Overview
Turntable preview of Misc_FishingGear1.p3d
Experimental preview — Resolution1.000 · 2,429 verts · drag left/right to rotate · scroll to zoom

Turntable preview

This is a server-rendered preview built from one Resolution LOD of the in-game model. It is not the full P3D file.

  • Rotate: click and drag left or right inside the preview window.
  • Zoom: scroll the mouse wheel over the preview (double-click to reset).
  • Touch: swipe horizontally on the preview.
  • Pop out: use the ↗ button on the preview to open a larger window.
  • Tip: a full rotation is 24 frames — drag steadily for a smooth spin.

Only the preview images are sent to your browser — not the mesh data.

LODs
7
Vertices
5,339
Faces
4,160
Textures
4
Materials
6
Size (X × Y × Z)
4.000 × 0.940 × 4.241 m

ODOL v56 · 164,380 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 38

Size

size_x
4.000 m
size_y
0.940 m
size_z
4.241 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
2.603258133
geometrysphere
2.505393267
sbsource
Visual
shadowoffset
—
minshadow
3

Mass

mass
500.000793457
massreciprocal
0.001999997
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

damage
no

Bounds

bboxminposition
-2.03184557, -0.20081684, -2.003760338
bboxmaxposition
1.968212843, 0.738880873, 2.237503052
bboxminvisual
-2.03184557, -0.20081684, -2.003760338
bboxmaxvisual
1.968212843, 0.738880873, 2.237503052

Centers

boundingcenter
0, 0, 0
geometrycenter
0.252115846, 0.294596851, 0.272540092
centerofmass
0.17440252, 0.273585171, 0.932010353
aimingcenter
0.252115846, 0.294596851, 0.272540092

ByteIndices

geometry
4
geometryfire
6
geometryview
6
roadway
5
Level of Detail 7
1.000 2,429 verts 1,925 faces 2 tex
Resolution
1
Vertices
2,429
Faces
1,925
Height
0.9340

Textures

  • dz\structures_sakhal\industrial\misc\data\fishingnetheap_co.paa
  • dz\structures_sakhal\industrial\misc\data\garbagepier_co.paa

Materials

  • dz\structures_sakhal\industrial\misc\data\fishingnetheap_super.rvmat
  • dz\structures_sakhal\industrial\misc\data\garbagepier_super.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 1,413 verts 973 faces 2 tex
Resolution
2
Vertices
1,413
Faces
973
Height
0.9340

Textures

  • dz\structures_sakhal\industrial\misc\data\fishingnetheap_co.paa
  • dz\structures_sakhal\industrial\misc\data\garbagepier_co.paa

Materials

  • dz\structures_sakhal\industrial\misc\data\fishingnetheap_super.rvmat
  • dz\structures_sakhal\industrial\misc\data\garbagepier_super.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 582 verts 371 faces 2 tex
Resolution
3
Vertices
582
Faces
371
Height
0.9297

Textures

  • dz\structures_sakhal\industrial\misc\data\fishingnetheap_co.paa
  • dz\structures_sakhal\industrial\misc\data\garbagepier_co.paa

Materials

  • dz\structures_sakhal\industrial\misc\data\fishingnetheap_super.rvmat
  • dz\structures_sakhal\industrial\misc\data\garbagepier_super.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 315 verts 193 faces 1 tex
Resolution
4
Vertices
315
Faces
193
Height
0.9297

Textures

  • dz\structures_sakhal\industrial\misc\data\mlod_fishinggear_01_co.paa

Materials

  • dz\data\data\default.rvmat
Geometry 140 verts 172 faces 0 tex 10 sel
Resolution
9999999827968
Vertices
140
Faces
172
Height
0.8728

Named selections (10)

  • component01 4 pts · 4 faces
  • component02 18 pts · 30 faces
  • component03 5 pts · 6 faces
  • component04 10 pts · 16 faces
  • component05 12 pts · 19 faces
  • component06 8 pts · 6 faces
  • component07 8 pts · 6 faces
  • component08 8 pts · 6 faces
  • component09 50 pts · 60 faces
  • component10 17 pts · 19 faces

Named properties (3)

Name Value
damage no
map hide
autocenter 0
Roadway 156 verts 206 faces 1 tex
Resolution
3.0000000280822E+15
Vertices
156
Faces
206
Height
0.8507

Textures

  • dz\surfaces\data\roadway\rubble_small_ext.paa
View Geometry 304 verts 320 faces 0 tex 22 sel
Resolution
6.0000000561644E+15
Vertices
304
Faces
320
Height
0.8728

Named selections (22)

  • component01 4 pts · 4 faces
  • component02 18 pts · 30 faces
  • component03 5 pts · 6 faces
  • component04 10 pts · 16 faces
  • component05 12 pts · 19 faces
  • component06 8 pts · 6 faces
  • component07 8 pts · 6 faces
  • component08 8 pts · 6 faces
  • component09 50 pts · 60 faces
  • component10 17 pts · 19 faces
  • component11 8 pts · 6 faces
  • component12 8 pts · 6 faces
  • component13 8 pts · 6 faces
  • component14 8 pts · 6 faces
  • component15 8 pts · 8 faces
  • component16 8 pts · 6 faces
  • component17 24 pts · 22 faces
  • component18 24 pts · 24 faces
  • component19 24 pts · 22 faces
  • component20 18 pts · 17 faces
  • component21 18 pts · 17 faces
  • component22 8 pts · 8 faces

Materials

  • dz\data\data\penetration\hay.rvmat
  • dz\data\data\penetration\plastic.rvmat
  • dz\data\data\penetration\wood.rvmat
model.cfg
class CfgModels
{
	class Misc_FishingGear1
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Misc_FishingGear1 0

No Sections in model.cfg.

Textures 4
  • dz\structures_sakhal\industrial\misc\data\fishingnetheap_co.paa
  • dz\structures_sakhal\industrial\misc\data\garbagepier_co.paa
  • dz\structures_sakhal\industrial\misc\data\mlod_fishinggear_01_co.paa
  • dz\surfaces\data\roadway\rubble_small_ext.paa
Materials 6
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\hay.rvmat
  • dz\data\data\penetration\plastic.rvmat
  • dz\data\data\penetration\wood.rvmat
  • dz\structures_sakhal\industrial\misc\data\fishingnetheap_super.rvmat
  • dz\structures_sakhal\industrial\misc\data\garbagepier_super.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures_sakhal\industrial\misc\misc_fishinggear1.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures_sakhal\industrial\misc\Misc_FishingGear1.p3d — use the copy button in the page header to paste it elsewhere.