Overview
Turntable preview of Wall_Gate_Fen3.p3d
Experimental preview — Resolution1.000 · 4,634 verts · drag left/right to rotate · scroll to zoom

Turntable preview

This is a server-rendered preview built from one Resolution LOD of the in-game model. It is not the full P3D file.

  • Rotate: click and drag left or right inside the preview window.
  • Zoom: scroll the mouse wheel over the preview (double-click to reset).
  • Touch: swipe horizontally on the preview.
  • Pop out: use the ↗ button on the preview to open a larger window.
  • Tip: a full rotation is 24 frames — drag steadily for a smooth spin.

Only the preview images are sent to your browser — not the mesh data.

LODs
8
Vertices
11,253
Faces
7,292
Textures
2
Materials
4
Size (X × Y × Z)
6.158 × 3.145 × 6.087 m

ODOL v56 · 227,521 bytes · Skeleton bones: 2 · Sections: 0

ODOL Flags 39

Size

size_x
6.158 m
size_y
3.145 m
size_z
6.087 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
4.555439949
geometrysphere
3.458235979
sbsource
Visual
shadowoffset
—
minshadow
3

Mass

mass
300
massreciprocal
0.003333333
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

class
house
damage
wall

Bounds

bboxminposition
-3.078999519, -1.57249999, -3.043307066
bboxmaxposition
3.078999996, 1.57250011, 3.043307066
bboxminvisual
-3.078999519, -1.57249999, -3.043307066
bboxmaxvisual
3.078999996, 1.57250011, 3.043307066

Centers

boundingcenter
-5, 1.037500024, 0.005843878
geometrycenter
0.000000238, 0.00000006, -0.005843878
centerofmass
0.00000014, 0.063750014, -0.005843879
aimingcenter
0.000000238, 0.00000006, -0.005843878

ByteIndices

memory
5
geometry
4
geometryfire
7
geometryview
6
Level of Detail 8
1.000 4,634 verts 3,324 faces 2 tex 2 sel
Resolution
1
Vertices
4,634
Faces
3,324
Height
3.1252

Named selections (2)

  • doors1 1,492 pts · 1,222 faces
  • doors2 1,482 pts · 1,212 faces

Textures

  • dz\structures_bliss\data\metal\metal_door_co.paa
  • dz\structures_bliss\walls\data\wired_ca.paa

Materials

  • dz\structures_bliss\walls\data\net_fence_metal.rvmat
  • dz\structures_bliss\walls\data\net_fence_wired.rvmat
2.000 3,114 verts 1,908 faces 2 tex 2 sel
Resolution
2
Vertices
3,114
Faces
1,908
Height
3.1252

Named selections (2)

  • doors1 768 pts · 550 faces
  • doors2 758 pts · 540 faces

Textures

  • dz\structures_bliss\data\metal\metal_door_co.paa
  • dz\structures_bliss\walls\data\wired_ca.paa

Materials

  • dz\structures_bliss\walls\data\net_fence_metal.rvmat
  • dz\structures_bliss\walls\data\net_fence_wired.rvmat
3.000 2,512 verts 1,418 faces 2 tex 2 sel
Resolution
3
Vertices
2,512
Faces
1,418
Height
3.1252

Named selections (2)

  • doors1 466 pts · 304 faces
  • doors2 458 pts · 296 faces

Textures

  • dz\structures_bliss\data\metal\metal_door_co.paa
  • dz\structures_bliss\walls\data\wired_ca.paa

Materials

  • dz\structures_bliss\walls\data\net_fence_metal.rvmat
  • dz\structures_bliss\walls\data\net_fence_wired.rvmat
4.000 764 verts 486 faces 1 tex 2 sel
Resolution
4
Vertices
764
Faces
486
Height
3.1230

Named selections (2)

  • doors1 328 pts · 208 faces
  • doors2 336 pts · 214 faces

Textures

  • dz\structures_bliss\data\metal\metal_door_co.paa

Materials

  • dz\structures_bliss\walls\data\net_fence_metal.rvmat
Geometry 32 verts 24 faces 0 tex 6 sel
Resolution
9999999827968
Vertices
32
Faces
24
Height
3.1450

Shared vertices (2)

Selections in a group cover the same vertex set on this LOD.

