Overview
Turntable preview of Submarine_Front.p3d
Experimental preview — Resolution0.000 · 8,395 verts · drag left/right to rotate · scroll to zoom

Turntable preview

This is a server-rendered preview built from one Resolution LOD of the in-game model. It is not the full P3D file.

  • Rotate: click and drag left or right inside the preview window.
  • Zoom: scroll the mouse wheel over the preview (double-click to reset).
  • Touch: swipe horizontally on the preview.
  • Pop out: use the ↗ button on the preview to open a larger window.
  • Tip: a full rotation is 24 frames — drag steadily for a smooth spin.

Only the preview images are sent to your browser — not the mesh data.

LODs
11
Vertices
20,420
Faces
12,281
Textures
4
Materials
5
Size (X × Y × Z)
21.345 × 24.408 × 50.165 m

ODOL v56 · 602,469 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 40

Size

size_x
21.345 m
size_y
24.408 m
size_z
50.165 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
27.822694778
geometrysphere
29.865715027
sbsource
Visual
shadowoffset
—
minshadow
3

Mass

mass
100000
massreciprocal
0.00001
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

class
house
damage
no

Bounds

bboxminposition
-10.672582626, -12.203788757, -25.082359314
bboxmaxposition
10.672582626, 12.203788757, 25.082359314
bboxminvisual
-10.672582626, -12.203788757, -25.082359314
bboxmaxvisual
10.672582626, 12.203788757, 25.082359314

Centers

boundingcenter
0.001534939, -0.221539021, -0.447356224
geometrycenter
0, 0.000002861, -0.000003815
centerofmass
0.068206407, 0.545134842, -1.654486179
aimingcenter
0, 0.000002861, -0.000003815

ByteIndices

memory
8
geometry
7
geometryfire
10
geometryview
7
roadway
9
Level of Detail 11
0.000 8,395 verts 5,138 faces 2 tex
Resolution
0
Vertices
8,395
Faces
5,138
Height
24.4076

Textures

  • dz\structures\data\alpha\glass_int_new_dam_ca.paa
  • dz\structures_sakhal\wrecks\data\submarine_co.paa

Materials

  • dz\structures\data\alpha\glass_int_new_dam.rvmat
  • dz\structures_sakhal\wrecks\data\submarine_decals.rvmat
  • dz\structures_sakhal\wrecks\data\submarine_multi_01.rvmat
  • dz\structures_sakhal\wrecks\data\submarine_multi_02.rvmat
1.000 4,770 verts 2,585 faces 1 tex
Resolution
1
Vertices
4,770
Faces
2,585
Height
24.4076

Textures

  • dz\structures_sakhal\wrecks\data\submarine_co.paa

Materials

  • dz\structures_sakhal\wrecks\data\submarine_decals.rvmat
  • dz\structures_sakhal\wrecks\data\submarine_multi_01.rvmat
  • dz\structures_sakhal\wrecks\data\submarine_multi_02.rvmat
2.000 2,446 verts 1,370 faces 1 tex
Resolution
2
Vertices
2,446
Faces
1,370
Height
24.4076

Textures

  • dz\structures_sakhal\wrecks\data\submarine_co.paa

Materials

  • dz\structures_sakhal\wrecks\data\submarine_decals.rvmat
  • dz\structures_sakhal\wrecks\data\submarine_multi_01.rvmat
  • dz\structures_sakhal\wrecks\data\submarine_multi_02.rvmat
3.000 1,474 verts 694 faces 1 tex
Resolution
3
Vertices
1,474
Faces
694
Height
24.4076

Textures

  • dz\structures_sakhal\wrecks\data\submarine_co.paa

Materials

  • dz\structures_sakhal\wrecks\data\submarine_decals.rvmat
  • dz\structures_sakhal\wrecks\data\submarine_multi_01.rvmat
  • dz\structures_sakhal\wrecks\data\submarine_multi_02.rvmat
4.000 816 verts 352 faces 1 tex
Resolution
4
Vertices
816
Faces
352
Height
24.4076

Textures

  • dz\structures_sakhal\wrecks\data\submarine_co.paa

Materials

  • dz\structures_sakhal\wrecks\data\submarine_decals.rvmat
  • dz\structures_sakhal\wrecks\data\submarine_multi_01.rvmat
  • dz\structures_sakhal\wrecks\data\submarine_multi_02.rvmat
5.000 530 verts 195 faces 1 tex
Resolution
5
Vertices
530
Faces
195
Height
24.4076

Textures

  • dz\structures_sakhal\wrecks\data\submarine_co.paa

Materials

  • dz\structures_sakhal\wrecks\data\submarine_decals.rvmat
  • dz\structures_sakhal\wrecks\data\submarine_multi_01.rvmat
  • dz\structures_sakhal\wrecks\data\submarine_multi_02.rvmat
6.000 202 verts 95 faces 1 tex
Resolution
6
Vertices
202
Faces
95
Height
24.4076

Textures

  • dz\structures_sakhal\wrecks\data\submarine_mlod_co.paa
Geometry 500 verts 542 faces 0 tex 23 sel
Resolution
9999999827968
Vertices
500
Faces
542
Height
24.4076

Named selections (23)

