Overview
LODs
10
Vertices
1,313
Faces
1,056
Textures
1
Materials
1
Size (X × Y × Z)
1.975 × 10.852 × 5.278 m

ODOL v56 · 47,426 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 39

Size

size_x
1.975 m
size_y
10.852 m
size_z
5.278 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
11.24164772
geometrysphere
4.64816618
sbsource
Visual
shadowoffset
—
minshadow
0

Mass

mass
10000.010742188
massreciprocal
0.0001
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.988636613, -0.000001254, -3.05065012
bboxmaxposition
0.98684895, 10.851901054, 2.227800131
bboxminvisual
-0.988636613, -0.000001254, -3.05065012
bboxmaxvisual
0.98684895, 10.851901054, 2.227800131

Centers

boundingcenter
0, 0, 0
geometrycenter
-0.01207, 6.977443695, -0.452485085
centerofmass
-0.011965726, 6.965792656, -0.348423809
aimingcenter
-0.01207, 6.977443695, -0.452485085

ByteIndices

memory
5
geometry
4
geometryfire
9
geometryview
8
landcontact
6
roadway
7
Level of Detail 10
1.000 405 verts 264 faces 0 tex
Resolution
1
Vertices
405
Faces
264
Height
7.5634

Materials

  • dz\structures_takistan\industrial\pipes\data\pipe_small2_nosup_multi.rvmat
2.000 286 verts 220 faces 0 tex
Resolution
2
Vertices
286
Faces
220
Height
7.5754

Materials

  • dz\structures_takistan\industrial\pipes\data\pipe_small2_nosup_multi.rvmat
3.000 165 verts 88 faces 0 tex
Resolution
3
Vertices
165
Faces
88
Height
7.7031

Materials

  • dz\structures_takistan\industrial\pipes\data\pipe_small2_nosup_multi.rvmat
4.000 82 verts 44 faces 0 tex
Resolution
4
Vertices
82
Faces
44
Height
7.8053

Materials

  • dz\structures_takistan\industrial\pipes\data\pipe_small2_nosup_multi.rvmat
Geometry 84 verts 144 faces 0 tex 6 sel
Resolution
9999999827968
Vertices
84
Faces
144
Height
7.7055

Named selections (6)

  • component01 10 pts · 16 faces
  • component02 10 pts · 16 faces
  • component03 16 pts · 28 faces
  • component04 16 pts · 28 faces
  • component05 16 pts · 28 faces
  • component06 16 pts · 28 faces

Named properties (1)

Name Value
autocenter 0
Memory 18 verts 0 faces 0 tex 2 sel
Resolution
9.999999869911E+14
Vertices
18
Faces
0
Height
9.4610

Named selections (2)

LandContact 3 verts 0 faces 0 tex 1 sel
Resolution
1.9999999739822E+15
Vertices
3
Faces
0
Height
0.0000

Named selections (1)

  • land 3 pts
Roadway 16 verts 12 faces 1 tex
Resolution
3.0000000280822E+15
Vertices
16
Faces
12
Height
7.0946

Textures

  • dz\surfaces\data\roadway\metal_thin_mesh_ext.paa
View Geometry 24 verts 36 faces 0 tex 3 sel
Resolution
6.0000000561644E+15
Vertices
24
Faces
36
Height
7.5874

Named selections (3)

  • component01 8 pts · 12 faces
  • component02 8 pts · 12 faces
  • component03 8 pts · 12 faces
Fire Geometry 230 verts 248 faces 0 tex 14 sel
Resolution
6.9999999760466E+15
Vertices
230
Faces
248
Height
7.5636

Named selections (14)

  • component01 9 pts · 10 faces
  • component02 9 pts · 12 faces
  • component03 24 pts · 24 faces
  • component04 31 pts · 32 faces
  • component05 24 pts · 24 faces
  • component06 24 pts · 24 faces
  • component07 24 pts · 24 faces
  • component08 31 pts · 32 faces
  • component09 9 pts · 12 faces
  • component10 9 pts · 10 faces
  • component11 9 pts · 12 faces
  • component12 9 pts · 10 faces
  • component13 9 pts · 12 faces
  • component14 9 pts · 10 faces
model.cfg
class CfgModels
{
	class Pipe_Small2_High_Ground2_NoSup
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Pipe_Small2_High_Ground2_NoSup 0

No Sections in model.cfg.

Textures 1
  • dz\surfaces\data\roadway\metal_thin_mesh_ext.paa
Materials 1
  • dz\structures_takistan\industrial\pipes\data\pipe_small2_nosup_multi.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures_takistan\industrial\pipes\pipe_small2_high_ground2_nosup.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures_takistan\Industrial\pipes\Pipe_Small2_High_Ground2_NoSup.p3d — use the copy button in the page header to paste it elsewhere.