Overview
Turntable preview of Sign_EnochMil_Warning2_PL.p3d
Experimental preview — Resolution1.000 · 403 verts · drag left/right to rotate · scroll to zoom

Turntable preview

This is a server-rendered preview built from one Resolution LOD of the in-game model. It is not the full P3D file.

  • Rotate: click and drag left or right inside the preview window.
  • Zoom: scroll the mouse wheel over the preview (double-click to reset).
  • Touch: swipe horizontally on the preview.
  • Pop out: use the ↗ button on the preview to open a larger window.
  • Tip: a full rotation is 24 frames — drag steadily for a smooth spin.

Only the preview images are sent to your browser — not the mesh data.

LODs
6
Vertices
602
Faces
430
Textures
2
Materials
3
Size (X × Y × Z)
0.536 × 2.805 × 0.132 m

ODOL v56 · 26,528 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 37

Size

size_x
0.536 m
size_y
2.805 m
size_z
0.132 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
1.408833146
geometrysphere
1.427261949
sbsource
Visual
shadowoffset
—
minshadow
0

Mass

mass
50
massreciprocal
0.02
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

damage
tree

Bounds

bboxminposition
-0.267981917, -1.402519226, -0.066245504
bboxmaxposition
0.267981917, 1.402519107, 0.066245504
bboxminvisual
-0.267981917, -1.402519226, -0.066245504
bboxmaxvisual
0.267981917, 1.402519107, 0.066245504

Centers

boundingcenter
0.00094524, 0.997716546, 0.043935306
geometrycenter
0.001406774, -0.00000006, 0
centerofmass
0.000230769, 0.574706614, -0.021485353
aimingcenter
0.001406774, -0.00000006, 0

ByteIndices

geometry
3
geometryfire
5
geometryview
4
Level of Detail 6
1.000 403 verts 276 faces 2 tex
Resolution
1
Vertices
403
Faces
276
Height
2.8022

Textures

  • dz\structures_bliss\signs\misc\data\signs_mil_back_co.paa
  • dz\structures_bliss\signs\misc\data\uwaga_2_co.paa

Materials

  • dz\structures_bliss\signs\misc\data\signs_mil_back.rvmat
  • dz\structures_bliss\signs\misc\data\signs_mil_front.rvmat
2.000 129 verts 76 faces 2 tex
Resolution
2
Vertices
129
Faces
76
Height
2.8022

Textures

  • dz\structures_bliss\signs\misc\data\signs_mil_back_co.paa
  • dz\structures_bliss\signs\misc\data\uwaga_2_co.paa

Materials

  • dz\structures_bliss\signs\misc\data\signs_mil_back.rvmat
  • dz\structures_bliss\signs\misc\data\signs_mil_front.rvmat
3.000 30 verts 18 faces 2 tex
Resolution
3
Vertices
30
Faces
18
Height
2.8022

Textures

  • dz\structures_bliss\signs\misc\data\signs_mil_back_co.paa
  • dz\structures_bliss\signs\misc\data\uwaga_2_co.paa

Materials

  • dz\structures_bliss\signs\misc\data\signs_mil_back.rvmat
  • dz\structures_bliss\signs\misc\data\signs_mil_front.rvmat
Geometry 16 verts 24 faces 0 tex 2 sel
Resolution
9999999827968
Vertices
16
Faces
24
Height
2.8050

Named selections (2)

  • component01 8 pts · 12 faces
  • component02 8 pts · 12 faces

Named properties (2)

Name Value
damage tree
canclimb 0
View Geometry 8 verts 12 faces 0 tex 1 sel
Resolution
6.0000000561644E+15
Vertices
8
Faces
12
Height
0.4438

Named selections (1)

  • component01 8 pts · 12 faces

Named properties (2)

Name Value
damage tree
aicovers 0
Fire Geometry 16 verts 24 faces 0 tex 2 sel
Resolution
6.9999999760466E+15
Vertices
16
Faces
24
Height
2.8050

Named selections (2)

  • component01 8 pts · 12 faces
  • component02 8 pts · 12 faces

Materials

  • dz\data\data\penetration\metalplate.rvmat
model.cfg
class CfgModels
{
	class Sign_EnochMil_Warning2_PL
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Sign_EnochMil_Warning2_PL 0

No Sections in model.cfg.

Textures 2
  • dz\structures_bliss\signs\misc\data\signs_mil_back_co.paa
  • dz\structures_bliss\signs\misc\data\uwaga_2_co.paa
Materials 3
  • dz\data\data\penetration\metalplate.rvmat
  • dz\structures_bliss\signs\misc\data\signs_mil_back.rvmat
  • dz\structures_bliss\signs\misc\data\signs_mil_front.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures_bliss\signs\misc\sign_enochmil_warning2_pl.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures_bliss\signs\Misc\Sign_EnochMil_Warning2_PL.p3d — use the copy button in the page header to paste it elsewhere.