Overview
Turntable preview of wreck_sed02_aban1_police.p3d
Experimental preview — Resolution1.000 · 30,571 verts · drag left/right to rotate · scroll to zoom

Turntable preview

This is a server-rendered preview built from one Resolution LOD of the in-game model. It is not the full P3D file.

  • Rotate: click and drag left or right inside the preview window.
  • Zoom: scroll the mouse wheel over the preview (double-click to reset).
  • Touch: swipe horizontally on the preview.
  • Pop out: use the ↗ button on the preview to open a larger window.
  • Tip: a full rotation is 24 frames — drag steadily for a smooth spin.

Only the preview images are sent to your browser — not the mesh data.

LODs
9
Vertices
47,410
Faces
29,918
Textures
10
Materials
18
Proxies
2
Size (X × Y × Z)
2.805 × 2.480 × 6.540 m

ODOL v56 · 1,567,321 bytes · Skeleton bones: 3 · Sections: 0

ODOL Flags 39

Size

size_x
2.805 m
size_y
2.480 m
size_z
6.540 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
3.286552906
geometrysphere
2.497770786
sbsource
Visual
shadowoffset
—
minshadow
3

Mass

mass
63000.01171875
massreciprocal
0.000015873
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

class
house

Bounds

bboxminposition
-1.402440071, -1.240021706, -3.26999855
bboxmaxposition
1.402440071, 1.240021706, 3.26999855
bboxminvisual
-1.402440071, -1.240021706, -3.26999855
bboxmaxvisual
1.402440071, 1.240021706, 3.26999855

Centers

boundingcenter
0.118038833, 0.861118793, 0.305211186
geometrycenter
-0.111235768, -0.0534527, -0.246196926
centerofmass
-0.106358171, -0.044665616, -0.221444145
aimingcenter
-0.111235768, -0.0534527, -0.246196926

ByteIndices

memory
5
geometry
4
geometryfire
8
geometryview
7
roadway
6
Level of Detail 9
1.000 30,571 verts 19,602 faces 9 tex 3 sel
Resolution
1
Vertices
30,571
Faces
19,602
Height
2.4800
Proxies
2

Named selections (3)

  • doors1 1,715 pts · 1,061 faces
  • doors2 1,535 pts · 869 faces
  • doors3 1,506 pts · 1,134 faces

Other proxies (2)

Not linked to a parent selection by vertex membership.

  • dz\structures_sakhal\wrecks\proxy\sed02_police_interior_old
  • dz\vehicles\wheeled\sedan_02\proxy\sedan_02_engine_aban

Textures

  • #(argb,8,8,3)color(0,0,0,0.135,ca)
  • #(argb,8,8,3)color(1,1,1,0.0300,ca)
  • dz\structures_sakhal\wrecks\data\sed02_police_beacon_co.paa
  • dz\structures_sakhal\wrecks\data\sed02_police_door_aft_co.paa
  • dz\structures_sakhal\wrecks\data\sed02_police_door_fore_co.paa
  • dz\structures_sakhal\wrecks\data\sed02_police_hood_co.paa
  • dz\structures_sakhal\wrecks\data\sedan_02_police_body_co.paa
  • dz\vehicles\wheeled\civiliansedan\data\sedan_glass_ca.paa
  • dz\vehicles\wheeled\sedan_02\data\sedan_02_rust_wheel_co.paa

Materials

  • dz\structures_sakhal\wrecks\data\sed02_police_beacon1.rvmat
  • dz\structures_sakhal\wrecks\data\sed02_police_body.rvmat
  • dz\structures_sakhal\wrecks\data\sed02_police_door_aft_destruct.rvmat
  • dz\structures_sakhal\wrecks\data\sed02_police_door_fore_destruct.rvmat
  • dz\structures_sakhal\wrecks\data\sed02_police_hood_destruct.rvmat
  • dz\vehicles\wheeled\sedan_02\data\glass_abandoned.rvmat
  • dz\vehicles\wheeled\sedan_02\data\glass_frontlights.rvmat
  • dz\vehicles\wheeled\sedan_02\data\glass_i_damage.rvmat
  • dz\vehicles\wheeled\sedan_02\data\glass_i_destruct.rvmat
  • dz\vehicles\wheeled\sedan_02\data\sedan_02_lights.rvmat
  • dz\vehicles\wheeled\sedan_02\data\sedan_02_rust_wheel.rvmat
2.000 13,102 verts 7,634 faces 9 tex 3 sel
Resolution
2
Vertices
13,102
Faces
7,634
Height
1.6596
Proxies
2

Named selections (3)

  • doors1 944 pts · 518 faces
  • doors2 873 pts · 442 faces
  • doors3 625 pts · 454 faces

Other proxies (2)

Not linked to a parent selection by vertex membership.

