Overview
LODs
4
Vertices
522
Faces
257
Textures
2
Materials
1
Size (X × Y × Z)
52.000 × 0.000 × 52.000 m

ODOL v56 · 6,133 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 40

Size

size_x
52.000 m
size_y
0.000 m
size_z
52.000 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-2.140049934
boundingsphere
36.769554138
geometrysphere
0
sbsource
Visual
shadowoffset
—
minshadow
4

Mass

mass
0
massreciprocal
10000000000
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

class
pond
damage
no

Bounds

bboxminposition
-26, -0.00000067, -26
bboxmaxposition
26, 0.00000067, 26
bboxminvisual
-26, -0.00000067, -26
bboxmaxvisual
26, 0.00000067, 26

Centers

boundingcenter
-0.0810709, -0.00000067, 0.001015663
geometrycenter
0.0810709, 0.00000067, -0.001015663
centerofmass
0, 0, 0
aimingcenter
0.0810709, 0.00000067, -0.001015663

ByteIndices

memory
2
geometry
1
geometryfire
1
geometryview
1
roadway
3
Level of Detail 4
1.000 514 verts 256 faces 1 tex
Resolution
1
Vertices
514
Faces
256

Textures

  • #(argb,8,8,3)color(0.141176,0.52549,0.65098,0.2,ca)

Materials

  • dz\water_bliss\ponds\data\enoch_pond.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 0 verts 0 faces 0 tex
Resolution
9999999827968
Vertices
0
Faces
0
Memory 4 verts 0 faces 0 tex
Resolution
9.999999869911E+14
Vertices
4
Faces
0
Roadway 4 verts 1 faces 1 tex
Resolution
3.0000000280822E+15
Vertices
4
Faces
1

Textures

  • dz\surfaces\data\roadway\still_water_ext.paa
model.cfg
class CfgModels
{
	class OilRefinery_Makeshift_Boiler_Water
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · OilRefinery_Makeshift_Boiler_Water 0

No Sections in model.cfg.

Textures 2
  • #(argb,8,8,3)color(0.141176,0.52549,0.65098,0.2,ca)
  • dz\surfaces\data\roadway\still_water_ext.paa
Materials 1
  • dz\water_bliss\ponds\data\enoch_pond.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures_takistan\industrial\oilrefinery\proxy\oilrefinery_makeshift_boiler_water.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures_takistan\Industrial\oilrefinery\Proxy\OilRefinery_Makeshift_Boiler_Water.p3d — use the copy button in the page header to paste it elsewhere.