Overview
LODs
8
Vertices
2,991
Faces
2,678
Textures
1
Materials
3
Size (X × Y × Z)
1.579 × 1.055 × 0.980 m

ODOL v56 · 102,336 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 37

Size

size_x
1.579 m
size_y
1.055 m
size_z
0.980 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
1.396371722
geometrysphere
1.036950588
sbsource
Visual
shadowoffset
—
minshadow
0

Mass

mass
500.000396729
massreciprocal
0.001999998
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-1.055345178, 0.005124032, -0.488747865
bboxmaxposition
0.524129927, 1.059981942, 0.490997046
bboxminvisual
-1.055345178, 0.005124032, -0.488747865
bboxmaxvisual
0.524129927, 1.059981942, 0.490997046

Centers

boundingcenter
0, 0, 0
geometrycenter
-0.28326562, 0.530801833, 0.002382249
centerofmass
-0.348761111, 0.53122431, 0.001344945
aimingcenter
-0.28326562, 0.530801833, 0.002382249

ByteIndices

geometry
4
geometryfire
7
geometryview
6
roadway
5
Level of Detail 8
1.000 953 verts 677 faces 0 tex
Resolution
1
Vertices
953
Faces
677
Height
1.0514

Materials

  • dz\structures_takistan\industrial\pipes\data\pipe_small2_horizontalvalve_multi.rvmat
2.000 587 verts 337 faces 0 tex
Resolution
2
Vertices
587
Faces
337
Height
1.0153

Materials

  • dz\structures_takistan\industrial\pipes\data\pipe_small2_horizontalvalve_multi.rvmat
3.000 366 verts 172 faces 0 tex
Resolution
3
Vertices
366
Faces
172
Height
0.9979

Materials

  • dz\structures_takistan\industrial\pipes\data\pipe_small2_horizontalvalve_multi.rvmat
4.000 238 verts 106 faces 0 tex
Resolution
4
Vertices
238
Faces
106
Height
0.9979

Materials

  • dz\structures_takistan\industrial\pipes\data\pipe_small2_horizontalvalve_multi.rvmat
Geometry 81 verts 146 faces 0 tex 4 sel
Resolution
9999999827968
Vertices
81
Faces
146
Height
0.9807

Named selections (4)

  • component01 48 pts · 92 faces
  • component02 8 pts · 12 faces
  • component03 9 pts · 14 faces
  • component04 16 pts · 28 faces

Named properties (1)

Name Value
autocenter 0
Roadway 10 verts 4 faces 1 tex 2 sel
Resolution
3.0000000280822E+15
Vertices
10
Faces
4
Height
0.3067

Named selections (2)

  • component01 6 pts · 2 faces
  • component02 4 pts · 2 faces

Textures

  • dz\surfaces\data\roadway\metal_thin_mesh_ext.paa
View Geometry 248 verts 392 faces 0 tex 26 sel
Resolution
6.0000000561644E+15
Vertices
248
Faces
392
Height
1.0155

Named selections (26)

  • component01 12 pts · 20 faces
  • component02 28 pts · 52 faces
  • component03 12 pts · 20 faces
  • component04 20 pts · 36 faces
  • component05 8 pts · 12 faces
  • component06 8 pts · 12 faces
  • component07 8 pts · 12 faces
  • component08 8 pts · 12 faces
  • component09 8 pts · 12 faces
  • component10 8 pts · 12 faces
  • component11 8 pts · 12 faces
  • component12 8 pts · 12 faces
  • component13 8 pts · 12 faces
  • component14 8 pts · 12 faces
  • component15 8 pts · 12 faces
  • component16 8 pts · 12 faces
  • component17 8 pts · 12 faces
  • component18 8 pts · 12 faces
  • component19 8 pts · 12 faces
  • component20 8 pts · 12 faces
  • component21 8 pts · 12 faces
  • component22 8 pts · 12 faces
  • component23 8 pts · 12 faces
  • component24 8 pts · 12 faces
  • component25 8 pts · 12 faces
  • component26 8 pts · 12 faces
Fire Geometry 508 verts 844 faces 0 tex 43 sel
Resolution
6.9999999760466E+15
Vertices
508
Faces
844
Height
1.0153

Named selections (43)

  • component01 8 pts · 12 faces
  • component02 8 pts · 12 faces
  • component03 8 pts · 12 faces
  • component04 8 pts · 12 faces
  • component05 8 pts · 12 faces
  • component06 8 pts · 12 faces
  • component07 8 pts · 12 faces
  • component08 8 pts · 12 faces
  • component09 8 pts · 12 faces
  • component10 8 pts · 12 faces
  • component11 8 pts · 12 faces
  • component12 8 pts · 12 faces
  • component13 8 pts · 12 faces
  • component14 8 pts · 12 faces
  • component15 8 pts · 12 faces
  • component16 8 pts · 12 faces
  • component17 8 pts · 12 faces
  • component18 8 pts · 12 faces
  • component19 8 pts · 12 faces
  • component20 8 pts · 12 faces
  • component21 8 pts · 12 faces
  • component22 8 pts · 12 faces
  • component23 8 pts · 12 faces
  • component24 24 pts · 44 faces
  • component25 24 pts · 44 faces
  • component26 12 pts · 20 faces
  • component27 20 pts · 36 faces
  • component28 16 pts · 28 faces
  • component29 16 pts · 28 faces
  • component30 8 pts · 12 faces
  • component31 8 pts · 12 faces
  • component32 8 pts · 12 faces
  • component33 8 pts · 12 faces
  • component34 8 pts · 12 faces
  • component35 8 pts · 12 faces
  • component36 8 pts · 12 faces
  • component37 8 pts · 12 faces
  • component38 8 pts · 12 faces
  • component39 8 pts · 12 faces
  • component40 8 pts · 12 faces
  • component41 8 pts · 12 faces
  • component42 8 pts · 12 faces
  • component43 108 pts · 212 faces

Materials

  • dz\data\data\penetration\iron.rvmat
  • dz\data\data\penetration\metalplate.rvmat
model.cfg
class CfgModels
{
	class Pipe_Small2_HorizontalValve
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Pipe_Small2_HorizontalValve 0

No Sections in model.cfg.

Textures 1
  • dz\surfaces\data\roadway\metal_thin_mesh_ext.paa
Materials 3
  • dz\data\data\penetration\iron.rvmat
  • dz\data\data\penetration\metalplate.rvmat
  • dz\structures_takistan\industrial\pipes\data\pipe_small2_horizontalvalve_multi.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures_takistan\industrial\pipes\pipe_small2_horizontalvalve.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures_takistan\Industrial\pipes\Pipe_Small2_HorizontalValve.p3d — use the copy button in the page header to paste it elsewhere.