteIndices

geometry
4
geometryfire
4
geometryview
4
roadway
5
Level of Detail 6
1.000 746 verts 1,098 faces 0 tex
Resolution
1
Vertices
746
Faces
1,098
Height
7.1673

Materials

  • dz\structures_bliss\ruins\data\highway_pillar_01_multi_01.rvmat
2.000 584 verts 508 faces 0 tex
Resolution
2
Vertices
584
Faces
508
Height
7.1673

Materials

  • dz\structures_bliss\ruins\data\highway_pillar_01_multi_01.rvmat
3.000 297 verts 206 faces 0 tex
Resolution
3
Vertices
297
Faces
206
Height
7.1645

Materials

  • dz\structures_bliss\ruins\data\highway_pillar_01_multi_01.rvmat
4.000 70 verts 38 faces 1 tex
Resolution
4
Vertices
70
Faces
38
Height
7.0525

Textures

  • dz\structures_bliss\ruins\data\highway_pillar_01_mlod_co.paa

Materials

  • dz\structures_bliss\ruins\data\house_big01_mlod.rvmat
Geometry 36 verts 32 faces 0 tex 3 sel
Resolution
9999999827968
Vertices
36
Faces
32
Height
7.1685

Named selections (3)

  • component01 12 pts · 10 faces
  • component02 12 pts · 10 faces
  • component03 12 pts · 12 faces

Materials

  • dz\data\data\penetration\concrete.rvmat

Named properties (2)

Name Value
damage no
map hide
Roadway 12 verts 10 faces 1 tex
Resolution
3.0000000280822E+15
Vertices
12
Faces
10
Height
0.8650

Textures

  • dz\surfaces\data\roadway\concrete_ext.paa
model.cfg
class CfgModels
{
	class Ruin_Highway_Pillar1
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Ruin_Highway_Pillar1 0

No Sections in model.cfg.

Textures 2
  • dz\structures_bliss\ruins\data\highway_pillar_01_mlod_co.paa
  • dz\surfaces\data\roadway\concrete_ext.paa
Materials 3
  • dz\data\data\penetration\concrete.rvmat
  • dz\structures_bliss\ruins\data\highway_pillar_01_multi_01.rvmat
  • dz\structures_bliss\ruins\data\house_big01_mlod.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures_bliss\ruins\ruin_highway_pillar1.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures_bliss\ruins\Ruin_Highway_Pillar1.p3d — use the copy button in the page header to paste it elsewhere.