  • dz\structures_sakhal\wrecks\proxy\sed02_police_interior_old
  • dz\vehicles\wheeled\sedan_02\proxy\sedan_02_engine_aban

Textures

  • #(argb,8,8,3)color(0,0,0,0.135,ca)
  • #(argb,8,8,3)color(1,1,1,0.0300,ca)
  • dz\structures_sakhal\wrecks\data\sed02_police_beacon_co.paa
  • dz\structures_sakhal\wrecks\data\sed02_police_door_aft_co.paa
  • dz\structures_sakhal\wrecks\data\sed02_police_door_fore_co.paa
  • dz\structures_sakhal\wrecks\data\sed02_police_hood_co.paa
  • dz\structures_sakhal\wrecks\data\sedan_02_police_body_co.paa
  • dz\vehicles\wheeled\civiliansedan\data\sedan_glass_ca.paa
  • dz\vehicles\wheeled\sedan_02\data\sedan_02_rust_wheel_co.paa

Materials

  • dz\structures_sakhal\wrecks\data\sed02_police_beacon1.rvmat
  • dz\structures_sakhal\wrecks\data\sed02_police_body.rvmat
  • dz\structures_sakhal\wrecks\data\sed02_police_door_aft_destruct.rvmat
  • dz\structures_sakhal\wrecks\data\sed02_police_door_fore_destruct.rvmat
  • dz\structures_sakhal\wrecks\data\sed02_police_hood_destruct.rvmat
  • dz\vehicles\wheeled\sedan_02\data\glass_abandoned.rvmat
  • dz\vehicles\wheeled\sedan_02\data\glass_frontlights.rvmat
  • dz\vehicles\wheeled\sedan_02\data\glass_i_damage.rvmat
  • dz\vehicles\wheeled\sedan_02\data\glass_i_destruct.rvmat
  • dz\vehicles\wheeled\sedan_02\data\sedan_02_lights.rvmat
  • dz\vehicles\wheeled\sedan_02\data\sedan_02_rust_wheel.rvmat
3.000 2,385 verts 1,451 faces 8 tex 3 sel
Resolution
3
Vertices
2,385
Faces
1,451
Height
1.6622
Proxies
2

Named selections (3)

  • doors1 234 pts · 121 faces
  • doors2 172 pts · 74 faces
  • doors3 88 pts · 75 faces

Other proxies (2)

Not linked to a parent selection by vertex membership.

  • dz\structures_sakhal\wrecks\proxy\sed02_police_interior_old
  • dz\vehicles\wheeled\sedan_02\proxy\sedan_02_engine_aban

Textures

  • #(argb,8,8,3)color(0,0,0,0.135,ca)
  • dz\structures_sakhal\wrecks\data\sed02_police_beacon_co.paa
  • dz\structures_sakhal\wrecks\data\sed02_police_door_aft_co.paa
  • dz\structures_sakhal\wrecks\data\sed02_police_door_fore_co.paa
  • dz\structures_sakhal\wrecks\data\sed02_police_hood_co.paa
  • dz\structures_sakhal\wrecks\data\sedan_02_police_body_co.paa
  • dz\vehicles\wheeled\civiliansedan\data\sedan_glass_ca.paa
  • dz\vehicles\wheeled\sedan_02\data\sedan_02_rust_wheel_co.paa

