Overview
LODs
9
Vertices
1,160
Faces
1,055
Textures
1
Materials
1
Size (X × Y × Z)
3.090 × 1.132 × 2.999 m

ODOL v56 · 43,917 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 39

Size

size_x
3.090 m
size_y
1.132 m
size_z
2.999 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
2.922003031
geometrysphere
2.113909721
sbsource
Visual
shadowoffset
—
minshadow
0

Mass

mass
837.735107422
massreciprocal
0.001193695
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

class
house

Bounds

bboxminposition
-2.501460075, 0.409307033, -0.917385042
bboxmaxposition
0.588968039, 1.541130066, 2.081280231
bboxminvisual
-2.501460075, 0.409307033, -0.917385042
bboxmaxvisual
0.588968039, 1.541130066, 2.081280231

Centers

boundingcenter
0, 0, 0
geometrycenter
-0.957145452, 0.970113516, 0.560549021
centerofmass
-0.567162335, 0.966024756, 0.188995942
aimingcenter
-0.957145452, 0.970113516, 0.560549021

ByteIndices

memory
5
geometry
4
geometryfire
8
geometryview
7
roadway
6
Level of Detail 9
1.000 404 verts 286 faces 0 tex
Resolution
1
Vertices
404
Faces
286
Height
0.9064

Materials

  • dz\structures_takistan\industrial\pipes\data\pipe_small2_nosup_multi.rvmat
2.000 208 verts 200 faces 0 tex
Resolution
2
Vertices
208
Faces
200
Height
0.9064

Materials

  • dz\structures_takistan\industrial\pipes\data\pipe_small2_nosup_multi.rvmat
3.000 115 verts 94 faces 0 tex
Resolution
3
Vertices
115
Faces
94
Height
1.1318

Materials

  • dz\structures_takistan\industrial\pipes\data\pipe_small2_nosup_multi.rvmat
4.000 104 verts 72 faces 0 tex
Resolution
4
Vertices
104
Faces
72
Height
1.1318

Materials

  • dz\structures_takistan\industrial\pipes\data\pipe_small2_nosup_multi.rvmat
Geometry 74 verts 128 faces 0 tex 5 sel
Resolution
9999999827968
Vertices
74
Faces
128
Height
0.9963

Named selections (5)

  • component01 10 pts · 16 faces
  • component02 16 pts · 28 faces
  • component03 16 pts · 28 faces
  • component04 16 pts · 28 faces
  • component05 16 pts · 28 faces

Named properties (2)

Name Value
autocenter 0
class house
Memory 5 verts 0 faces 0 tex 1 sel
Resolution
9.999999869911E+14
Vertices
5
Faces
0
Height
0.2580

Named selections (1)

Roadway 12 verts 12 faces 1 tex
Resolution
3.0000000280822E+15
Vertices
12
Faces
12
Height
0.2940

Textures

  • dz\surfaces\data\roadway\metal_thin_mesh_ext.paa
View Geometry 16 verts 24 faces 0 tex 2 sel
Resolution
6.0000000561644E+15
Vertices
16
Faces
24
Height
0.6751

Named selections (2)

  • component01 8 pts · 12 faces
  • component02 8 pts · 12 faces
Fire Geometry 222 verts 239 faces 0 tex 16 sel
Resolution
6.9999999760466E+15
Vertices
222
Faces
239
Height
0.9064

Named selections (16)

  • component01 7 pts · 8 faces
  • component02 24 pts · 24 faces
  • component03 24 pts · 24 faces
  • component04 24 pts · 24 faces
  • component05 24 pts · 24 faces
  • component06 24 pts · 24 faces
  • component07 24 pts · 24 faces
  • component08 7 pts · 8 faces
  • component09 7 pts · 9 faces
  • component10 9 pts · 10 faces
  • component11 9 pts · 12 faces
  • component12 7 pts · 10 faces
  • component13 7 pts · 8 faces
  • component14 9 pts · 12 faces
  • component15 9 pts · 10 faces
  • component16 7 pts · 8 faces
model.cfg
class CfgModels
{
	class Pipe_Small2_Curve_NoSup
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Pipe_Small2_Curve_NoSup 0

No Sections in model.cfg.

Textures 1
  • dz\surfaces\data\roadway\metal_thin_mesh_ext.paa
Materials 1
  • dz\structures_takistan\industrial\pipes\data\pipe_small2_nosup_multi.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures_takistan\industrial\pipes\pipe_small2_curve_nosup.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures_takistan\Industrial\pipes\Pipe_Small2_Curve_NoSup.p3d — use the copy button in the page header to paste it elsewhere.