  • component01 8 pts · 6 faces
  • component02 8 pts · 6 faces
  • component03 8 pts · 6 faces
  • component04 8 pts · 6 faces
  • component05 14 pts · 17 faces
  • component06 14 pts · 17 faces
  • component07 16 pts · 16 faces
  • component08 15 pts · 16 faces
  • component09 6 pts · 5 faces
  • component10 6 pts · 5 faces
  • component11 18 pts · 18 faces
  • component12 12 pts · 12 faces
  • component13 44 pts · 55 faces
  • component14 12 pts · 12 faces
  • component15 12 pts · 12 faces
  • component16 12 pts · 12 faces
  • component17 12 pts · 12 faces
  • component18 24 pts · 24 faces
  • component19 24 pts · 24 faces
  • component20 24 pts · 24 faces
  • component21 24 pts · 24 faces
  • component22 134 pts · 151 faces
  • component23 45 pts · 62 faces

Named properties (3)

Name Value
damage no
map hide
class house
Memory 2 verts 0 faces 0 tex 2 sel
Resolution
9.999999869911E+14
Vertices
2
Faces
0
Roadway 104 verts 74 faces 1 tex
Resolution
3.0000000280822E+15
Vertices
104
Faces
74
Height
11.8928

Textures

  • dz\surfaces\data\roadway\metal_thick_ext.paa
Fire Geometry 1,181 verts 1,236 faces 0 tex 73 sel
Resolution
6.9999999760466E+15
Vertices
1,181
Faces
1,236
Height
24.4076

Named selections (73)

  • component01 134 pts · 151 faces
  • component02 44 pts · 55 faces
  • component03 45 pts · 62 faces
  • component04 22 pts · 22 faces
  • component05 27 pts · 31 faces
  • component06 12 pts · 12 faces
  • component07 12 pts · 12 faces
  • component08 12 pts · 11 faces
  • component09 12 pts · 12 faces
  • component10 12 pts · 12 faces
  • component11 12 pts · 12 faces
  • component12 12 pts · 12 faces
  • component13 12 pts · 12 faces
  • component14 12 pts · 12 faces
  • component15 12 pts · 12 faces
  • component16 12 pts · 12 faces
  • component17 12 pts · 12 faces
  • component18 12 pts · 12 faces
  • component19 12 pts · 12 faces
  • component20 3 pts · 2 faces
  • component21 12 pts · 12 faces
  • component22 12 pts · 12 faces
  • component23 12 pts · 12 faces
  • component24 12 pts · 12 faces
  • component25 12 pts · 12 faces
  • component26 12 pts · 12 faces
  • component27 12 pts · 12 faces
  • component28 12 pts · 12 faces
  • component29 12 pts · 12 faces
  • component30 12 pts · 12 faces
  • component31 12 pts · 12 faces
  • component32 12 pts · 12 faces
  • component33 40 pts · 41 faces
  • component34 18 pts · 17 faces
  • component35 14 pts · 13 faces
  • component36 24 pts · 25 faces
  • component37 24 pts · 24 faces
  • component38 12 pts · 11 faces
  • component39 12 pts · 12 faces
  • component40 12 pts · 11 faces
  • component41 12 pts · 12 faces
  • component42 24 pts · 24 faces
  • component43 24 pts · 24 faces
  • component44 24 pts · 24 faces
  • component45 24 pts · 24 faces
  • component46 8 pts · 8 faces
  • component47 8 pts · 7 faces
  • component48 8 pts · 8 faces
  • component49 8 pts · 8 faces
  • component50 8 pts · 8 faces
  • component51 8 pts · 9 faces
  • component52 8 pts · 7 faces
  • component53 8 pts · 9 faces
  • component54 8 pts · 8 faces
  • component55 8 pts · 7 faces
  • component56 8 pts · 8 faces
  • component57 8 pts · 8 faces
  • component58 8 pts · 8 faces
  • component59 8 pts · 9 faces
  • component60 8 pts · 7 faces
  • component61 8 pts · 9 faces
  • component62 12 pts · 12 faces
  • component63 18 pts · 18 faces
  • component64 18 pts · 17 faces
  • component65 12 pts · 12 faces
  • component66 13 pts · 15 faces
  • component67 12 pts · 13 faces
  • component68 12 pts · 12 faces
  • component69 3 pts · 2 faces
  • component70 12 pts · 12 faces
  • component71 12 pts · 12 faces
  • component72 39 pts · 48 faces
  • component73 39 pts · 39 faces

Materials

  • dz\data\data\penetration\iron.rvmat
model.cfg
class CfgModels
{
	class Submarine_Front
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Submarine_Front 0

No Sections in model.cfg.

Textures 4
  • dz\structures\data\alpha\glass_int_new_dam_ca.paa
  • dz\structures_sakhal\wrecks\data\submarine_co.paa
  • dz\structures_sakhal\wrecks\data\submarine_mlod_co.paa
  • dz\surfaces\data\roadway\metal_thick_ext.paa
Materials 5
  • dz\data\data\penetration\iron.rvmat
  • dz\structures\data\alpha\glass_int_new_dam.rvmat
  • dz\structures_sakhal\wrecks\data\submarine_decals.rvmat
  • dz\structures_sakhal\wrecks\data\submarine_multi_01.rvmat
  • dz\structures_sakhal\wrecks\data\submarine_multi_02.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures_sakhal\wrecks\submarine_front.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures_sakhal\wrecks\Submarine_Front.p3d — use the copy button in the page header to paste it elsewhere.