Overview
Turntable preview of Misc_StairBridge.p3d
Experimental preview — Resolution1.000 · 1,088 verts · drag left/right to rotate · scroll to zoom

Turntable preview

This is a server-rendered preview built from one Resolution LOD of the in-game model. It is not the full P3D file.

  • Rotate: click and drag left or right inside the preview window.
  • Zoom: scroll the mouse wheel over the preview (double-click to reset).
  • Touch: swipe horizontally on the preview.
  • Pop out: use the ↗ button on the preview to open a larger window.
  • Tip: a full rotation is 24 frames — drag steadily for a smooth spin.

Only the preview images are sent to your browser — not the mesh data.

LODs
8
Vertices
2,543
Faces
1,071
Textures
3
Materials
2
Size (X × Y × Z)
1.450 × 3.006 × 4.900 m

ODOL v56 · 62,018 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 38

Size

size_x
1.450 m
size_y
3.006 m
size_z
4.900 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
5.743291378
geometrysphere
2.903668642
sbsource
Visual
shadowoffset
—
minshadow
0

Mass

mass
10937.5
massreciprocal
0.000091429
armor
200
armorreciprocal
0.005

Map

maptype
4
map
house

Properties

damage
no

Bounds

bboxminposition
-0.713765681, -0.202847749, 0.801205397
bboxmaxposition
0.736426592, 2.80277729, 5.700749397
bboxminvisual
-0.713765681, -0.202847749, 0.801205397
bboxmaxvisual
0.736426592, 2.80277729, 5.700749397

Centers

boundingcenter
0, 0, 0
geometrycenter
0.007276148, 1.257958055, 3.223519564
centerofmass
0.003493329, 0.981013477, 3.559803486
aimingcenter
0.007276148, 1.257958055, 3.223519564

ByteIndices

geometry
4
geometryfire
7
geometryview
6
roadway
5
Level of Detail 8
1.000 1,088 verts 384 faces 1 tex
Resolution
1
Vertices
1,088
Faces
384
Height
2.9643

Textures

  • dz\structures_sakhal\industrial\stockyard\data\syc_accessories_02_co.paa

Materials

  • dz\structures_sakhal\industrial\stockyard\data\syc_accessories_02_super.rvmat
2.000 550 verts 155 faces 1 tex
Resolution
2
Vertices
550
Faces
155
Height
2.9684

Textures

  • dz\structures_sakhal\industrial\stockyard\data\syc_accessories_02_co.paa

Materials

  • dz\structures_sakhal\industrial\stockyard\data\syc_accessories_02_super.rvmat
3.000 290 verts 79 faces 1 tex
Resolution
3
Vertices
290
Faces
79
Height
2.9803

Textures

  • dz\structures_sakhal\industrial\stockyard\data\syc_accessories_02_co.paa

Materials

  • dz\structures_sakhal\industrial\stockyard\data\syc_accessories_02_super.rvmat
4.000 88 verts 22 faces 1 tex
Resolution
4
Vertices
88
Faces
22
Height
2.9898

Textures

  • dz\structures_sakhal\industrial\misc\data\syc_walkover_mlod_co.paa
Geometry 28 verts 24 faces 0 tex 3 sel
Resolution
9999999827968
Vertices
28
Faces
24
Height
2.9216

Named selections (3)

  • component01 8 pts · 6 faces
  • component02 10 pts · 9 faces
  • component03 10 pts · 9 faces

Named properties (3)

Name Value
map house
damage no
autocenter 0
Roadway 6 verts 1 faces 1 tex
Resolution
3.0000000280822E+15
Vertices
6
Faces
1
Height
2.1602

Textures

  • dz\surfaces\data\roadway\metal_thin_ext.paa
View Geometry 192 verts 144 faces 0 tex 24 sel
Resolution
6.0000000561644E+15
Vertices
192
Faces
144
Height
2.2543

Named selections (24)

  • component01 8 pts · 6 faces
  • component02 8 pts · 6 faces
  • component03 8 pts · 6 faces
  • component04 8 pts · 6 faces
  • component05 8 pts · 6 faces
  • component06 8 pts · 6 faces
  • component07 8 pts · 6 faces
  • component08 8 pts · 6 faces
  • component09 8 pts · 6 faces
  • component10 8 pts · 6 faces
  • component11 8 pts · 6 faces
  • component12 8 pts · 6 faces
  • component13 8 pts · 6 faces
  • component14 8 pts · 6 faces
  • component15 8 pts · 6 faces
  • component16 8 pts · 6 faces
  • component17 8 pts · 6 faces
  • component18 8 pts · 6 faces
  • component19 8 pts · 6 faces
  • component20 8 pts · 6 faces
  • component21 8 pts · 6 faces
  • component22 8 pts · 6 faces
  • component23 8 pts · 6 faces
  • component24 8 pts · 6 faces
Fire Geometry 301 verts 262 faces 0 tex 34 sel
Resolution
6.9999999760466E+15
Vertices
301
Faces
262
Height
3.0056

Named selections (34)

  • component01 8 pts · 6 faces
  • component02 8 pts · 6 faces
  • component04 8 pts · 6 faces
  • component06 8 pts · 6 faces
  • component07 10 pts · 9 faces
  • component08 8 pts · 6 faces
  • component09 9 pts · 9 faces
  • component10 9 pts · 9 faces
  • component11 8 pts · 6 faces
  • component12 10 pts · 9 faces
  • component13 10 pts · 12 faces
  • component14 11 pts · 11 faces
  • component15 8 pts · 6 faces
  • component16 9 pts · 9 faces
  • component17 8 pts · 6 faces
  • component18 8 pts · 8 faces
  • component19 9 pts · 9 faces
  • component20 10 pts · 9 faces
  • component21 9 pts · 9 faces
  • component22 10 pts · 9 faces
  • component23 10 pts · 9 faces
  • component24 9 pts · 9 faces
  • component25 8 pts · 6 faces
  • component26 10 pts · 9 faces
  • component27 8 pts · 6 faces
  • component28 8 pts · 6 faces
  • component29 8 pts · 6 faces
  • component30 8 pts · 6 faces
  • component31 8 pts · 6 faces
  • component32 10 pts · 9 faces
  • component33 10 pts · 9 faces
  • component34 10 pts · 9 faces
  • component35 8 pts · 6 faces
  • component36 8 pts · 6 faces

Materials

  • dz\data\data\penetration\iron.rvmat
model.cfg
class CfgModels
{
	class Misc_StairBridge
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Misc_StairBridge 0

No Sections in model.cfg.

Textures 3
  • dz\structures_sakhal\industrial\misc\data\syc_walkover_mlod_co.paa
  • dz\structures_sakhal\industrial\stockyard\data\syc_accessories_02_co.paa
  • dz\surfaces\data\roadway\metal_thin_ext.paa
Materials 2
  • dz\data\data\penetration\iron.rvmat
  • dz\structures_sakhal\industrial\stockyard\data\syc_accessories_02_super.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures_sakhal\industrial\misc\misc_stairbridge.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures_sakhal\industrial\misc\Misc_StairBridge.p3d — use the copy button in the page header to paste it elsewhere.