Overview
Turntable preview of Wall_Tin8_LowRed_4_D.p3d
Experimental preview — Resolution1.000 · 771 verts · drag left/right to rotate · scroll to zoom

Turntable preview

This is a server-rendered preview built from one Resolution LOD of the in-game model. It is not the full P3D file.

  • Rotate: click and drag left or right inside the preview window.
  • Zoom: scroll the mouse wheel over the preview (double-click to reset).
  • Touch: swipe horizontally on the preview.
  • Pop out: use the ↗ button on the preview to open a larger window.
  • Tip: a full rotation is 24 frames — drag steadily for a smooth spin.

Only the preview images are sent to your browser — not the mesh data.

LODs
9
Vertices
2,160
Faces
1,335
Textures
2
Materials
4
Size (X × Y × Z)
4.009 × 1.399 × 0.127 m

ODOL v56 · 68,335 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 39

Size

size_x
4.009 m
size_y
1.399 m
size_z
0.127 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
4.018591881
geometrysphere
2.122319937
sbsource
Visual
shadowoffset
—
minshadow
0

Mass

mass
1000
massreciprocal
0.001
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

damage
no

Bounds

bboxminposition
-0.002623539, -0.366543651, -0.074180968
bboxmaxposition
4.006246567, 1.032063842, 0.052322697
bboxminvisual
-0.002623539, -0.366543651, -0.074180968
bboxmaxvisual
4.006246567, 1.032063842, 0.052322697

Centers

boundingcenter
0, 0, 0
geometrycenter
2.002803326, 0.332760096, -0.010888522
centerofmass
1.026168942, 0.280408353, -0.020301236
aimingcenter
2.002803326, 0.332760096, -0.010888522

ByteIndices

memory
5
geometry
4
geometryfire
8
geometryview
7
landcontact
6
Level of Detail 9
1.000 771 verts 429 faces 2 tex
Resolution
1
Vertices
771
Faces
429
Height
1.3986

Textures

  • dz\structures_sakhal\walls\data\wall_tin8_low_pole_co.paa
  • dz\structures_sakhal\walls\data\wall_tin8_lowred_co.paa

Materials

  • dz\structures_sakhal\walls\data\wall_tin8_low.rvmat
  • dz\structures_sakhal\walls\data\wall_tin8_low_pole.rvmat
2.000 367 verts 213 faces 2 tex
Resolution
2
Vertices
367
Faces
213
Height
1.3986

Textures

  • dz\structures_sakhal\walls\data\wall_tin8_low_pole_co.paa
  • dz\structures_sakhal\walls\data\wall_tin8_lowred_co.paa

Materials

  • dz\structures_sakhal\walls\data\wall_tin8_low.rvmat
  • dz\structures_sakhal\walls\data\wall_tin8_low_pole.rvmat
3.000 205 verts 108 faces 2 tex
Resolution
3
Vertices
205
Faces
108
Height
1.3986

Textures

  • dz\structures_sakhal\walls\data\wall_tin8_low_pole_co.paa
  • dz\structures_sakhal\walls\data\wall_tin8_lowred_co.paa

Materials

  • dz\structures_sakhal\walls\data\wall_tin8_low.rvmat
  • dz\structures_sakhal\walls\data\wall_tin8_low_pole.rvmat
4.000 73 verts 33 faces 2 tex
Resolution
4
Vertices
73
Faces
33
Height
1.3986

Textures

  • dz\structures_sakhal\walls\data\wall_tin8_low_pole_co.paa
  • dz\structures_sakhal\walls\data\wall_tin8_lowred_co.paa

Materials

  • dz\structures_sakhal\walls\data\wall_tin8_low.rvmat
  • dz\structures_sakhal\walls\data\wall_tin8_low_pole.rvmat
Geometry 16 verts 12 faces 0 tex 2 sel
Resolution
9999999827968
Vertices
16
Faces
12
Height
1.3986

Named selections (2)

  • component01 8 pts · 6 faces
  • component02 8 pts · 6 faces

Named properties (4)

Name Value
autocenter 0
placement slopelandcontact
physlayer fence
damage no
Memory 6 verts 0 faces 0 tex
Resolution
9.999999869911E+14
Vertices
6
Faces
0
Height
0.0000
LandContact 2 verts 0 faces 0 tex
Resolution
1.9999999739822E+15
Vertices
2
Faces
0
View Geometry 16 verts 12 faces 0 tex 2 sel
Resolution
6.0000000561644E+15
Vertices
16
Faces
12
Height
1.3986

Named selections (2)

  • component01 8 pts · 6 faces
  • component02 8 pts · 6 faces
Fire Geometry 704 verts 528 faces 0 tex 88 sel
Resolution
6.9999999760466E+15
Vertices
704
Faces
528
Height
1.3986

