Overview
Turntable preview of Boat_Small8_Blue.p3d
Experimental preview — Resolution0.000 · 5,836 verts · drag left/right to rotate · scroll to zoom

Turntable preview

This is a server-rendered preview built from one Resolution LOD of the in-game model. It is not the full P3D file.

  • Rotate: click and drag left or right inside the preview window.
  • Zoom: scroll the mouse wheel over the preview (double-click to reset).
  • Touch: swipe horizontally on the preview.
  • Pop out: use the ↗ button on the preview to open a larger window.
  • Tip: a full rotation is 24 frames — drag steadily for a smooth spin.

Only the preview images are sent to your browser — not the mesh data.

LODs
9
Vertices
12,286
Faces
6,975
Textures
2
Materials
2
Size (X × Y × Z)
1.715 × 1.338 × 6.016 m

ODOL v56 · 325,353 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 38

Size

size_x
1.715 m
size_y
1.338 m
size_z
6.016 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
3.167915821
geometrysphere
3.197640419
sbsource
Visual
shadowoffset
—
minshadow
2

Mass

mass
999.999023438
massreciprocal
0.001000001
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

class
house

Bounds

bboxminposition
-0.844211042, -0.279166162, -3.013139963
bboxmaxposition
0.8705073, 1.058800817, 3.002470016
bboxminvisual
-0.844211042, -0.279166162, -3.013139963
bboxmaxvisual
0.8705073, 1.058800817, 3.002470016

Centers

boundingcenter
0, 0, 0
geometrycenter
0.013148129, 0.393257052, -0.005334973
centerofmass
0.005280095, 0.241596192, 0.559025049
aimingcenter
0.013148129, 0.393257052, -0.005334973

ByteIndices

geometry
5
geometryfire
8
geometryview
7
roadway
6
Level of Detail 9
0.000 5,836 verts 3,231 faces 1 tex
Resolution
0
Vertices
5,836
Faces
3,231
Height
1.2624

Textures

  • dz\structures_sakhal\wrecks\data\boat_01_abandoned_blue_co.paa

Materials

  • dz\structures_sakhal\wrecks\data\boat_small8.rvmat
1.000 3,118 verts 1,622 faces 1 tex
Resolution
1
Vertices
3,118
Faces
1,622
Height
1.2364

Textures

  • dz\structures_sakhal\wrecks\data\boat_01_abandoned_blue_co.paa

Materials

  • dz\structures_sakhal\wrecks\data\boat_small8.rvmat
2.000 1,543 verts 769 faces 1 tex
Resolution
2
Vertices
1,543
Faces
769
Height
1.2276

Textures

  • dz\structures_sakhal\wrecks\data\boat_01_abandoned_blue_co.paa

Materials

  • dz\structures_sakhal\wrecks\data\boat_small8.rvmat
3.000 530 verts 238 faces 1 tex
Resolution
3
Vertices
530
Faces
238
Height
1.2276

Textures

  • dz\structures_sakhal\wrecks\data\boat_01_abandoned_blue_co.paa

Materials

  • dz\structures_sakhal\wrecks\data\boat_small8.rvmat
4.000 203 verts 91 faces 1 tex
Resolution
4
Vertices
203
Faces
91
Height
0.9636

Textures

  • dz\structures_sakhal\wrecks\data\boat_01_abandoned_blue_co.paa

Materials

  • dz\structures_sakhal\wrecks\data\boat_small8.rvmat
Geometry 116 verts 95 faces 0 tex 14 sel
Resolution
9999999827968
Vertices
116
Faces
95
Height
1.3311

Named selections (14)

  • component01 8 pts · 6 faces
  • component02 8 pts · 6 faces
  • component03 8 pts · 6 faces
  • component04 8 pts · 7 faces
  • component05 8 pts · 7 faces
  • component06 8 pts · 7 faces
  • component07 8 pts · 6 faces
  • component08 8 pts · 6 faces
  • component09 8 pts · 6 faces
  • component10 8 pts · 7 faces
  • component11 8 pts · 6 faces
  • component12 8 pts · 6 faces
  • component13 12 pts · 12 faces
  • component14 8 pts · 7 faces

Named properties (3)

Name Value
map hide
autocenter 0
class house
Roadway 60 verts 21 faces 1 tex 1 sel
Resolution
3.0000000280822E+15
Vertices
60
Faces
21
Height
0.5857

Named selections (1)

  • object_nnn5.001 60 pts · 21 faces

Textures

  • dz\surfaces\data\roadway\wood_planks_ext.paa
View Geometry 261 verts 257 faces 0 tex 29 sel
Resolution
6.0000000561644E+15
Vertices
261
Faces
257
Height
1.0510

Named selections (29)

