Overview
Turntable preview of Sign_Rail_Kolembrody.p3d
Experimental preview — Resolution1.000 · 188 verts · drag left/right to rotate · scroll to zoom

Turntable preview

This is a server-rendered preview built from one Resolution LOD of the in-game model. It is not the full P3D file.

  • Rotate: click and drag left or right inside the preview window.
  • Zoom: scroll the mouse wheel over the preview (double-click to reset).
  • Touch: swipe horizontally on the preview.
  • Pop out: use the ↗ button on the preview to open a larger window.
  • Tip: a full rotation is 24 frames — drag steadily for a smooth spin.

Only the preview images are sent to your browser — not the mesh data.

LODs
3
Vertices
292
Faces
214
Textures
2
Materials
1
Size (X × Y × Z)
3.094 × 0.888 × 0.433 m

ODOL v56 · 7,283 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 37

Size

size_x
3.094 m
size_y
0.888 m
size_z
0.433 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
1.598930359
geometrysphere
1.567487955
sbsource
Visual
shadowoffset
—
minshadow
0

Mass

mass
10
massreciprocal
0.100000001
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

damage
no

Bounds

bboxminposition
-1.54706502, -0.444045067, -0.216710329
bboxmaxposition
1.54706502, 0.444045067, 0.216710329
bboxminvisual
-1.54706502, -0.444045067, -0.216710329
bboxmaxvisual
1.54706502, 0.444045067, 0.216710329

Centers

boundingcenter
0.000055015, -0.000000015, -0.000000238
geometrycenter
0.00266993, 0.060119867, -0.128088713
centerofmass
0.002646208, 0.057368636, -0.128088713
aimingcenter
0.00266993, 0.060119867, -0.128088713

ByteIndices

geometry
1
geometryfire
2
geometryview
1
Level of Detail 3
1.000 188 verts 54 faces 2 tex
Resolution
1
Vertices
188
Faces
54
Height
0.8881

Textures

  • dz\structures\signs\misc\data\rs_sign_co.paa
  • dz\structures_bliss\signs\settlements\data\enoch_signs_ca.paa
Geometry 8 verts 12 faces 0 tex 1 sel
Resolution
9999999827968
Vertices
8
Faces
12
Height
0.6787

Named selections (1)

  • component01 8 pts · 12 faces

Named properties (1)

Name Value
damage no
Fire Geometry 96 verts 148 faces 0 tex 11 sel
Resolution
6.9999999760466E+15
Vertices
96
Faces
148
Height
0.8881

Named selections (11)

  • component01 8 pts · 12 faces
  • component02 8 pts · 12 faces
  • component03 8 pts · 12 faces
  • component04 8 pts · 12 faces
  • component05 8 pts · 12 faces
  • component06 12 pts · 20 faces
  • component07 8 pts · 12 faces
  • component08 8 pts · 12 faces
  • component09 8 pts · 12 faces
  • component10 8 pts · 12 faces
  • component11 12 pts · 20 faces

Materials

  • dz\data\data\penetration\wood_desk.rvmat
model.cfg
class CfgModels
{
	class Sign_Rail_Kolembrody
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Sign_Rail_Kolembrody 0

No Sections in model.cfg.

Textures 2
  • dz\structures\signs\misc\data\rs_sign_co.paa
  • dz\structures_bliss\signs\settlements\data\enoch_signs_ca.paa
Materials 1
  • dz\data\data\penetration\wood_desk.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures_bliss\signs\misc\sign_rail_kolembrody.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures_bliss\signs\Misc\Sign_Rail_Kolembrody.p3d — use the copy button in the page header to paste it elsewhere.