Materials

  • dz\structures_sakhal\wrecks\data\sed02_police_beacon1.rvmat
  • dz\structures_sakhal\wrecks\data\sed02_police_body.rvmat
  • dz\structures_sakhal\wrecks\data\sed02_police_door_aft_destruct.rvmat
  • dz\structures_sakhal\wrecks\data\sed02_police_door_fore_destruct.rvmat
  • dz\structures_sakhal\wrecks\data\sed02_police_hood_destruct.rvmat
  • dz\vehicles\wheeled\sedan_02\data\glass_abandoned.rvmat
  • dz\vehicles\wheeled\sedan_02\data\glass_i_damage.rvmat
  • dz\vehicles\wheeled\sedan_02\data\glass_i_destruct.rvmat
  • dz\vehicles\wheeled\sedan_02\data\sedan_02_rust_wheel.rvmat
4.000 495 verts 208 faces 8 tex 3 sel
Resolution
4
Vertices
495
Faces
208
Height
1.6739
Proxies
2

Named selections (3)

  • doors1 24 pts · 9 faces
  • doors2 24 pts · 7 faces
  • doors3 6 pts · 2 faces

Other proxies (2)

Not linked to a parent selection by vertex membership.

  • dz\structures_sakhal\wrecks\proxy\sed02_police_interior_old
  • dz\vehicles\wheeled\sedan_02\proxy\sedan_02_engine_aban

Textures

  • #(argb,8,8,3)color(0,0,0,0.135,ca)
  • dz\structures_sakhal\wrecks\data\sed02_police_beacon_co.paa
  • dz\structures_sakhal\wrecks\data\sed02_police_door_aft_co.paa
  • dz\structures_sakhal\wrecks\data\sed02_police_door_fore_co.paa
  • dz\structures_sakhal\wrecks\data\sed02_police_hood_co.paa
  • dz\structures_sakhal\wrecks\data\sedan_02_police_body_co.paa
  • dz\vehicles\wheeled\civiliansedan\data\sedan_glass_ca.paa
  • dz\vehicles\wheeled\sedan_02\data\sedan_02_rust_wheel_co.paa

Materials

  • dz\structures_sakhal\wrecks\data\sed02_police_beacon1.rvmat
  • dz\structures_sakhal\wrecks\data\sed02_police_body.rvmat
  • dz\structures_sakhal\wrecks\data\sed02_police_door_aft_destruct.rvmat
  • dz\structures_sakhal\wrecks\data\sed02_police_door_fore_destruct.rvmat
  • dz\structures_sakhal\wrecks\data\sed02_police_hood_destruct.rvmat
  • dz\vehicles\wheeled\sedan_02\data\glass_abandoned.rvmat
  • dz\vehicles\wheeled\sedan_02\data\glass_i_destruct.rvmat
  • dz\vehicles\wheeled\sedan_02\data\sedan_02_rust_wheel.rvmat
Geometry 204 verts 210 faces 0 tex 23 sel
Resolution
9999999827968
Vertices
204
Faces
210
Height
1.7088

Shared vertices (3)

Selections in a group cover the same vertex set on this LOD.

  • 13 verts · 16 faces
    • component09
    • doors2
  • 8 verts · 6 faces
    • component20
    • doors3
  • 7 verts · 7 faces
    • component10
    • doors1

Named selections (23)

  • component01 8 pts · 6 faces
  • component02 8 pts · 6 faces
  • component03 8 pts · 8 faces
  • component04 10 pts · 12 faces
  • component05 8 pts · 8 faces
  • component06 8 pts · 8 faces
  • component07 11 pts · 15 faces
  • component08 11 pts · 15 faces
  • component09 13 pts · 16 faces
  • component10 7 pts · 7 faces
  • component11 8 pts · 6 faces
  • component12 10 pts · 11 faces
  • component13 12 pts · 15 faces
  • component14 10 pts · 16 faces
  • component15 8 pts · 7 faces
  • component16 8 pts · 6 faces
  • component17 16 pts · 14 faces
  • component18 16 pts · 14 faces
  • component19 16 pts · 14 faces
  • component20 8 pts · 6 faces
  • doors1 7 pts · 7 faces
  • doors2 13 pts · 16 faces
  • doors3 8 pts · 6 faces

Named properties (1)

Name Value
class house
Memory 14 verts 0 faces 0 tex 10 sel
Resolution
9.999999869911E+14
Vertices
14
Faces
0
Height
0.7538

Named selections (10)

Roadway 14 verts 5 faces 1 tex 3 sel
Resolution
3.0000000280822E+15
Vertices
14
Faces
5
Height
0.7584

Named selections (3)

  • component06 0 pts · 3 faces
  • component08 0 pts · 1 faces
  • component09 0 pts · 1 faces

Textures

  • dz\surfaces\data\roadway\metal_thin_ext.paa
View Geometry 232 verts 304 faces 0 tex 25 sel
Resolution
6.0000000561644E+15
Vertices
232
Faces
304
Height
1.5891

Shared vertices (2)

Selections in a group cover the same vertex set on this LOD.

