Overview
LODs
6
Vertices
2,166
Faces
2,929
Textures
4
Materials
2
Proxies
1
Size (X × Y × Z)
8.387 × 7.939 × 5.161 m

ODOL v56 · 77,820 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 38

Size

size_x
8.387 m
size_y
7.939 m
size_z
5.161 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
5.799539089
geometrysphere
3.209192514
sbsource
Visual
shadowoffset
—
minshadow
1

Mass

mass
500001.25
massreciprocal
0.000002
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

class
house

Bounds

bboxminposition
-4.524002075, -2.80547452, -2.582354546
bboxmaxposition
3.862650633, 5.133412838, 2.578641653
bboxminvisual
-4.524002075, -2.80547452, -2.582354546
bboxmaxvisual
3.862650633, 5.133412838, 2.578641653

Centers

boundingcenter
0, 0, 0
geometrycenter
-2.142433167, 0.305888295, 0.049381018
centerofmass
-2.441787243, 0.204658002, -0.374651253
aimingcenter
-2.142433167, 0.305888295, 0.049381018

ByteIndices

geometry
2
geometryfire
5
geometryview
4
roadway
3
Level of Detail 6
1.000 997 verts 1,339 faces 2 tex
Resolution
1
Vertices
997
Faces
1,339
Height
7.9389
Proxies
1

Other proxies (1)

Not linked to a parent selection by vertex membership.

  • dz\structures_takistan\industrial\irrigation\proxies\irrigationtunnel_waterstream_end_01

Textures

  • #(argb,8,8,3)color(0.000,0.000,0.000,1.000,co)
  • #(argb,8,8,3)color(1.000,1.000,1.000,1.000,co)

Materials

  • dz\structures_takistan\industrial\irrigation\data\irrigationtunnel_multi_01.rvmat
2.000 503 verts 598 faces 0 tex
Resolution
2
Vertices
503
Faces
598
Height
5.4058

Materials

  • dz\structures_takistan\industrial\irrigation\data\irrigationtunnel_multi_01.rvmat
Geometry 224 verts 336 faces 0 tex 28 sel
Resolution
9999999827968
Vertices
224
Faces
336
Height
3.5717

Named selections (28)

  • component01 8 pts · 12 faces
  • component02 8 pts · 12 faces
  • component03 8 pts · 12 faces
  • component04 8 pts · 12 faces
  • component05 8 pts · 12 faces
  • component06 8 pts · 12 faces
  • component07 8 pts · 12 faces
  • component08 8 pts · 12 faces
  • component09 8 pts · 12 faces
  • component10 8 pts · 12 faces
  • component11 8 pts · 12 faces
  • component12 8 pts · 12 faces
  • component13 8 pts · 12 faces
  • component14 8 pts · 12 faces
  • component15 8 pts · 12 faces
  • component16 8 pts · 12 faces
  • component17 8 pts · 12 faces
  • component18 8 pts · 12 faces
  • component19 8 pts · 12 faces
  • component20 8 pts · 12 faces
  • component21 8 pts · 12 faces
  • component22 8 pts · 12 faces
  • component23 8 pts · 12 faces
  • component24 8 pts · 12 faces
  • component25 8 pts · 12 faces
  • component26 8 pts · 12 faces
  • component27 8 pts · 12 faces
  • component28 8 pts · 12 faces

Named properties (3)

Name Value
autocenter 0
class house
map hide
Roadway 66 verts 92 faces 2 tex
Resolution
3.0000000280822E+15
Vertices
66
Faces
92
Height
0.3156

Textures

  • dz\surfaces\data\roadway\still_water_int.paa
  • dz\surfaces_takistan\data\roadway\building_dirt_int.paa
View Geometry 56 verts 84 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
56
Faces
84
Height
3.3072
Fire Geometry 320 verts 480 faces 1 tex 40 sel
Resolution
6.9999999760466E+15
Vertices
320
Faces
480
Height
3.1587

Named selections (40)

  • component01 8 pts · 12 faces
  • component02 8 pts · 12 faces
  • component03 8 pts · 12 faces
  • component04 8 pts · 12 faces
  • component05 8 pts · 12 faces
  • component06 8 pts · 12 faces
  • component07 8 pts · 12 faces
  • component08 8 pts · 12 faces
  • component09 8 pts · 12 faces
  • component10 8 pts · 12 faces
  • component11 8 pts · 12 faces
  • component12 8 pts · 12 faces
  • component13 8 pts · 12 faces
  • component14 8 pts · 12 faces
  • component15 8 pts · 12 faces
  • component16 8 pts · 12 faces
  • component17 8 pts · 12 faces
  • component18 8 pts · 12 faces
  • component19 8 pts · 12 faces
  • component20 8 pts · 12 faces
  • component21 8 pts · 12 faces
  • component22 8 pts · 12 faces
  • component23 8 pts · 12 faces
  • component24 8 pts · 12 faces
  • component25 8 pts · 12 faces
  • component26 8 pts · 12 faces
  • component27 8 pts · 12 faces
  • component28 8 pts · 12 faces
  • component29 8 pts · 12 faces
  • component30 8 pts · 12 faces
  • component31 8 pts · 12 faces
  • component32 8 pts · 12 faces
  • component33 8 pts · 12 faces
  • component34 8 pts · 12 faces
  • component35 8 pts · 12 faces
  • component36 8 pts · 12 faces
  • component37 8 pts · 12 faces
  • component38 8 pts · 12 faces
  • component39 8 pts · 12 faces
  • component40 8 pts · 12 faces

Textures

  • dz\surfaces_takistan\data\roadway\building_dirt_int.paa

Materials

  • dz\data\data\penetration\dirt.rvmat
model.cfg
class CfgModels
{
	class IrrigationTunnel_End_01
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · IrrigationTunnel_End_01 0

No Sections in model.cfg.

Proxies 1
  • dz\structures_takistan\industrial\irrigation\proxies\irrigationtunnel_waterstream_end_01
Textures 4
  • #(argb,8,8,3)color(0.000,0.000,0.000,1.000,co)
  • #(argb,8,8,3)color(1.000,1.000,1.000,1.000,co)
  • dz\surfaces\data\roadway\still_water_int.paa
  • dz\surfaces_takistan\data\roadway\building_dirt_int.paa
Materials 2
  • dz\data\data\penetration\dirt.rvmat
  • dz\structures_takistan\industrial\irrigation\data\irrigationtunnel_multi_01.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures_takistan\industrial\irrigation\irrigationtunnel_end_01.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures_takistan\Industrial\irrigation\IrrigationTunnel_End_01.p3d — use the copy button in the page header to paste it elsewhere.