Overview
Turntable preview of Conveyor_Slope_NoSup.p3d
Experimental preview — Resolution1.000 · 1,281 verts · drag left/right to rotate · scroll to zoom

Turntable preview

This is a server-rendered preview built from one Resolution LOD of the in-game model. It is not the full P3D file.

  • Rotate: click and drag left or right inside the preview window.
  • Zoom: scroll the mouse wheel over the preview (double-click to reset).
  • Touch: swipe horizontally on the preview.
  • Pop out: use the ↗ button on the preview to open a larger window.
  • Tip: a full rotation is 24 frames — drag steadily for a smooth spin.

Only the preview images are sent to your browser — not the mesh data.

LODs
8
Vertices
2,969
Faces
1,095
Textures
5
Materials
4
Size (X × Y × Z)
2.614 × 13.627 × 16.093 m

ODOL v56 · 74,588 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 39

Size

size_x
2.614 m
size_y
13.627 m
size_z
16.093 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
10.613782883
geometrysphere
8.486727715
sbsource
Visual
shadowoffset
—
minshadow
8

Mass

mass
50000.01953125
massreciprocal
0.00002
armor
200
armorreciprocal
0.005

Map

maptype
4
map
house

Properties

damage
no

Bounds

bboxminposition
-1.306945801, -6.8136096, -8.046344757
bboxmaxposition
1.306945801, 6.8136096, 8.046344757
bboxminvisual
-1.306945801, -6.8136096, -8.046344757
bboxmaxvisual
1.306945801, 6.8136096, 8.046344757

Centers

boundingcenter
0.027758062, 0.200064659, -0.060053587
geometrycenter
-0.012770385, 4.250015259, -0.000466824
centerofmass
-0.012484082, 4.333688736, -0.000466875
aimingcenter
-0.012770385, 4.250015259, -0.000466824

ByteIndices

memory
5
geometry
4
geometryfire
7
geometryview
7
roadway
6
Level of Detail 8
1.000 1,281 verts 450 faces 2 tex 2 sel
Resolution
1
Vertices
1,281
Faces
450
Height
5.2876

Named selections (2)

  • syc_accessories_01_super 137 pts · 43 faces
  • syc_accessories_02_super 1,144 pts · 407 faces

Textures

  • dz\structures_sakhal\industrial\stockyard\data\syc_accessories_01_co.paa
  • dz\structures_sakhal\industrial\stockyard\data\syc_accessories_02_co.paa

Materials

  • dz\structures_sakhal\industrial\stockyard\data\syc_accessories_01_super.rvmat
  • dz\structures_sakhal\industrial\stockyard\data\syc_accessories_02_super.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 742 verts 248 faces 2 tex
Resolution
2
Vertices
742
Faces
248
Height
5.2876

Textures

  • dz\structures_sakhal\industrial\stockyard\data\syc_accessories_01_co.paa
  • dz\structures_sakhal\industrial\stockyard\data\syc_accessories_02_co.paa

Materials

  • dz\structures_sakhal\industrial\stockyard\data\syc_accessories_01_super.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 435 verts 127 faces 2 tex
Resolution
3
Vertices
435
Faces
127
Height
5.2876

Textures

  • dz\structures_sakhal\industrial\stockyard\data\syc_accessories_01_co.paa
  • dz\structures_sakhal\industrial\stockyard\data\syc_accessories_02_co.paa

Materials

  • dz\structures_sakhal\industrial\stockyard\data\syc_accessories_01_super.rvmat
  • dz\structures_sakhal\industrial\stockyard\data\syc_accessories_02_super.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 240 verts 67 faces 1 tex
Resolution
4
Vertices
240
Faces
67
Height
5.3504

Textures

  • dz\structures_sakhal\industrial\stockyard\data\slope_nosup_mlod_ca.paa

Named properties (1)

Name Value
lodnoshadow 1
Geometry 36 verts 28 faces 0 tex 5 sel
Resolution
9999999827968
Vertices
36
Faces
28
Height
5.0560

Named selections (5)

  • component01 8 pts · 6 faces
  • component02 8 pts · 6 faces
  • component03 8 pts · 6 faces
  • component04 6 pts · 5 faces
  • component05 6 pts · 5 faces

Named properties (3)

Name Value
sbsource visualex
map house
damage no
Memory 7 verts 0 faces 0 tex 3 sel
Resolution
9.999999869911E+14
Vertices
7
Faces
0
Height
12.5851

Named selections (3)

Roadway 12 verts 5 faces 2 tex
Resolution
3.0000000280822E+15
Vertices
12
Faces
5
Height
4.0190

Textures

  • dz\surfaces\data\roadway\metal_thick_ext.paa
  • dz\surfaces\data\roadway\textile_carpet_ext.paa
View Geometry 216 verts 170 faces 0 tex 26 sel
Resolution
6.0000000561644E+15
Vertices
216
Faces
170
Height
5.2877

Named selections (26)

  • component01 8 pts · 6 faces
  • component02 8 pts · 6 faces
  • component03 8 pts · 6 faces
  • component04 12 pts · 10 faces
  • component05 8 pts · 6 faces
  • component06 8 pts · 6 faces
  • component07 8 pts · 6 faces
  • component08 8 pts · 6 faces
  • component09 8 pts · 6 faces
  • component10 8 pts · 6 faces
  • component11 8 pts · 6 faces
  • component12 8 pts · 6 faces
  • component13 8 pts · 6 faces
  • component14 8 pts · 6 faces
  • component15 8 pts · 6 faces
  • component16 8 pts · 6 faces
  • component17 8 pts · 6 faces
  • component18 8 pts · 6 faces
  • component19 8 pts · 6 faces
  • component20 8 pts · 6 faces
  • component21 8 pts · 6 faces
  • component22 8 pts · 7 faces
  • component23 8 pts · 6 faces
  • component24 12 pts · 12 faces
  • component25 8 pts · 8 faces
  • component26 8 pts · 7 faces

Materials

  • dz\data\data\penetration\iron.rvmat
  • dz\data\data\penetration\rubber.rvmat
model.cfg
class CfgModels
{
	class Conveyor_Slope_NoSup
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Conveyor_Slope_NoSup 0

No Sections in model.cfg.

Textures 5
  • dz\structures_sakhal\industrial\stockyard\data\slope_nosup_mlod_ca.paa
  • dz\structures_sakhal\industrial\stockyard\data\syc_accessories_01_co.paa
  • dz\structures_sakhal\industrial\stockyard\data\syc_accessories_02_co.paa
  • dz\surfaces\data\roadway\metal_thick_ext.paa
  • dz\surfaces\data\roadway\textile_carpet_ext.paa
Materials 4
  • dz\data\data\penetration\iron.rvmat
  • dz\data\data\penetration\rubber.rvmat
  • dz\structures_sakhal\industrial\stockyard\data\syc_accessories_01_super.rvmat
  • dz\structures_sakhal\industrial\stockyard\data\syc_accessories_02_super.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures_sakhal\industrial\stockyard\conveyor_slope_nosup.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures_sakhal\industrial\stockyard\Conveyor_Slope_NoSup.p3d — use the copy button in the page header to paste it elsewhere.