  • 8 verts · 6 faces
    • component02
    • doors1
  • 8 verts · 6 faces
    • component04
    • doors2

Named selections (6)

  • component01 8 pts · 6 faces
  • component02 8 pts · 6 faces
  • component03 8 pts · 6 faces
  • component04 8 pts · 6 faces
  • doors1 8 pts · 6 faces
  • doors2 8 pts · 6 faces

Named properties (4)

Name Value
damage wall
map hide
class house
physlayer fence
Memory 21 verts 0 faces 0 tex 9 sel
Resolution
9.999999869911E+14
Vertices
21
Faces
0
Height
2.5822

Shared vertices (2)

Selections in a group cover the same vertex set on this LOD.

Named selections (9)

View Geometry 48 verts 36 faces 0 tex 9 sel
Resolution
6.0000000561644E+15
Vertices
48
Faces
36
Height
3.1260

Named selections (9)

  • component01 8 pts · 6 faces
  • component02 8 pts · 6 faces
  • component03 8 pts · 6 faces
  • component04 8 pts · 6 faces
  • component05 8 pts · 6 faces
  • component06 8 pts · 6 faces
  • doors1 16 pts · 12 faces
  • doors2 16 pts · 12 faces
  • doorstwin1 32 pts · 24 faces
Fire Geometry 128 verts 96 faces 0 tex 19 sel
Resolution
6.9999999760466E+15
Vertices
128
Faces
96
Height
3.1260

Named selections (19)

  • component01 8 pts · 6 faces
  • component02 8 pts · 6 faces
  • component03 8 pts · 6 faces
  • component04 8 pts · 6 faces
  • component05 8 pts · 6 faces
  • component06 8 pts · 6 faces
  • component07 8 pts · 6 faces
  • component08 8 pts · 6 faces
  • component09 8 pts · 6 faces
  • component10 8 pts · 6 faces
  • component11 8 pts · 6 faces
  • component12 8 pts · 6 faces
  • component13 8 pts · 6 faces
  • component14 8 pts · 6 faces
  • component15 8 pts · 6 faces
  • component16 8 pts · 6 faces
  • doors1 56 pts · 42 faces
  • doors2 56 pts · 42 faces
  • doorstwin1 96 pts · 72 faces

Materials

  • dz\data\data\penetration\iron.rvmat
  • dz\data\data\penetration\weaponlift.rvmat
model.cfg
class CfgSkeletons
{
	class Skeleton2Doors
	{
		IsDiscrete=1;
		SkeletonInherit="";
		SkeletonBones[]={"doors1","","doors2",""};
	};
};
class CfgModels
{
	class Wall_Gate_Fen3
	{
		SkeletonName="Skeleton2Doors";
		class Animations
		{
			class Doors1
			{
				type="rotation";
				source="doorstwin1";
				minValue=0.0;
				maxValue=1.0;
				selection="doors1";
				memory=1;
				axis="doors1_axis";
				angle0=0.0;
				angle1=-1.48353;
			};
			class Doors2
			{
				type="rotation";
				source="doorstwin1";
				minValue=0.0;
				maxValue=1.0;
				selection="doors2";
				memory=1;
				axis="doors2_axis";
				angle0=0.0;
				angle1=1.48353;
			};
		};
	};
};
CfgSkeletons · Skeleton2Doors 2
BoneParent
doors1 —
doors2 —
CfgModels · Wall_Gate_Fen3 0

No Sections in model.cfg.

Textures 2
  • dz\structures_bliss\data\metal\metal_door_co.paa
  • dz\structures_bliss\walls\data\wired_ca.paa
Materials 4
  • dz\data\data\penetration\iron.rvmat
  • dz\data\data\penetration\weaponlift.rvmat
  • dz\structures_bliss\walls\data\net_fence_metal.rvmat
  • dz\structures_bliss\walls\data\net_fence_wired.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures_bliss\walls\wall_gate_fen3.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures_bliss\walls\Wall_Gate_Fen3.p3d — use the copy button in the page header to paste it elsewhere.