  • component01 17 pts · 22 faces
  • component02 12 pts · 10 faces
  • component03 8 pts · 6 faces
  • component04 8 pts · 6 faces
  • component05 8 pts · 6 faces
  • component06 8 pts · 6 faces
  • component07 8 pts · 7 faces
  • component08 8 pts · 7 faces
  • component09 8 pts · 7 faces
  • component10 8 pts · 8 faces
  • component11 8 pts · 8 faces
  • component12 8 pts · 8 faces
  • component13 8 pts · 6 faces
  • component14 8 pts · 6 faces
  • component15 8 pts · 7 faces
  • component16 8 pts · 7 faces
  • component17 8 pts · 7 faces
  • component18 8 pts · 8 faces
  • component19 8 pts · 8 faces
  • component20 8 pts · 8 faces
  • component21 8 pts · 6 faces
  • component22 12 pts · 12 faces
  • component23 16 pts · 25 faces
  • component24 12 pts · 10 faces
  • component25 12 pts · 12 faces
  • component26 8 pts · 11 faces
  • component27 6 pts · 6 faces
  • component28 6 pts · 6 faces
  • component29 8 pts · 11 faces
Fire Geometry 619 verts 651 faces 0 tex 76 sel
Resolution
6.9999999760466E+15
Vertices
619
Faces
651
Height
1.2427

Named selections (76)

  • component01 8 pts · 10 faces
  • component02 8 pts · 7 faces
  • component03 8 pts · 10 faces
  • component04 13 pts · 20 faces
  • component05 6 pts · 8 faces
  • component06 10 pts · 12 faces
  • component07 8 pts · 6 faces
  • component08 8 pts · 6 faces
  • component09 8 pts · 8 faces
  • component10 8 pts · 8 faces
  • component11 8 pts · 9 faces
  • component12 8 pts · 10 faces
  • component13 8 pts · 8 faces
  • component14 8 pts · 8 faces
  • component15 8 pts · 6 faces
  • component16 8 pts · 9 faces
  • component17 8 pts · 11 faces
  • component18 8 pts · 8 faces
  • component19 8 pts · 9 faces
  • component20 8 pts · 8 faces
  • component21 8 pts · 6 faces
  • component22 8 pts · 6 faces
  • component23 10 pts · 12 faces
  • component24 10 pts · 10 faces
  • component25 11 pts · 13 faces
  • component26 8 pts · 10 faces
  • component27 6 pts · 6 faces
  • component28 6 pts · 6 faces
  • component29 8 pts · 11 faces
  • component30 8 pts · 10 faces
  • component31 8 pts · 7 faces
  • component32 8 pts · 7 faces
  • component33 8 pts · 6 faces
  • component34 8 pts · 6 faces
  • component35 8 pts · 6 faces
  • component36 8 pts · 6 faces
  • component37 8 pts · 11 faces
  • component38 8 pts · 6 faces
  • component39 8 pts · 6 faces
  • component40 8 pts · 6 faces
  • component41 8 pts · 6 faces
  • component42 8 pts · 7 faces
  • component43 8 pts · 6 faces
  • component44 10 pts · 11 faces
  • component45 8 pts · 8 faces
  • component46 8 pts · 8 faces
  • component47 8 pts · 8 faces
  • component48 8 pts · 6 faces
  • component49 8 pts · 8 faces
  • component50 8 pts · 7 faces
  • component51 8 pts · 9 faces
  • component52 8 pts · 10 faces
  • component53 8 pts · 9 faces
  • component54 8 pts · 7 faces
  • component55 8 pts · 10 faces
  • component56 8 pts · 9 faces
  • component57 8 pts · 9 faces
  • component58 8 pts · 8 faces
  • component59 8 pts · 11 faces
  • component60 8 pts · 6 faces
  • component61 8 pts · 8 faces
  • component62 8 pts · 11 faces
  • component63 8 pts · 11 faces
  • component64 8 pts · 8 faces
  • component65 8 pts · 10 faces
  • component66 8 pts · 9 faces
  • component67 8 pts · 9 faces
  • component68 8 pts · 9 faces
  • component69 8 pts · 10 faces
  • component70 8 pts · 10 faces
  • component71 8 pts · 7 faces
  • component72 8 pts · 12 faces
  • component73 9 pts · 11 faces
  • component74 8 pts · 9 faces
  • component75 8 pts · 8 faces
  • component76 8 pts · 8 faces

Materials

  • dz\data\data\penetration\wood.rvmat
model.cfg
class CfgModels
{
	class Boat_Small8_Blue
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Boat_Small8_Blue 0

No Sections in model.cfg.

Textures 2
  • dz\structures_sakhal\wrecks\data\boat_01_abandoned_blue_co.paa
  • dz\surfaces\data\roadway\wood_planks_ext.paa
Materials 2
  • dz\data\data\penetration\wood.rvmat
  • dz\structures_sakhal\wrecks\data\boat_small8.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures_sakhal\wrecks\boat_small8_blue.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures_sakhal\wrecks\Boat_Small8_Blue.p3d — use the copy button in the page header to paste it elsewhere.