Overview
Turntable preview of Underground_Panel.p3d
Experimental preview — Resolution0.000 · 3,762 verts · drag left/right to rotate · scroll to zoom

Turntable preview

This is a server-rendered preview built from one Resolution LOD of the in-game model. It is not the full P3D file.

  • Rotate: click and drag left or right inside the preview window.
  • Zoom: scroll the mouse wheel over the preview (double-click to reset).
  • Touch: swipe horizontally on the preview.
  • Pop out: use the ↗ button on the preview to open a larger window.
  • Tip: a full rotation is 24 frames — drag steadily for a smooth spin.

Only the preview images are sent to your browser — not the mesh data.

LODs
5
Vertices
5,444
Faces
4,371
Textures
2
Materials
3
Size (X × Y × Z)
0.319 × 0.476 × 0.468 m

ODOL v56 · 149,597 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 38

Size

size_x
0.319 m
size_y
0.476 m
size_z
0.468 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.369783491
geometrysphere
0.329344153
sbsource
Visual
shadowoffset
—
minshadow
1

Mass

mass
1000
massreciprocal
0.001
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

class
house

Bounds

bboxminposition
-0.159340084, -0.237761974, -0.234136179
bboxmaxposition
0.159340084, 0.237762094, 0.234136179
bboxminvisual
-0.159340084, -0.237761974, -0.234136179
bboxmaxvisual
0.159340084, 0.237762094, 0.234136179

Centers

boundingcenter
0.00898546, 1.484807968, -0.033531651
geometrycenter
0.051942647, -0.004421413, 0.002180532
centerofmass
0.05194265, -0.004421413, 0.002180534
aimingcenter
0.051942647, -0.004421413, 0.002180532

ByteIndices

memory
3
geometry
2
geometryfire
4
geometryview
4
Level of Detail 5
0.000 3,762 verts 3,035 faces 2 tex 6 sel
Resolution
0
Vertices
3,762
Faces
3,035
Height
0.4755

Named selections (6)

  • component01 0 pts · 224 faces
  • component03 0 pts · 296 faces
  • component04 0 pts · 60 faces
  • component05 0 pts · 440 faces
  • component06 0 pts · 44 faces
  • component07 0 pts · 44 faces

Textures

  • dz\structures\furniture\eletrical_appliances\phonebox\data\phonebox_co.paa
  • dz\structures_bliss\underground\entrance\data\underground_panel_co.paa

Materials

  • dz\structures_bliss\underground\entrance\data\phonebox.rvmat
  • dz\structures_bliss\underground\entrance\data\underground_panel.rvmat
  • dz\structures_bliss\underground\entrance\data\underground_panel_copper.rvmat
1.000 1,665 verts 1,324 faces 2 tex 5 sel
Resolution
1
Vertices
1,665
Faces
1,324
Height
0.4755

Named selections (5)

  • component01 0 pts · 224 faces
  • component03 0 pts · 296 faces
  • component04 0 pts · 60 faces
  • component05 0 pts · 440 faces
  • component06 0 pts · 44 faces

Textures

  • dz\structures\furniture\eletrical_appliances\phonebox\data\phonebox_co.paa
  • dz\structures_bliss\underground\entrance\data\underground_panel_co.paa

Materials

  • dz\structures_bliss\underground\entrance\data\phonebox.rvmat
  • dz\structures_bliss\underground\entrance\data\underground_panel.rvmat
Geometry 8 verts 6 faces 0 tex 1 sel
Resolution
9999999827968
Vertices
8
Faces
6
Height
0.4648

Named selections (1)

  • component01 8 pts · 6 faces

Named properties (2)

Name Value
class house
map hide
Memory 1 verts 0 faces 0 tex 1 sel
Resolution
9.999999869911E+14
Vertices
1
Faces
0

Named selections (1)

View Geometry 8 verts 6 faces 0 tex 2 sel
Resolution
6.0000000561644E+15
Vertices
8
Faces
6
Height
0.4648

Shared vertices (1)

Selections in a group cover the same vertex set on this LOD.

  • 8 verts · 6 faces
    • component01
    • panel

Named selections (2)

  • component01 8 pts · 6 faces
  • panel 8 pts · 6 faces
model.cfg
class CfgSkeletons
{
	class Underground_Panel_skeleton
	{
		IsDiscrete=1;
		SkeletonInherit="";
		SkeletonBones[]={};
	};
};
class CfgModels
{
	class Underground_Panel
	{
		SkeletonName="Underground_Panel_skeleton";
	};
};
CfgSkeletons · Underground_Panel_skeleton 0

No SkeletonBones in model.cfg.

CfgModels · Underground_Panel 0

No Sections in model.cfg.

Textures 2
  • dz\structures\furniture\eletrical_appliances\phonebox\data\phonebox_co.paa
  • dz\structures_bliss\underground\entrance\data\underground_panel_co.paa
Materials 3
  • dz\structures_bliss\underground\entrance\data\phonebox.rvmat
  • dz\structures_bliss\underground\entrance\data\underground_panel.rvmat
  • dz\structures_bliss\underground\entrance\data\underground_panel_copper.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures_bliss\underground\entrance\underground_panel.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures_bliss\underground\Entrance\Underground_Panel.p3d — use the copy button in the page header to paste it elsewhere.