Overview
Turntable preview of Misc_Through_Static_Frozen.p3d
Experimental preview — Resolution1.000 · 733 verts · drag left/right to rotate · scroll to zoom

Turntable preview

This is a server-rendered preview built from one Resolution LOD of the in-game model. It is not the full P3D file.

  • Rotate: click and drag left or right inside the preview window.
  • Zoom: scroll the mouse wheel over the preview (double-click to reset).
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  • Pop out: use the ↗ button on the preview to open a larger window.
  • Tip: a full rotation is 24 frames — drag steadily for a smooth spin.

Only the preview images are sent to your browser — not the mesh data.

LODs
10
Vertices
1,860
Faces
1,371
Textures
2
Materials
2
Proxies
2
Size (X × Y × Z)
2.853 × 2.063 × 1.454 m

ODOL v56 · 64,368 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 38

Size

size_x
2.853 m
size_y
2.063 m
size_z
1.454 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
1.812468529
geometrysphere
1.476138949
sbsource
Visual
shadowoffset
—
minshadow
0

Mass

mass
200
massreciprocal
0.005
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

class
house

Bounds

bboxminposition
-1.42655015, -1.031539321, -0.726955771
bboxmaxposition
1.42655015, 1.031539321, 0.726955771
bboxminvisual
-1.42655015, -1.031539321, -0.726955771
bboxmaxvisual
1.42655015, 1.031539321, 0.726955771

Centers

boundingcenter
0, 0.968460679, 0.273044229
geometrycenter
-0.00000006, -0.725610197, -0.286484212
centerofmass
-0.000000019, -0.725610197, -0.287323713
aimingcenter
-0.00000006, -0.725610197, -0.286484212

ByteIndices

geometry
6
geometryfire
9
geometryview
8
roadway
7
Level of Detail 10
1.000 733 verts 493 faces 1 tex
Resolution
1
Vertices
733
Faces
493
Height
2.0082
Proxies
1

Other proxies (1)

Not linked to a parent selection by vertex membership.

  • dz\structures_sakhal\industrial\misc\proxy\water_through_static

Textures

  • dz\structures\industrial\misc\data\through_static_co.paa

Materials

  • dz\structures\industrial\misc\data\trough_static.rvmat
2.000 341 verts 189 faces 1 tex
Resolution
2
Vertices
341
Faces
189
Height
2.0068
Proxies
1

Other proxies (1)

Not linked to a parent selection by vertex membership.

  • dz\structures_sakhal\industrial\misc\data\water_through_static

Textures

  • dz\structures\industrial\misc\data\through_static_co.paa

Materials

  • dz\structures\industrial\misc\data\trough_static.rvmat
3.000 213 verts 109 faces 1 tex
Resolution
3
Vertices
213
Faces
109
Height
2.0068
Proxies
1

Other proxies (1)

Not linked to a parent selection by vertex membership.

  • dz\structures_sakhal\industrial\misc\data\water_through_static

Textures

  • dz\structures\industrial\misc\data\through_static_co.paa

Materials

  • dz\structures\industrial\misc\data\trough_static.rvmat
4.000 141 verts 65 faces 1 tex
Resolution
4
Vertices
141
Faces
65
Height
2.0131
Proxies
1

Other proxies (1)

Not linked to a parent selection by vertex membership.

  • dz\structures_sakhal\industrial\misc\data\water_through_static

Textures

  • dz\structures\industrial\misc\data\through_static_co.paa

Materials

  • dz\structures\industrial\misc\data\trough_static.rvmat
5.000 78 verts 31 faces 1 tex
Resolution
5
Vertices
78
Faces
31
Height
0.4988

Textures

  • dz\structures\industrial\misc\data\through_static_co.paa

Materials

  • dz\structures\industrial\misc\data\trough_static.rvmat
6.000 34 verts 11 faces 1 tex
Resolution
6
Vertices
34
Faces
11
Height
0.4828

Textures

  • dz\structures\industrial\misc\data\through_static_co.paa

Materials

  • dz\structures\industrial\misc\data\trough_static.rvmat
Geometry 8 verts 12 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
12
Height
0.4857

Named properties (2)

Name Value
class house
map hide
Roadway 4 verts 2 faces 1 tex
Resolution
3.0000000280822E+15
Vertices
4
Faces
2
Height
0.0000

Textures

  • dz\surfaces\data\roadway\dirt_ext.paa
View Geometry 76 verts 91 faces 0 tex 8 sel
Resolution
6.0000000561644E+15
Vertices
76
Faces
91
Height
0.5473

Named selections (8)

  • component01 10 pts · 9 faces
  • component02 10 pts · 14 faces
  • component03 10 pts · 13 faces
  • component04 10 pts · 11 faces
  • component05 10 pts · 11 faces
  • component06 10 pts · 9 faces
  • component07 8 pts · 12 faces
  • component08 8 pts · 12 faces
Fire Geometry 232 verts 368 faces 0 tex 24 sel
Resolution
6.9999999760466E+15
Vertices
232
Faces
368
Height
0.4980

Named selections (24)

  • component01 8 pts · 12 faces
  • component02 8 pts · 12 faces
  • component03 8 pts · 12 faces
  • component04 8 pts · 12 faces
  • component05 18 pts · 32 faces
  • component06 18 pts · 32 faces
  • component07 8 pts · 12 faces
  • component08 8 pts · 12 faces
  • component09 12 pts · 20 faces
  • component10 8 pts · 12 faces
  • component11 11 pts · 18 faces
  • component12 8 pts · 12 faces
  • component13 11 pts · 18 faces
  • component14 12 pts · 20 faces
  • component15 8 pts · 12 faces
  • component16 11 pts · 18 faces
  • component17 8 pts · 12 faces
  • component18 11 pts · 18 faces
  • component19 8 pts · 12 faces
  • component20 8 pts · 12 faces
  • component21 8 pts · 12 faces
  • component22 8 pts · 12 faces
  • component23 8 pts · 12 faces
  • component24 8 pts · 12 faces

Materials

  • dz\data\data\penetration\iron.rvmat
model.cfg
class CfgModels
{
	class Misc_Through_Static_Frozen
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Misc_Through_Static_Frozen 0

No Sections in model.cfg.

Proxies 2
  • dz\structures_sakhal\industrial\misc\data\water_through_static
  • dz\structures_sakhal\industrial\misc\proxy\water_through_static
Textures 2
  • dz\structures\industrial\misc\data\through_static_co.paa
  • dz\surfaces\data\roadway\dirt_ext.paa
Materials 2
  • dz\data\data\penetration\iron.rvmat
  • dz\structures\industrial\misc\data\trough_static.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures_sakhal\industrial\misc\misc_through_static_frozen.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures_sakhal\industrial\misc\Misc_Through_Static_Frozen.p3d — use the copy button in the page header to paste it elsewhere.