Overview
Turntable preview of Power_HV2_Wire.p3d
Experimental preview — Resolution1.000 · 66 verts · drag left/right to rotate · scroll to zoom

Turntable preview

This is a server-rendered preview built from one Resolution LOD of the in-game model. It is not the full P3D file.

  • Rotate: click and drag left or right inside the preview window.
  • Zoom: scroll the mouse wheel over the preview (double-click to reset).
  • Touch: swipe horizontally on the preview.
  • Pop out: use the ↗ button on the preview to open a larger window.
  • Tip: a full rotation is 24 frames — drag steadily for a smooth spin.

Only the preview images are sent to your browser — not the mesh data.

LODs
4
Vertices
136
Faces
98
Textures
1
Materials
2
Size (X × Y × Z)
0.050 × 1.653 × 50.001 m

ODOL v56 · 9,248 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 37

Size

size_x
0.050 m
size_y
1.653 m
size_z
50.001 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
25.013620377
geometrysphere
25.013635635
sbsource
Visual
shadowoffset
—
minshadow
0

Mass

mass
200
massreciprocal
0.005
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.025, -0.826377153, -25.000728607
bboxmaxposition
0.025, 0.826377153, 25.000728607
bboxminvisual
-0.025, -0.826377153, -25.000728607
bboxmaxvisual
0.025, 0.826377153, 25.000728607

Centers

boundingcenter
0, -0.42497468, 0.000000954
geometrycenter
0, -0.000443399, 0
centerofmass
0, -0.22304973, -0.000000288
aimingcenter
0, -0.000443399, 0

ByteIndices

memory
3
geometry
2
geometryfire
2
geometryview
2
Level of Detail 4
1.000 66 verts 50 faces 1 tex
Resolution
1
Vertices
66
Faces
50
Height
1.6504

Textures

  • dz\structures_bliss\industrial\power\data\powerline_accessories_co.paa

Materials

  • dz\structures_bliss\industrial\power\data\powerline_set_accessories.rvmat
2.000 36 verts 24 faces 1 tex
Resolution
2
Vertices
36
Faces
24
Height
1.6528

Textures

  • dz\structures_bliss\industrial\power\data\powerline_accessories_co.paa

Materials

  • dz\structures_bliss\industrial\power\data\powerline_set_accessories.rvmat
Geometry 32 verts 24 faces 0 tex 4 sel
Resolution
9999999827968
Vertices
32
Faces
24
Height
1.6508

Named selections (4)

  • component01 8 pts · 6 faces
  • component02 8 pts · 6 faces
  • component03 8 pts · 6 faces
  • component04 8 pts · 6 faces

Materials

  • dz\data\data\penetration\metalplate.rvmat

Named properties (1)

Name Value
map hide
Memory 2 verts 0 faces 0 tex 2 sel
Resolution
9.999999869911E+14
Vertices
2
Faces
0
Height
0.0125

Named selections (2)

model.cfg
class CfgModels
{
	class Power_HV2_Wire
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Power_HV2_Wire 0

No Sections in model.cfg.

Textures 1
  • dz\structures_bliss\industrial\power\data\powerline_accessories_co.paa
Materials 2
  • dz\data\data\penetration\metalplate.rvmat
  • dz\structures_bliss\industrial\power\data\powerline_set_accessories.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures_sakhal\industrial\power\power_hv2_wire.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures_sakhal\industrial\power\Power_HV2_Wire.p3d — use the copy button in the page header to paste it elsewhere.