Overview
Turntable preview of Castle_Wall3.p3d
Experimental preview — Resolution0.000 · 3,333 verts · drag left/right to rotate · scroll to zoom

Turntable preview

This is a server-rendered preview built from one Resolution LOD of the in-game model. It is not the full P3D file.

  • Rotate: click and drag left or right inside the preview window.
  • Zoom: scroll the mouse wheel over the preview (double-click to reset).
  • Touch: swipe horizontally on the preview.
  • Pop out: use the ↗ button on the preview to open a larger window.
  • Tip: a full rotation is 24 frames — drag steadily for a smooth spin.

Only the preview images are sent to your browser — not the mesh data.

LODs
10
Vertices
8,490
Faces
10,688
Textures
4
Materials
6
Size (X × Y × Z)
18.591 × 8.927 × 9.472 m

ODOL v56 · 337,993 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 38

Size

size_x
18.591 m
size_y
8.927 m
size_z
9.472 m

Flags

autocenter
1
lockautocenter
0
canocclude
1
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
11.291090965
geometrysphere
11.223077774
sbsource
Visual
shadowoffset
—
minshadow
3

Mass

mass
1000001.125
massreciprocal
0.000001
armor
200
armorreciprocal
0.005

Map

maptype
4
map
house

Properties

damage
no

Bounds

bboxminposition
-9.29561615, -4.463430405, -4.736055374
bboxmaxposition
9.29561615, 4.463430405, 4.736055374
bboxminvisual
-9.29561615, -4.463430405, -4.736055374
bboxmaxvisual
9.29561615, 4.463430405, 4.736055374

Centers

boundingcenter
0.022505283, 1.147800207, 0.042615175
geometrycenter
-0.032190323, 0.010144949, 0.007544518
centerofmass
-0.331205219, 0.533266425, -0.149428681
aimingcenter
-0.032190323, 0.010144949, 0.007544518

ByteIndices

geometry
6
geometryfire
9
geometryview
8
roadway
7
Level of Detail 10
0.000 3,333 verts 4,822 faces 1 tex
Resolution
0
Vertices
3,333
Faces
4,822
Height
8.7768

Textures

  • dz\structures_bliss\specific\castles\data\castleruins_01_rock_co.paa

Materials

  • dz\structures_bliss\specific\castles\data\castleruins_01.rvmat
  • dz\structures_bliss\specific\castles\data\castleruins_01_rock.rvmat
1.000 1,996 verts 2,384 faces 1 tex 1 sel
Resolution
1
Vertices
1,996
Faces
2,384
Height
8.7947

Named selections (1)

  • castleruins_01_wall_10m_f_lod2 1,996 pts · 2,384 faces

Textures

  • dz\structures_bliss\specific\castles\data\castleruins_01_rock_co.paa

Materials

  • dz\structures_bliss\specific\castles\data\castleruins_01.rvmat
  • dz\structures_bliss\specific\castles\data\castleruins_01_rock.rvmat
2.000 1,204 verts 1,191 faces 1 tex 1 sel
Resolution
2
Vertices
1,204
Faces
1,191
Height
8.7469

Named selections (1)

  • castleruins_01_wall_10m_f_lod003 1,204 pts · 1,191 faces

Textures

  • dz\structures_bliss\specific\castles\data\castleruins_01_rock_co.paa

Materials

  • dz\structures_bliss\specific\castles\data\castleruins_01.rvmat
  • dz\structures_bliss\specific\castles\data\castleruins_01_rock.rvmat
3.000 721 verts 586 faces 1 tex 1 sel
Resolution
3
Vertices
721
Faces
586
Height
8.7915

Named selections (1)

  • castleruins_01_wall_10m_f_lod004 721 pts · 586 faces

Textures

  • dz\structures_bliss\specific\castles\data\castleruins_01_rock_co.paa

Materials

  • dz\structures_bliss\specific\castles\data\castleruins_01.rvmat
  • dz\structures_bliss\specific\castles\data\castleruins_01_rock.rvmat
4.000 312 verts 213 faces 0 tex 1 sel
Resolution
4
Vertices
312
Faces
213
Height
8.9093

Named selections (1)

  • castleruins_01_wall_10m_f_lod005 312 pts · 213 faces

Materials

  • dz\structures_bliss\specific\castles\data\castleruins_01.rvmat
5.000 48 verts 24 faces 1 tex 1 sel
Resolution
5
Vertices
48
Faces
24
Height
8.5076

Named selections (1)

  • castleruins_01_wall_10m_f_lod006 48 pts · 24 faces

Textures

  • dz\structures_bliss\specific\castles\data\castleruins_01_mlod_co.paa

Materials

  • dz\data\data\default.rvmat
Geometry 217 verts 382 faces 0 tex 13 sel
Resolution
9999999827968
Vertices
217
Faces
382
Height
8.7301

Named selections (13)

  • component01 12 pts · 20 faces
  • component02 13 pts · 22 faces
  • component03 17 pts · 30 faces
  • component04 14 pts · 24 faces
  • component05 13 pts · 22 faces
  • component06 13 pts · 22 faces
  • component07 24 pts · 44 faces
  • component08 20 pts · 36 faces
  • component09 18 pts · 32 faces
  • component10 14 pts · 24 faces
  • component11 18 pts · 32 faces
  • component12 24 pts · 44 faces
  • component13 17 pts · 30 faces

Named properties (2)

Name Value
map house
damage no
Roadway 173 verts 234 faces 2 tex
Resolution
3.0000000280822E+15
Vertices
173
Faces
234
Height
8.7450

Textures

  • dz\surfaces\data\roadway\dirt_ext.paa
  • dz\surfaces\data\roadway\stone_ext.paa

Materials

  • dz\data\data\surfaces\clutter.rvmat
View Geometry 88 verts 121 faces 0 tex 4 sel
Resolution
6.0000000561644E+15
Vertices
88
Faces
121
Height
8.8083

Named selections (4)

  • component01 60 pts · 83 faces
  • component02 10 pts · 16 faces
  • component03 10 pts · 16 faces
  • occluder_01 8 pts · 6 faces
Fire Geometry 398 verts 731 faces 0 tex 8 sel
Resolution
6.9999999760466E+15
Vertices
398
Faces
731
Height
8.7768

Named selections (8)

  • component01 60 pts · 83 faces
  • component02 31 pts · 58 faces
  • component03 49 pts · 94 faces
  • component04 34 pts · 64 faces
  • component05 42 pts · 80 faces
  • component06 38 pts · 72 faces
  • component07 71 pts · 138 faces
  • component08 73 pts · 142 faces

Materials

  • dz\data\data\penetration\bricks.rvmat
  • dz\data\data\penetration\dirt.rvmat
model.cfg
class CfgModels
{
	class Castle_Wall3
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Castle_Wall3 0

No Sections in model.cfg.

Textures 4
  • dz\structures_bliss\specific\castles\data\castleruins_01_mlod_co.paa
  • dz\structures_bliss\specific\castles\data\castleruins_01_rock_co.paa
  • dz\surfaces\data\roadway\dirt_ext.paa
  • dz\surfaces\data\roadway\stone_ext.paa
Materials 6
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\bricks.rvmat
  • dz\data\data\penetration\dirt.rvmat
  • dz\data\data\surfaces\clutter.rvmat
  • dz\structures_bliss\specific\castles\data\castleruins_01.rvmat
  • dz\structures_bliss\specific\castles\data\castleruins_01_rock.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures_bliss\specific\castles\castle_wall3.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures_bliss\specific\Castles\Castle_Wall3.p3d — use the copy button in the page header to paste it elsewhere.