Overview
Turntable preview of Misc_WoodenCrate_Spawn.p3d
Experimental preview — Resolution1.000 · 1,143 verts · drag left/right to rotate · scroll to zoom

Turntable preview

This is a server-rendered preview built from one Resolution LOD of the in-game model. It is not the full P3D file.

  • Rotate: click and drag left or right inside the preview window.
  • Zoom: scroll the mouse wheel over the preview (double-click to reset).
  • Touch: swipe horizontally on the preview.
  • Pop out: use the ↗ button on the preview to open a larger window.
  • Tip: a full rotation is 24 frames — drag steadily for a smooth spin.

Only the preview images are sent to your browser — not the mesh data.

LODs
7
Vertices
2,080
Faces
1,131
Textures
3
Materials
3
Size (X × Y × Z)
0.807 × 0.696 × 1.430 m

ODOL v56 · 64,339 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 39

Size

size_x
0.807 m
size_y
0.696 m
size_z
1.430 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.879207075
geometrysphere
0.869266927
sbsource
Visual
shadowoffset
—
minshadow
3

Mass

mass
30
massreciprocal
0.033333335
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

class
house
damage
no

Bounds

bboxminposition
-0.403371185, -0.348188996, -0.71522212
bboxmaxposition
0.403371185, 0.348188996, 0.71522212
bboxminvisual
-0.403371185, -0.348188996, -0.71522212
bboxmaxvisual
0.403371185, 0.348188996, 0.71522212

Centers

boundingcenter
0.000002235, 0.298188984, -0.001261503
geometrycenter
-0.000002235, -0.023188978, 0.001261532
centerofmass
-0.000002225, -0.023188982, 0.00126152
aimingcenter
-0.000002235, -0.023188978, 0.001261532

ByteIndices

geometry
4
geometryfire
6
geometryview
6
roadway
5
Level of Detail 7
1.000 1,143 verts 629 faces 1 tex
Resolution
1
Vertices
1,143
Faces
629
Height
0.6488

Textures

  • dz\structures_bliss\residential\misc\data\woodencrate_01_stack_co.paa

Materials

  • dz\structures_bliss\residential\misc\data\woodencrate_01_stack.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 589 verts 310 faces 1 tex
Resolution
2
Vertices
589
Faces
310
Height
0.6488

Textures

  • dz\structures_bliss\residential\misc\data\woodencrate_01_stack_co.paa

Materials

  • dz\structures_bliss\residential\misc\data\woodencrate_01_stack.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 304 verts 154 faces 1 tex
Resolution
3
Vertices
304
Faces
154
Height
0.6337

Textures

  • dz\structures_bliss\residential\misc\data\woodencrate_01_stack_co.paa

Materials

  • dz\structures_bliss\residential\misc\data\woodencrate_01_stack.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 24 verts 12 faces 1 tex
Resolution
4
Vertices
24
Faces
12
Height
0.6306

Textures

  • dz\structures_bliss\residential\misc\data\woodencrate_01_stack_mlod_co.paa

Materials

  • dz\structures_bliss\residential\misc\data\woodencrate_01_mlod_stack.rvmat
Geometry 8 verts 12 faces 0 tex 1 sel
Resolution
9999999827968
Vertices
8
Faces
12
Height
0.6500

Named selections (1)

  • component01 8 pts · 12 faces

Named properties (3)

Name Value
damage no
map hide
class house
Roadway 4 verts 2 faces 1 tex
Resolution
3.0000000280822E+15
Vertices
4
Faces
2
Height
0.0051

Textures

  • dz\surfaces\data\roadway\wood_planks_stairs_ext.paa
View Geometry 8 verts 12 faces 0 tex 1 sel
Resolution
6.0000000561644E+15
Vertices
8
Faces
12
Height
0.6267

Named selections (1)

  • component01 8 pts · 12 faces

Materials

  • dz\data\data\penetration\wood_desk.rvmat
model.cfg
class CfgModels
{
	class Misc_WoodenCrate_Spawn
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Misc_WoodenCrate_Spawn 0

No Sections in model.cfg.

Textures 3
  • dz\structures_bliss\residential\misc\data\woodencrate_01_stack_co.paa
  • dz\structures_bliss\residential\misc\data\woodencrate_01_stack_mlod_co.paa
  • dz\surfaces\data\roadway\wood_planks_stairs_ext.paa
Materials 3
  • dz\data\data\penetration\wood_desk.rvmat
  • dz\structures_bliss\residential\misc\data\woodencrate_01_mlod_stack.rvmat
  • dz\structures_bliss\residential\misc\data\woodencrate_01_stack.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures_sakhal\industrial\misc\misc_woodencrate_spawn.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures_sakhal\industrial\misc\Misc_WoodenCrate_Spawn.p3d — use the copy button in the page header to paste it elsewhere.