Overview
LODs
9
Vertices
1,797
Faces
1,328
Textures
2
Materials
4
Size (X × Y × Z)
4.184 × 8.578 × 1.490 m

ODOL v56 · 50,335 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 39

Size

size_x
4.184 m
size_y
8.578 m
size_z
1.490 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
4.791284561
geometrysphere
4.786244392
sbsource
Visual
shadowoffset
—
minshadow
0

Mass

mass
89999.90625
massreciprocal
0.000011111
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

class
house

Bounds

bboxminposition
-2.09194088, -4.288829327, -0.744785309
bboxmaxposition
2.09194088, 4.28882885, 0.744785309
bboxminvisual
-2.09194088, -4.288829327, -0.744785309
bboxmaxvisual
2.09194088, 4.28882885, 0.744785309

Centers

boundingcenter
0.043890595, 3.812801123, -0.355096817
geometrycenter
0.000003099, -0.000000715, -0.060141563
centerofmass
-0.016895037, 1.421022058, -0.067005329
aimingcenter
0.000003099, -0.000000715, -0.060141563

ByteIndices

memory
5
geometry
4
geometryfire
8
geometryview
7
roadway
6
Level of Detail 9
0.000 668 verts 354 faces 0 tex
Resolution
0
Vertices
668
Faces
354
Height
8.5777

Materials

  • dz\structures_takistan\industrial\pipes\data\indpipe_multi_6.rvmat
1.000 426 verts 224 faces 0 tex
Resolution
1
Vertices
426
Faces
224
Height
8.5777

Materials

  • dz\structures_takistan\industrial\pipes\data\indpipe_multi_6.rvmat
2.000 124 verts 62 faces 0 tex
Resolution
2
Vertices
124
Faces
62
Height
8.5777

Materials

  • dz\structures_takistan\industrial\pipes\data\indpipe_multi_6.rvmat
3.000 16 verts 4 faces 1 tex
Resolution
3
Vertices
16
Faces
4
Height
8.5777

Textures

  • dz\structures_takistan\industrial\pipes\data\indpipe_mlod_co.paa

Materials

  • dz\data\data\default.rvmat
Geometry 146 verts 191 faces 0 tex 18 sel
Resolution
9999999827968
Vertices
146
Faces
191
Height
8.5777

Named selections (18)

  • component01 8 pts · 6 faces
  • component02 8 pts · 6 faces
  • component03 8 pts · 6 faces
  • component04 8 pts · 6 faces
  • component05 8 pts · 7 faces
  • component06 8 pts · 12 faces
  • component07 8 pts · 12 faces
  • component08 8 pts · 12 faces
  • component09 8 pts · 12 faces
  • component10 8 pts · 12 faces
  • component11 8 pts · 12 faces
  • component12 8 pts · 12 faces
  • component13 8 pts · 12 faces
  • component14 8 pts · 12 faces
  • component15 10 pts · 16 faces
  • component16 8 pts · 12 faces
  • component17 8 pts · 12 faces
  • component18 8 pts · 12 faces

Named properties (2)

Name Value
autocenter 0
class house
Memory 2 verts 0 faces 0 tex
Resolution
9.999999869911E+14
Vertices
2
Faces
0
Roadway 8 verts 4 faces 1 tex
Resolution
3.0000000280822E+15
Vertices
8
Faces
4
Height
0.6254

Textures

  • dz\surfaces\data\roadway\concrete_ext.paa
View Geometry 168 verts 127 faces 0 tex 21 sel
Resolution
6.0000000561644E+15
Vertices
168
Faces
127
Height
8.5777

Named selections (21)

  • component01 8 pts · 6 faces
  • component02 8 pts · 6 faces
  • component03 8 pts · 6 faces
  • component04 8 pts · 6 faces
  • component05 8 pts · 6 faces
  • component06 8 pts · 6 faces
  • component07 8 pts · 6 faces
  • component08 8 pts · 6 faces
  • component09 8 pts · 6 faces
  • component10 8 pts · 6 faces
  • component11 8 pts · 6 faces
  • component12 8 pts · 6 faces
  • component13 8 pts · 6 faces
  • component14 8 pts · 6 faces
  • component15 8 pts · 6 faces
  • component16 8 pts · 6 faces
  • component17 8 pts · 6 faces
  • component18 8 pts · 6 faces
  • component19 8 pts · 6 faces
  • component20 8 pts · 6 faces
  • component21 8 pts · 7 faces
Fire Geometry 239 verts 362 faces 0 tex 29 sel
Resolution
6.9999999760466E+15
Vertices
239
Faces
362
Height
8.5777

Named selections (29)

  • component01 12 pts · 20 faces
  • component02 8 pts · 12 faces
  • component03 8 pts · 12 faces
  • component04 8 pts · 12 faces
  • component05 8 pts · 12 faces
  • component06 8 pts · 12 faces
  • component07 8 pts · 12 faces
  • component08 8 pts · 12 faces
  • component09 8 pts · 12 faces
  • component10 9 pts · 14 faces
  • component11 8 pts · 12 faces
  • component12 8 pts · 12 faces
  • component13 8 pts · 12 faces
  • component14 8 pts · 12 faces
  • component15 8 pts · 12 faces
  • component16 8 pts · 12 faces
  • component17 8 pts · 12 faces
  • component18 8 pts · 12 faces
  • component19 8 pts · 12 faces
  • component20 10 pts · 16 faces
  • component21 8 pts · 12 faces
  • component22 8 pts · 12 faces
  • component23 8 pts · 12 faces
  • component24 8 pts · 12 faces
  • component25 8 pts · 12 faces
  • component26 8 pts · 12 faces
  • component27 8 pts · 12 faces
  • component28 8 pts · 12 faces
  • component29 8 pts · 12 faces

Materials

  • dz\data\data\penetration\concrete.rvmat
  • dz\data\data\penetration\metalplate.rvmat
model.cfg
class CfgModels
{
	class Desert_Pipe_Big_Support
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Desert_Pipe_Big_Support 0

No Sections in model.cfg.

Textures 2
  • dz\structures_takistan\industrial\pipes\data\indpipe_mlod_co.paa
  • dz\surfaces\data\roadway\concrete_ext.paa
Materials 4
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\concrete.rvmat
  • dz\data\data\penetration\metalplate.rvmat
  • dz\structures_takistan\industrial\pipes\data\indpipe_multi_6.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures_takistan\industrial\pipes\desert_pipe_big_support.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures_takistan\Industrial\pipes\Desert_Pipe_Big_Support.p3d — use the copy button in the page header to paste it elsewhere.