Overview
Turntable preview of Misc_FishingGear2.p3d
Experimental preview — Resolution1.000 · 3,672 verts · drag left/right to rotate · scroll to zoom

Turntable preview

This is a server-rendered preview built from one Resolution LOD of the in-game model. It is not the full P3D file.

  • Rotate: click and drag left or right inside the preview window.
  • Zoom: scroll the mouse wheel over the preview (double-click to reset).
  • Touch: swipe horizontally on the preview.
  • Pop out: use the ↗ button on the preview to open a larger window.
  • Tip: a full rotation is 24 frames — drag steadily for a smooth spin.

Only the preview images are sent to your browser — not the mesh data.

LODs
7
Vertices
7,479
Faces
4,174
Textures
5
Materials
7
Size (X × Y × Z)
3.859 × 0.881 × 4.682 m

ODOL v56 · 206,251 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 37

Size

size_x
3.859 m
size_y
0.881 m
size_z
4.682 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
2.587255001
geometrysphere
2.614403248
sbsource
Visual
shadowoffset
—
minshadow
3

Mass

mass
500
massreciprocal
0.002
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-2.246346712, -0.182964444, -2.561930418
bboxmaxposition
1.612410784, 0.697643578, 2.120503187
bboxminvisual
-2.246346712, -0.182964444, -2.561930418
bboxmaxvisual
1.612410784, 0.697643578, 2.120503187

Centers

boundingcenter
0, 0, 0
geometrycenter
-0.421533704, 0.296316266, 0.172829568
centerofmass
-0.454605848, 0.227093548, 0.45720607
aimingcenter
-0.421533704, 0.296316266, 0.172829568

ByteIndices

geometry
4
geometryfire
6
geometryview
6
roadway
5
Level of Detail 7
1.000 3,672 verts 2,040 faces 3 tex
Resolution
1
Vertices
3,672
Faces
2,040
Height
0.8806

Textures

  • dz\structures_sakhal\industrial\misc\data\crabcage_co.paa
  • dz\structures_sakhal\industrial\misc\data\fishingnetheap_co.paa
  • dz\structures_sakhal\industrial\misc\data\garbagepier_co.paa

Materials

  • dz\structures_sakhal\industrial\misc\data\crabcage_super.rvmat
  • dz\structures_sakhal\industrial\misc\data\fishingnetheap_super.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 2,247 verts 1,106 faces 3 tex
Resolution
2
Vertices
2,247
Faces
1,106
Height
0.8806

Textures

  • dz\structures_sakhal\industrial\misc\data\crabcage_co.paa
  • dz\structures_sakhal\industrial\misc\data\fishingnetheap_co.paa
  • dz\structures_sakhal\industrial\misc\data\garbagepier_co.paa

Materials

  • dz\structures_sakhal\industrial\misc\data\crabcage_super.rvmat
  • dz\structures_sakhal\industrial\misc\data\fishingnetheap_super.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 864 verts 418 faces 3 tex
Resolution
3
Vertices
864
Faces
418
Height
0.8609

Textures

  • dz\structures_sakhal\industrial\misc\data\crabcage_co.paa
  • dz\structures_sakhal\industrial\misc\data\fishingnetheap_co.paa
  • dz\structures_sakhal\industrial\misc\data\garbagepier_co.paa

Materials

  • dz\structures_sakhal\industrial\misc\data\crabcage_super.rvmat
  • dz\structures_sakhal\industrial\misc\data\fishingnetheap_super.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 212 verts 130 faces 1 tex
Resolution
4
Vertices
212
Faces
130
Height
0.7656

Textures

  • dz\structures_sakhal\industrial\misc\data\mlod_fishinggear_02_co.paa

Materials

  • dz\data\data\default.rvmat
Geometry 128 verts 150 faces 0 tex 12 sel
Resolution
9999999827968
Vertices
128
Faces
150
Height
0.7571

Named selections (12)

  • component01 6 pts · 6 faces
  • component02 8 pts · 6 faces
  • component03 8 pts · 6 faces
  • component04 8 pts · 6 faces
  • component05 20 pts · 34 faces
  • component06 10 pts · 15 faces
  • component07 8 pts · 11 faces
  • component08 8 pts · 6 faces
  • component09 8 pts · 6 faces
  • component10 8 pts · 6 faces
  • component11 18 pts · 24 faces
  • component12 18 pts · 24 faces

Named properties (2)

Name Value
map hide
autocenter 0
Roadway 112 verts 98 faces 1 tex
Resolution
3.0000000280822E+15
Vertices
112
Faces
98
Height
0.7842

Textures

  • dz\surfaces\data\roadway\rubble_small_ext.paa
View Geometry 244 verts 232 faces 0 tex 21 sel
Resolution
6.0000000561644E+15
Vertices
244
Faces
232
Height
0.7571

Named selections (21)

  • component01 8 pts · 6 faces
  • component02 8 pts · 6 faces
  • component03 8 pts · 6 faces
  • component04 8 pts · 6 faces
  • component05 8 pts · 6 faces
  • component06 8 pts · 6 faces
  • component07 8 pts · 6 faces
  • component08 8 pts · 6 faces
  • component09 8 pts · 6 faces
  • component10 8 pts · 6 faces
  • component11 24 pts · 22 faces
  • component12 24 pts · 22 faces
  • component13 24 pts · 22 faces
  • component14 24 pts · 22 faces
  • component15 6 pts · 6 faces
  • component16 20 pts · 34 faces
  • component17 10 pts · 15 faces
  • component18 8 pts · 11 faces
  • component19 8 pts · 6 faces
  • component20 8 pts · 6 faces
  • component21 8 pts · 6 faces

Materials

  • dz\data\data\penetration\cloth.rvmat
  • dz\data\data\penetration\metalplate.rvmat
  • dz\data\data\penetration\plastic.rvmat
  • dz\data\data\penetration\wood.rvmat
model.cfg
class CfgModels
{
	class Misc_FishingGear2
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Misc_FishingGear2 0

No Sections in model.cfg.

Textures 5
  • dz\structures_sakhal\industrial\misc\data\crabcage_co.paa
  • dz\structures_sakhal\industrial\misc\data\fishingnetheap_co.paa
  • dz\structures_sakhal\industrial\misc\data\garbagepier_co.paa
  • dz\structures_sakhal\industrial\misc\data\mlod_fishinggear_02_co.paa
  • dz\surfaces\data\roadway\rubble_small_ext.paa
Materials 7
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\cloth.rvmat
  • dz\data\data\penetration\metalplate.rvmat
  • dz\data\data\penetration\plastic.rvmat
  • dz\data\data\penetration\wood.rvmat
  • dz\structures_sakhal\industrial\misc\data\crabcage_super.rvmat
  • dz\structures_sakhal\industrial\misc\data\fishingnetheap_super.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures_sakhal\industrial\misc\misc_fishinggear2.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures_sakhal\industrial\misc\Misc_FishingGear2.p3d — use the copy button in the page header to paste it elsewhere.