  • 8 verts · 6 faces
    • carbattery
    • component10
  • 8 verts · 6 faces
    • component21
    • doors3

Named selections (25)

  • carbattery 8 pts · 6 faces
  • component01 16 pts · 28 faces
  • component02 8 pts · 8 faces
  • component03 10 pts · 12 faces
  • component04 8 pts · 8 faces
  • component05 11 pts · 15 faces
  • component06 11 pts · 15 faces
  • component07 11 pts · 13 faces
  • component08 11 pts · 12 faces
  • component09 5 pts · 6 faces
  • component10 8 pts · 6 faces
  • component11 10 pts · 11 faces
  • component12 12 pts · 15 faces
  • component13 10 pts · 16 faces
  • component14 8 pts · 7 faces
  • component15 17 pts · 30 faces
  • component16 17 pts · 30 faces
  • component17 17 pts · 30 faces
  • component18 8 pts · 6 faces
  • component19 18 pts · 24 faces
  • component20 8 pts · 6 faces
  • component21 8 pts · 6 faces
  • doors1 21 pts · 34 faces
  • doors2 26 pts · 30 faces
  • doors3 8 pts · 6 faces
Fire Geometry 393 verts 504 faces 0 tex 43 sel
Resolution
6.9999999760466E+15
Vertices
393
Faces
504
Height
1.7038

Shared vertices (2)

Selections in a group cover the same vertex set on this LOD.

  • 8 verts · 6 faces
    • carbattery
    • component14
  • 8 verts · 6 faces
    • component27
    • doors3

Named selections (43)

  • carbattery 8 pts · 6 faces
  • component01 16 pts · 28 faces
  • component02 10 pts · 16 faces
  • component03 12 pts · 20 faces
  • component04 12 pts · 20 faces
  • component05 8 pts · 8 faces
  • component06 10 pts · 12 faces
  • component07 8 pts · 8 faces
  • component08 11 pts · 15 faces
  • component09 12 pts · 20 faces
  • component10 11 pts · 13 faces
  • component11 11 pts · 12 faces
  • component12 5 pts · 6 faces
  • component13 5 pts · 6 faces
  • component14 8 pts · 6 faces
  • component15 10 pts · 11 faces
  • component16 12 pts · 15 faces
  • component17 10 pts · 16 faces
  • component18 8 pts · 7 faces
  • component19 17 pts · 30 faces
  • component20 17 pts · 30 faces
  • component21 17 pts · 30 faces
  • component22 8 pts · 6 faces
  • component23 8 pts · 12 faces
  • component24 8 pts · 12 faces
  • component25 8 pts · 12 faces
  • component26 8 pts · 12 faces
  • component27 8 pts · 6 faces
  • component28 9 pts · 12 faces
  • component29 9 pts · 12 faces
  • component30 9 pts · 12 faces
  • component31 8 pts · 8 faces
  • component32 8 pts · 8 faces
  • component33 8 pts · 8 faces
  • component34 8 pts · 6 faces
  • component35 8 pts · 7 faces
  • component36 16 pts · 14 faces
  • component37 16 pts · 14 faces
  • component38 16 pts · 14 faces
  • doors1 21 pts · 34 faces
  • doors2 27 pts · 42 faces
  • doors3 8 pts · 6 faces
  • lights 16 pts · 24 faces

