Overview
power_hv2_line_end.p3d
Preview courtesy of Sam's Object Finder
LODs
3
Vertices
380
Faces
162
Textures
0
Materials
1
Size (X × Y × Z)
100.067 × 16.010 × 15.007 m

ODOL v56 · 15,037 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 37

Size

size_x
100.067 m
size_y
16.010 m
size_z
15.007 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
51.21730423
geometrysphere
0
sbsource
Visual
shadowoffset
—
minshadow
0

Mass

mass
0
massreciprocal
10000000000
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-50.033294678, -8.005104065, -7.503713608
bboxmaxposition
50.033294678, 8.005104065, 7.503713608
bboxminvisual
-50.033294678, -8.005104065, -7.503713608
bboxmaxvisual
50.033294678, 8.005104065, 7.503713608

Centers

boundingcenter
50.029907227, 7.981680393, -0.013017893
geometrycenter
-50.029907227, -7.981680393, 0.013017893
centerofmass
0, 0, 0
aimingcenter
-50.029907227, -7.981680393, 0.013017893

ByteIndices

geometry
1
geometryfire
1
geometryview
1
landcontact
2
Level of Detail 3
0.000 378 verts 162 faces 0 tex 1 sel
Resolution
0
Vertices
378
Faces
162
Height
7.0151

Named selections (1)

  • power_hv2_line_end 378 pts · 162 faces

Materials

  • dz\structures_sakhal\industrial\power\data\power_hv2_tower_multi.rvmat
Geometry 0 verts 0 faces 0 tex
Resolution
9999999827968
Vertices
0
Faces
0
LandContact 2 verts 0 faces 0 tex
Resolution
1.9999999739822E+15
Vertices
2
Faces
0
model.cfg
class CfgModels
{
	class Power_HV2_Line_End
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Power_HV2_Line_End 0

No Sections in model.cfg.

Materials 1
  • dz\structures_sakhal\industrial\power\data\power_hv2_tower_multi.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures_sakhal\industrial\power\power_hv2_line_end.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures_sakhal\industrial\power\Power_HV2_Line_End.p3d — use the copy button in the page header to paste it elsewhere.