Named selections (88)

  • component01 8 pts · 6 faces
  • component02 8 pts · 6 faces
  • component03 8 pts · 6 faces
  • component04 8 pts · 6 faces
  • component05 8 pts · 6 faces
  • component06 8 pts · 6 faces
  • component07 8 pts · 6 faces
  • component08 8 pts · 6 faces
  • component09 8 pts · 6 faces
  • component10 8 pts · 6 faces
  • component11 8 pts · 6 faces
  • component12 8 pts · 6 faces
  • component13 8 pts · 6 faces
  • component14 8 pts · 6 faces
  • component15 8 pts · 6 faces
  • component16 8 pts · 6 faces
  • component17 8 pts · 6 faces
  • component18 8 pts · 6 faces
  • component19 8 pts · 6 faces
  • component20 8 pts · 6 faces
  • component21 8 pts · 6 faces
  • component22 8 pts · 6 faces
  • component23 8 pts · 6 faces
  • component24 8 pts · 6 faces
  • component25 8 pts · 6 faces
  • component26 8 pts · 6 faces
  • component27 8 pts · 6 faces
  • component28 8 pts · 6 faces
  • component29 8 pts · 6 faces
  • component30 8 pts · 6 faces
  • component31 8 pts · 6 faces
  • component32 8 pts · 6 faces
  • component33 8 pts · 6 faces
  • component34 8 pts · 6 faces
  • component35 8 pts · 6 faces
  • component36 8 pts · 6 faces
  • component37 8 pts · 6 faces
  • component38 8 pts · 6 faces
  • component39 8 pts · 6 faces
  • component40 8 pts · 6 faces
  • component41 8 pts · 6 faces
  • component42 8 pts · 6 faces
  • component43 8 pts · 6 faces
  • component44 8 pts · 6 faces
  • component45 8 pts · 6 faces
  • component46 8 pts · 6 faces
  • component47 8 pts · 6 faces
  • component48 8 pts · 6 faces
  • component49 8 pts · 6 faces
  • component50 8 pts · 6 faces
  • component51 8 pts · 6 faces
  • component52 8 pts · 6 faces
  • component53 8 pts · 6 faces
  • component54 8 pts · 6 faces
  • component55 8 pts · 6 faces
  • component56 8 pts · 6 faces
  • component57 8 pts · 6 faces
  • component58 8 pts · 6 faces
  • component59 8 pts · 6 faces
  • component60 8 pts · 6 faces
  • component61 8 pts · 6 faces
  • component62 8 pts · 6 faces
  • component63 8 pts · 6 faces
  • component64 8 pts · 6 faces
  • component65 8 pts · 6 faces
  • component66 8 pts · 6 faces
  • component67 8 pts · 6 faces
  • component68 8 pts · 6 faces
  • component69 8 pts · 6 faces
  • component70 8 pts · 6 faces
  • component71 8 pts · 6 faces
  • component72 8 pts · 6 faces
  • component73 8 pts · 6 faces
  • component74 8 pts · 6 faces
  • component75 8 pts · 6 faces
  • component76 8 pts · 6 faces
  • component77 8 pts · 6 faces
  • component78 8 pts · 6 faces
  • component79 8 pts · 6 faces
  • component80 8 pts · 6 faces
  • component81 8 pts · 6 faces
  • component82 8 pts · 6 faces
  • component83 8 pts · 6 faces
  • component84 8 pts · 6 faces
  • component85 8 pts · 6 faces
  • component86 8 pts · 6 faces
  • component87 8 pts · 6 faces
  • component88 8 pts · 6 faces

Materials

  • dz\data\data\penetration\metalplatefence.rvmat
  • dz\data\data\penetration\wood.rvmat
model.cfg
class CfgModels
{
	class Wall_Tin8_LowRed_4_D
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Wall_Tin8_LowRed_4_D 0

No Sections in model.cfg.

Textures 2
  • dz\structures_sakhal\walls\data\wall_tin8_low_pole_co.paa
  • dz\structures_sakhal\walls\data\wall_tin8_lowred_co.paa
Materials 4
  • dz\data\data\penetration\metalplatefence.rvmat
  • dz\data\data\penetration\wood.rvmat
  • dz\structures_sakhal\walls\data\wall_tin8_low.rvmat
  • dz\structures_sakhal\walls\data\wall_tin8_low_pole.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures_sakhal\walls\wall_tin8_lowred_4_d.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures_sakhal\walls\Wall_Tin8_LowRed_4_D.p3d — use the copy button in the page header to paste it elsewhere.