Overview
Turntable preview of Submarine_Middle.p3d
Experimental preview — Resolution0.000 · 5,706 verts · drag left/right to rotate · scroll to zoom

Turntable preview

This is a server-rendered preview built from one Resolution LOD of the in-game model. It is not the full P3D file.

  • Rotate: click and drag left or right inside the preview window.
  • Zoom: scroll the mouse wheel over the preview (double-click to reset).
  • Touch: swipe horizontally on the preview.
  • Pop out: use the ↗ button on the preview to open a larger window.
  • Tip: a full rotation is 24 frames — drag steadily for a smooth spin.

Only the preview images are sent to your browser — not the mesh data.

LODs
11
Vertices
14,968
Faces
8,515
Textures
3
Materials
4
Size (X × Y × Z)
13.848 × 28.091 × 50.758 m

ODOL v56 · 434,361 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 40

Size

size_x
13.848 m
size_y
28.091 m
size_z
50.758 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
28.814704895
geometrysphere
29.813812256
sbsource
Visual
shadowoffset
—
minshadow
2

Mass

mass
99999.515625
massreciprocal
0.00001
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

class
house
damage
no

Bounds

bboxminposition
-6.923938751, -14.045520782, -25.379104614
bboxmaxposition
6.923938751, 14.045520782, 25.379104614
bboxminvisual
-6.923938751, -14.045520782, -25.379104614
bboxmaxvisual
6.923938751, 14.045520782, 25.379104614

Centers

boundingcenter
-0.009300947, 1.620202065, -0.610447884
geometrycenter
0.011186123, -0.007547379, 0
centerofmass
0.053526115, 2.780635118, 8.529870987
aimingcenter
0.011186123, -0.007547379, 0

ByteIndices

memory
8
geometry
7
geometryfire
10
geometryview
7
roadway
9
Level of Detail 11
0.000 5,706 verts 3,327 faces 1 tex
Resolution
0
Vertices
5,706
Faces
3,327
Height
28.0910

Textures

  • dz\structures_sakhal\wrecks\data\submarine_co.paa

Materials

  • dz\structures_sakhal\wrecks\data\submarine_decals.rvmat
  • dz\structures_sakhal\wrecks\data\submarine_multi_01.rvmat
  • dz\structures_sakhal\wrecks\data\submarine_multi_02.rvmat
1.000 3,356 verts 1,692 faces 1 tex
Resolution
1
Vertices
3,356
Faces
1,692
Height
28.0910

Textures

  • dz\structures_sakhal\wrecks\data\submarine_co.paa

Materials

  • dz\structures_sakhal\wrecks\data\submarine_decals.rvmat
  • dz\structures_sakhal\wrecks\data\submarine_multi_01.rvmat
  • dz\structures_sakhal\wrecks\data\submarine_multi_02.rvmat
2.000 1,852 verts 874 faces 1 tex
Resolution
2
Vertices
1,852
Faces
874
Height
28.0910

Textures

  • dz\structures_sakhal\wrecks\data\submarine_co.paa

Materials

  • dz\structures_sakhal\wrecks\data\submarine_decals.rvmat
  • dz\structures_sakhal\wrecks\data\submarine_multi_01.rvmat
  • dz\structures_sakhal\wrecks\data\submarine_multi_02.rvmat
3.000 1,063 verts 443 faces 1 tex
Resolution
3
Vertices
1,063
Faces
443
Height
28.0910

Textures

  • dz\structures_sakhal\wrecks\data\submarine_co.paa

Materials

  • dz\structures_sakhal\wrecks\data\submarine_decals.rvmat
  • dz\structures_sakhal\wrecks\data\submarine_multi_01.rvmat
  • dz\structures_sakhal\wrecks\data\submarine_multi_02.rvmat
4.000 674 verts 261 faces 1 tex
Resolution
4
Vertices
674
Faces
261
Height
28.0910

Textures

  • dz\structures_sakhal\wrecks\data\submarine_co.paa

Materials

  • dz\structures_sakhal\wrecks\data\submarine_decals.rvmat
  • dz\structures_sakhal\wrecks\data\submarine_multi_01.rvmat
  • dz\structures_sakhal\wrecks\data\submarine_multi_02.rvmat
5.000 402 verts 117 faces 1 tex
Resolution
5
Vertices
402
Faces
117
Height
28.0910

Textures

  • dz\structures_sakhal\wrecks\data\submarine_co.paa

Materials

  • dz\structures_sakhal\wrecks\data\submarine_decals.rvmat
  • dz\structures_sakhal\wrecks\data\submarine_multi_01.rvmat
  • dz\structures_sakhal\wrecks\data\submarine_multi_02.rvmat
6.000 182 verts 64 faces 1 tex
Resolution
6
Vertices
182
Faces
64
Height
28.0738

Textures

  • dz\structures_sakhal\wrecks\data\submarine_mlod_co.paa
Geometry 490 verts 518 faces 0 tex 24 sel
Resolution
9999999827968
Vertices
490
Faces
518
Height
28.0759

Named selections (24)

