Overview
Turntable preview of Castle_Wall3_D_R.p3d
Experimental preview — Resolution0.000 · 2,176 verts · drag left/right to rotate · scroll to zoom

Turntable preview

This is a server-rendered preview built from one Resolution LOD of the in-game model. It is not the full P3D file.

  • Rotate: click and drag left or right inside the preview window.
  • Zoom: scroll the mouse wheel over the preview (double-click to reset).
  • Touch: swipe horizontally on the preview.
  • Pop out: use the ↗ button on the preview to open a larger window.
  • Tip: a full rotation is 24 frames — drag steadily for a smooth spin.

Only the preview images are sent to your browser — not the mesh data.

LODs
10
Vertices
5,380
Faces
7,191
Textures
4
Materials
6
Size (X × Y × Z)
12.726 × 8.757 × 10.516 m

ODOL v56 · 222,958 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 38

Size

size_x
12.726 m
size_y
8.757 m
size_z
10.516 m

Flags

autocenter
1
lockautocenter
0
canocclude
1
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
9.125439644
geometrysphere
8.996445656
sbsource
Visual
shadowoffset
—
minshadow
2

Mass

mass
99999.78125
massreciprocal
0.00001
armor
200
armorreciprocal
0.005

Map

maptype
4
map
house

Properties

damage
no

Bounds

bboxminposition
-6.363185406, -4.378640175, -5.258170128
bboxmaxposition
6.363185406, 4.378640175, 5.258170128
bboxminvisual
-6.363185406, -4.378640175, -5.258170128
bboxmaxvisual
6.363185406, 4.378640175, 5.258170128

Centers

boundingcenter
0.001504898, 0.997139931, 0.099080086
geometrycenter
-0.001504898, 0.024686575, -0.099080086
centerofmass
-0.042090666, -1.019009352, 0.39059487
aimingcenter
-0.001504898, 0.024686575, -0.099080086

ByteIndices

geometry
6
geometryfire
9
geometryview
8
roadway
7
Level of Detail 10
0.000 2,176 verts 3,225 faces 1 tex
Resolution
0
Vertices
2,176
Faces
3,225
Height
8.5266

Textures

  • dz\structures_bliss\specific\castles\data\castleruins_01_rock_co.paa

Materials

  • dz\structures_bliss\specific\castles\data\castleruins_01.rvmat
  • dz\structures_bliss\specific\castles\data\castleruins_01_rock.rvmat
1.000 1,243 verts 1,577 faces 1 tex 1 sel
Resolution
1
Vertices
1,243
Faces
1,577
Height
8.5355

Named selections (1)

  • castleruins_01_wall_d_r_f002 1,243 pts · 1,577 faces

Textures

  • dz\structures_bliss\specific\castles\data\castleruins_01_rock_co.paa

Materials

  • dz\structures_bliss\specific\castles\data\castleruins_01.rvmat
  • dz\structures_bliss\specific\castles\data\castleruins_01_rock.rvmat
2.000 706 verts 771 faces 1 tex 1 sel
Resolution
2
Vertices
706
Faces
771
Height
8.5600

Named selections (1)

  • castleruins_01_wall_d_r_f003 706 pts · 771 faces

Textures

  • dz\structures_bliss\specific\castles\data\castleruins_01_rock_co.paa

Materials

  • dz\structures_bliss\specific\castles\data\castleruins_01.rvmat
  • dz\structures_bliss\specific\castles\data\castleruins_01_rock.rvmat
3.000 414 verts 382 faces 1 tex 1 sel
Resolution
3
Vertices
414
Faces
382
Height
8.4571

Named selections (1)

  • castleruins_01_wall_d_r_f004 414 pts · 382 faces

Textures

  • dz\structures_bliss\specific\castles\data\castleruins_01_rock_co.paa

Materials

  • dz\structures_bliss\specific\castles\data\castleruins_01.rvmat
  • dz\structures_bliss\specific\castles\data\castleruins_01_rock.rvmat
4.000 148 verts 111 faces 0 tex 1 sel
Resolution
4
Vertices
148
Faces
111
Height
8.4208

Named selections (1)

  • castleruins_01_wall_d_r_f005 148 pts · 111 faces

Materials

  • dz\structures_bliss\specific\castles\data\castleruins_01.rvmat
5.000 54 verts 28 faces 1 tex 1 sel
Resolution
5
Vertices
54
Faces
28
Height
8.3680

Named selections (1)

  • castleruins_01_wall_d_r_f006 54 pts · 28 faces

Textures

  • dz\structures_bliss\specific\castles\data\castleruins_01_mlod_co.paa

Materials

  • dz\data\data\default.rvmat
Geometry 198 verts 352 faces 0 tex 11 sel
Resolution
9999999827968
Vertices
198
Faces
352
Height
8.3821

Named selections (11)

  • component01 21 pts · 38 faces
  • component02 19 pts · 34 faces
  • component03 29 pts · 54 faces
  • component04 21 pts · 38 faces
  • component05 23 pts · 42 faces
  • component06 12 pts · 20 faces
  • component07 13 pts · 22 faces
  • component08 20 pts · 36 faces
  • component09 10 pts · 16 faces
  • component10 12 pts · 20 faces
  • component11 18 pts · 32 faces

Named properties (2)

Name Value
map house
damage no
Roadway 133 verts 207 faces 2 tex
Resolution
3.0000000280822E+15
Vertices
133
Faces
207
Height
8.3944

Textures

  • dz\surfaces\data\roadway\dirt_ext.paa
  • dz\surfaces\data\roadway\stone_ext.paa

Materials

  • dz\data\data\surfaces\clutter.rvmat
View Geometry 73 verts 106 faces 0 tex 3 sel
Resolution
6.0000000561644E+15
Vertices
73
Faces
106
Height
8.5453

Named selections (3)

  • component01 53 pts · 80 faces
  • component02 12 pts · 20 faces
  • occluder_01 8 pts · 6 faces
Fire Geometry 235 verts 432 faces 0 tex 4 sel
Resolution
6.9999999760466E+15
Vertices
235
Faces
432
Height
8.4928

Named selections (4)

  • component01 53 pts · 80 faces
  • component02 83 pts · 162 faces
  • component03 53 pts · 102 faces
  • component04 46 pts · 88 faces

Materials

  • dz\data\data\penetration\bricks.rvmat
  • dz\data\data\penetration\dirt.rvmat
model.cfg
class CfgModels
{
	class Castle_Wall3_D_R
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Castle_Wall3_D_R 0

No Sections in model.cfg.

Textures 4
  • dz\structures_bliss\specific\castles\data\castleruins_01_mlod_co.paa
  • dz\structures_bliss\specific\castles\data\castleruins_01_rock_co.paa
  • dz\surfaces\data\roadway\dirt_ext.paa
  • dz\surfaces\data\roadway\stone_ext.paa
Materials 6
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\bricks.rvmat
  • dz\data\data\penetration\dirt.rvmat
  • dz\data\data\surfaces\clutter.rvmat
  • dz\structures_bliss\specific\castles\data\castleruins_01.rvmat
  • dz\structures_bliss\specific\castles\data\castleruins_01_rock.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures_bliss\specific\castles\castle_wall3_d_r.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures_bliss\specific\Castles\Castle_Wall3_D_R.p3d — use the copy button in the page header to paste it elsewhere.