Overview
Turntable preview of Castle_Wall3_D_L.p3d
Experimental preview — Resolution0.000 · 2,160 verts · drag left/right to rotate · scroll to zoom

Turntable preview

This is a server-rendered preview built from one Resolution LOD of the in-game model. It is not the full P3D file.

  • Rotate: click and drag left or right inside the preview window.
  • Zoom: scroll the mouse wheel over the preview (double-click to reset).
  • Touch: swipe horizontally on the preview.
  • Pop out: use the ↗ button on the preview to open a larger window.
  • Tip: a full rotation is 24 frames — drag steadily for a smooth spin.

Only the preview images are sent to your browser — not the mesh data.

LODs
10
Vertices
5,318
Faces
7,117
Textures
3
Materials
6
Size (X × Y × Z)
12.696 × 8.543 × 10.367 m

ODOL v56 · 215,871 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 38

Size

size_x
12.696 m
size_y
8.543 m
size_z
10.367 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
9.141450882
geometrysphere
8.945422173
sbsource
Visual
shadowoffset
—
minshadow
2

Mass

mass
99999.84375
massreciprocal
0.00001
armor
200
armorreciprocal
0.005

Map

maptype
4
map
house

Properties

damage
no

Bounds

bboxminposition
-6.348105431, -4.271574974, -5.183485508
bboxmaxposition
6.348105431, 4.271574974, 5.183485508
bboxminvisual
-6.348105431, -4.271574974, -5.183485508
bboxmaxvisual
6.348105431, 4.271574974, 5.183485508

Centers

boundingcenter
-0.016964912, 1.080954909, -0.030445099
geometrycenter
0.016964912, -0.169807911, 0.030445099
centerofmass
-0.078818195, -1.667941809, 0.584452271
aimingcenter
0.016964912, -0.169807911, 0.030445099

ByteIndices

geometry
6
geometryfire
9
geometryview
8
roadway
7
Level of Detail 10
0.000 2,160 verts 3,205 faces 1 tex
Resolution
0
Vertices
2,160
Faces
3,205
Height
8.3879

Textures

  • dz\structures_bliss\specific\castles\data\castleruins_01_rock_co.paa

Materials

  • dz\structures_bliss\specific\castles\data\castleruins_01.rvmat
  • dz\structures_bliss\specific\castles\data\castleruins_01_rock.rvmat
1.000 1,233 verts 1,567 faces 1 tex 1 sel
Resolution
1
Vertices
1,233
Faces
1,567
Height
8.4146

Named selections (1)

  • dirt2_lod1 1,233 pts · 1,567 faces

Textures

  • dz\structures_bliss\specific\castles\data\castleruins_01_rock_co.paa

Materials

  • dz\structures_bliss\specific\castles\data\castleruins_01.rvmat
  • dz\structures_bliss\specific\castles\data\castleruins_01_rock.rvmat
2.000 699 verts 766 faces 1 tex
Resolution
2
Vertices
699
Faces
766
Height
8.4199

Textures

  • dz\structures_bliss\specific\castles\data\castleruins_01_rock_co.paa

Materials

  • dz\structures_bliss\specific\castles\data\castleruins_01.rvmat
  • dz\structures_bliss\specific\castles\data\castleruins_01_rock.rvmat
3.000 410 verts 381 faces 1 tex
Resolution
3
Vertices
410
Faces
381
Height
8.5431

Textures

  • dz\structures_bliss\specific\castles\data\castleruins_01_rock_co.paa

Materials

  • dz\structures_bliss\specific\castles\data\castleruins_01.rvmat
  • dz\structures_bliss\specific\castles\data\castleruins_01_rock.rvmat
4.000 142 verts 111 faces 0 tex 1 sel
Resolution
4
Vertices
142
Faces
111
Height
8.2835

Named selections (1)

  • dirt2_lod4 142 pts · 111 faces

Materials

  • dz\structures_bliss\specific\castles\data\castleruins_01.rvmat
5.000 54 verts 28 faces 1 tex 1 sel
Resolution
5
Vertices
54
Faces
28
Height
8.3155

Named selections (1)

  • castleruins_01_wall_d_l_f_lod006 54 pts · 28 faces

Textures

  • dz\structures_bliss\specific\castles\data\castleruins_01_mlod_co.paa

Materials

  • dz\data\data\default.rvmat
Geometry 173 verts 302 faces 0 tex 11 sel
Resolution
9999999827968
Vertices
173
Faces
302
Height
8.1607

Named selections (11)

  • component01 11 pts · 18 faces
  • component02 13 pts · 22 faces
  • component03 20 pts · 36 faces
  • component04 21 pts · 38 faces
  • component05 23 pts · 42 faces
  • component06 12 pts · 20 faces
  • component07 13 pts · 22 faces
  • component08 20 pts · 36 faces
  • component09 10 pts · 16 faces
  • component10 12 pts · 20 faces
  • component11 18 pts · 32 faces

Named properties (2)

Name Value
map house
damage no
Roadway 108 verts 165 faces 1 tex
Resolution
3.0000000280822E+15
Vertices
108
Faces
165
Height
8.1955

Textures

  • dz\surfaces\data\roadway\dirt_ext.paa

Materials

  • dz\data\data\surfaces\clutter.rvmat
View Geometry 105 verts 162 faces 0 tex 5 sel
Resolution
6.0000000561644E+15
Vertices
105
Faces
162
Height
8.1607

Named selections (5)

  • component01 53 pts · 80 faces
  • component02 11 pts · 18 faces
  • component03 13 pts · 22 faces
  • component04 20 pts · 36 faces
  • occluder_01 8 pts · 6 faces
Fire Geometry 234 verts 430 faces 0 tex 4 sel
Resolution
6.9999999760466E+15
Vertices
234
Faces
430
Height
8.3037

Named selections (4)

  • component01 53 pts · 80 faces
  • component02 87 pts · 170 faces
  • component03 43 pts · 82 faces
  • component04 51 pts · 98 faces

Materials

  • dz\data\data\penetration\bricks.rvmat
  • dz\data\data\penetration\dirt.rvmat
model.cfg
class CfgModels
{
	class Castle_Wall3_D_L
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Castle_Wall3_D_L 0

No Sections in model.cfg.

Textures 3
  • dz\structures_bliss\specific\castles\data\castleruins_01_mlod_co.paa
  • dz\structures_bliss\specific\castles\data\castleruins_01_rock_co.paa
  • dz\surfaces\data\roadway\dirt_ext.paa
Materials 6
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\bricks.rvmat
  • dz\data\data\penetration\dirt.rvmat
  • dz\data\data\surfaces\clutter.rvmat
  • dz\structures_bliss\specific\castles\data\castleruins_01.rvmat
  • dz\structures_bliss\specific\castles\data\castleruins_01_rock.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures_bliss\specific\castles\castle_wall3_d_l.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures_bliss\specific\Castles\Castle_Wall3_D_L.p3d — use the copy button in the page header to paste it elsewhere.