  • component01 20 pts · 18 faces
  • component02 20 pts · 22 faces
  • component03 20 pts · 18 faces
  • component04 26 pts · 26 faces
  • component05 18 pts · 19 faces
  • component06 18 pts · 23 faces
  • component07 33 pts · 42 faces
  • component08 31 pts · 34 faces
  • component09 12 pts · 12 faces
  • component10 24 pts · 24 faces
  • component11 18 pts · 17 faces
  • component12 12 pts · 12 faces
  • component13 12 pts · 12 faces
  • component14 12 pts · 12 faces
  • component15 18 pts · 17 faces
  • component16 19 pts · 22 faces
  • component17 24 pts · 24 faces
  • component18 19 pts · 23 faces
  • component19 24 pts · 24 faces
  • component20 19 pts · 22 faces
  • component21 24 pts · 24 faces
  • component22 19 pts · 22 faces
  • component23 24 pts · 24 faces
  • component24 24 pts · 25 faces

Named properties (3)

Name Value
damage no
map hide
class house
Memory 2 verts 0 faces 0 tex 2 sel
Resolution
9.999999869911E+14
Vertices
2
Faces
0
Roadway 57 verts 37 faces 1 tex
Resolution
3.0000000280822E+15
Vertices
57
Faces
37
Height
9.6621

Textures

  • dz\surfaces\data\roadway\metal_thick_ext.paa
Fire Geometry 1,184 verts 1,182 faces 0 tex 82 sel
Resolution
6.9999999760466E+15
Vertices
1,184
Faces
1,182
Height
28.0910

Named selections (82)

  • component01 20 pts · 18 faces
  • component02 20 pts · 22 faces
  • component03 20 pts · 18 faces
  • component04 26 pts · 26 faces
  • component05 18 pts · 19 faces
  • component06 18 pts · 23 faces
  • component07 33 pts · 42 faces
  • component08 12 pts · 12 faces
  • component09 18 pts · 17 faces
  • component10 24 pts · 24 faces
  • component11 18 pts · 17 faces
  • component12 18 pts · 17 faces
  • component13 12 pts · 11 faces
  • component14 12 pts · 12 faces
  • component15 12 pts · 11 faces
  • component16 12 pts · 12 faces
  • component17 19 pts · 21 faces
  • component18 12 pts · 11 faces
  • component19 12 pts · 12 faces
  • component20 12 pts · 11 faces
  • component21 24 pts · 24 faces
  • component22 18 pts · 17 faces
  • component23 10 pts · 10 faces
  • component24 12 pts · 13 faces
  • component25 4 pts · 4 faces
  • component26 8 pts · 6 faces
  • component27 12 pts · 10 faces
  • component28 8 pts · 6 faces
  • component29 8 pts · 6 faces
  • component30 10 pts · 9 faces
  • component31 12 pts · 10 faces
  • component32 3 pts · 2 faces
  • component33 24 pts · 25 faces
  • component34 24 pts · 24 faces
  • component35 24 pts · 24 faces
  • component36 24 pts · 25 faces
  • component37 24 pts · 24 faces
  • component38 24 pts · 24 faces
  • component39 24 pts · 24 faces
  • component40 24 pts · 25 faces
  • component41 24 pts · 24 faces
  • component42 12 pts · 12 faces
  • component43 12 pts · 12 faces
  • component44 12 pts · 12 faces
  • component45 12 pts · 12 faces
  • component46 12 pts · 12 faces
  • component47 12 pts · 12 faces
  • component48 12 pts · 12 faces
  • component49 12 pts · 12 faces
  • component50 12 pts · 12 faces
  • component51 12 pts · 12 faces
  • component52 12 pts · 12 faces
  • component53 12 pts · 12 faces
  • component54 12 pts · 12 faces
  • component55 12 pts · 12 faces
  • component56 12 pts · 12 faces
  • component57 12 pts · 12 faces
  • component58 12 pts · 12 faces
  • component59 12 pts · 12 faces
  • component60 12 pts · 12 faces
  • component61 12 pts · 12 faces
  • component62 12 pts · 12 faces
  • component63 12 pts · 12 faces
  • component64 12 pts · 12 faces
  • component65 12 pts · 12 faces
  • component66 12 pts · 12 faces
  • component67 12 pts · 12 faces
  • component68 12 pts · 12 faces
  • component69 12 pts · 12 faces
  • component70 12 pts · 12 faces
  • component71 12 pts · 12 faces
  • component72 12 pts · 11 faces
  • component73 12 pts · 12 faces
  • component74 12 pts · 12 faces
  • component75 12 pts · 12 faces
  • component76 12 pts · 12 faces
  • component77 12 pts · 11 faces
  • component78 12 pts · 12 faces
  • component79 31 pts · 34 faces
  • component80 8 pts · 8 faces
  • component81 8 pts · 6 faces
  • iron_middle 1,184 pts

Materials

  • dz\data\data\penetration\iron.rvmat
model.cfg
class CfgModels
{
	class Submarine_Middle
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Submarine_Middle 0

No Sections in model.cfg.

Textures 3
  • dz\structures_sakhal\wrecks\data\submarine_co.paa
  • dz\structures_sakhal\wrecks\data\submarine_mlod_co.paa
  • dz\surfaces\data\roadway\metal_thick_ext.paa
Materials 4
  • dz\data\data\penetration\iron.rvmat
  • dz\structures_sakhal\wrecks\data\submarine_decals.rvmat
  • dz\structures_sakhal\wrecks\data\submarine_multi_01.rvmat
  • dz\structures_sakhal\wrecks\data\submarine_multi_02.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures_sakhal\wrecks\submarine_middle.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures_sakhal\wrecks\Submarine_Middle.p3d — use the copy button in the page header to paste it elsewhere.