Materials

  • dz\data\data\penetration\armor_3mm_plate.rvmat
  • dz\data\data\penetration\glass.rvmat
  • dz\data\data\penetration\glassplate.rvmat
  • dz\data\data\penetration\iron.rvmat
  • dz\data\data\penetration\mattress.rvmat
  • dz\data\data\penetration\plastic.rvmat
  • dz\data\data\penetration\rubberplate.rvmat
model.cfg
class CfgSkeletons
{
	class Skeleton3Doors
	{
		IsDiscrete=1;
		SkeletonInherit="";
		SkeletonBones[]={"doors1","","doors2","","doors3",""};
	};
};
class CfgModels
{
	class wreck_sed02_aban1_police
	{
		SkeletonName="Skeleton3Doors";
		class Animations
		{
			class Doors1
			{
				type="rotation";
				source="doors1";
				minValue=0.0;
				maxValue=1.0;
				selection="doors1";
				memory=1;
				axis="doors1_axis";
				angle0=0.0;
				angle1=0.7854;
			};
			class Doors2
			{
				type="rotation";
				source="doors2";
				minValue=0.0;
				maxValue=1.0;
				selection="doors2";
				memory=1;
				axis="doors2_axis";
				angle0=0.0;
				angle1=0.7854;
			};
			class Doors3
			{
				type="rotation";
				source="doors3";
				minValue=0.0;
				maxValue=1.0;
				selection="doors3";
				memory=1;
				axis="doors3_axis";
				angle0=0.0;
				angle1=0.7854;
			};
		};
	};
};
CfgSkeletons · Skeleton3Doors 3
BoneParent
doors1 —
doors2 —
doors3 —
CfgModels · wreck_sed02_aban1_police 0

No Sections in model.cfg.

Proxies 2
  • dz\structures_sakhal\wrecks\proxy\sed02_police_interior_old
  • dz\vehicles\wheeled\sedan_02\proxy\sedan_02_engine_aban
Textures 10
  • #(argb,8,8,3)color(0,0,0,0.135,ca)
  • #(argb,8,8,3)color(1,1,1,0.0300,ca)
  • dz\structures_sakhal\wrecks\data\sed02_police_beacon_co.paa
  • dz\structures_sakhal\wrecks\data\sed02_police_door_aft_co.paa
  • dz\structures_sakhal\wrecks\data\sed02_police_door_fore_co.paa
  • dz\structures_sakhal\wrecks\data\sed02_police_hood_co.paa
  • dz\structures_sakhal\wrecks\data\sedan_02_police_body_co.paa
  • dz\surfaces\data\roadway\metal_thin_ext.paa
  • dz\vehicles\wheeled\civiliansedan\data\sedan_glass_ca.paa
  • dz\vehicles\wheeled\sedan_02\data\sedan_02_rust_wheel_co.paa
Materials 18
  • dz\data\data\penetration\armor_3mm_plate.rvmat
  • dz\data\data\penetration\glass.rvmat
  • dz\data\data\penetration\glassplate.rvmat
  • dz\data\data\penetration\iron.rvmat
  • dz\data\data\penetration\mattress.rvmat
  • dz\data\data\penetration\plastic.rvmat
  • dz\data\data\penetration\rubberplate.rvmat
  • dz\structures_sakhal\wrecks\data\sed02_police_beacon1.rvmat
  • dz\structures_sakhal\wrecks\data\sed02_police_body.rvmat
  • dz\structures_sakhal\wrecks\data\sed02_police_door_aft_destruct.rvmat
  • dz\structures_sakhal\wrecks\data\sed02_police_door_fore_destruct.rvmat
  • dz\structures_sakhal\wrecks\data\sed02_police_hood_destruct.rvmat
  • dz\vehicles\wheeled\sedan_02\data\glass_abandoned.rvmat
  • dz\vehicles\wheeled\sedan_02\data\glass_frontlights.rvmat
  • dz\vehicles\wheeled\sedan_02\data\glass_i_damage.rvmat
  • dz\vehicles\wheeled\sedan_02\data\glass_i_destruct.rvmat
  • dz\vehicles\wheeled\sedan_02\data\sedan_02_lights.rvmat
  • dz\vehicles\wheeled\sedan_02\data\sedan_02_rust_wheel.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures_sakhal\wrecks\wreck_sed02_aban1_police.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures_sakhal\wrecks\wreck_sed02_aban1_police.p3d — use the copy button in the page header to paste it elsewhere.