Overview
LODs
4
Vertices
56
Faces
40
Textures
2
Materials
2
Size (X × Y × Z)
23.346 × 1.199 × 24.430 m

ODOL v56 · 3,506 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 37

Size

size_x
23.346 m
size_y
1.199 m
size_z
24.430 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
16.901010513
geometrysphere
15.806070328
sbsource
Visual
shadowoffset
—
minshadow
0

Mass

mass
1000
massreciprocal
0.001
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-11.672971725, -0.599642634, -12.214792252
bboxmaxposition
11.672971725, 0.599642634, 12.214792252
bboxminvisual
-11.672971725, -0.599642634, -12.214792252
bboxmaxvisual
11.672971725, 0.599642634, 12.214792252

Centers

boundingcenter
-0.106917858, -0.200312883, -0.060377598
geometrycenter
0.106918335, -0.099642619, 0.120260239
centerofmass
0.039145447, -0.099642627, -0.079352178
aimingcenter
0.106918335, -0.099642619, 0.120260239

ByteIndices

geometry
1
geometryfire
3
geometryview
1
roadway
2
Level of Detail 4
0.000 16 verts 10 faces 1 tex
Resolution
0
Vertices
16
Faces
10
Height
1.0295

Textures

  • #(argb,8,8,3)color(0,0,0,1.0,co)

Materials

  • dz\structures_bliss\underground\terrain\data\terrain_forest.rvmat
Geometry 8 verts 6 faces 0 tex 1 sel
Resolution
9999999827968
Vertices
8
Faces
6
Height
1.0000

Named selections (1)

  • component01 8 pts · 6 faces

Named properties (1)

Name Value
map hide
Roadway 24 verts 18 faces 1 tex
Resolution
3.0000000280822E+15
Vertices
24
Faces
18
Height
1.0295

Textures

  • dz\surfaces\data\roadway\dirt_ext.paa
Fire Geometry 8 verts 6 faces 0 tex 1 sel
Resolution
6.9999999760466E+15
Vertices
8
Faces
6
Height
1.0000

Named selections (1)

  • component01 8 pts · 6 faces

Materials

  • dz\data\data\penetration\dirt.rvmat
model.cfg
class CfgModels
{
	class Terrain_Forest_Generic
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Terrain_Forest_Generic 0

No Sections in model.cfg.

Textures 2
  • #(argb,8,8,3)color(0,0,0,1.0,co)
  • dz\surfaces\data\roadway\dirt_ext.paa
Materials 2
  • dz\data\data\penetration\dirt.rvmat
  • dz\structures_bliss\underground\terrain\data\terrain_forest.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures_bliss\underground\terrain\terrain_forest_generic.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures_bliss\underground\Terrain\Terrain_Forest_Generic.p3d — use the copy button in the page header to paste it elsewhere.