Overview
LODs
7
Vertices
264
Faces
186
Textures
2
Materials
0
Proxies
7
Size (X × Y × Z)
6.181 × 3.298 × 7.704 m

ODOL v56 · 19,085 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 40

Size

size_x
6.181 m
size_y
3.298 m
size_z
7.704 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
5.177975655
geometrysphere
5.199676991
sbsource
Visual
shadowoffset
—
minshadow
0

Mass

mass
799.999633789
massreciprocal
0.001250001
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

class
house
damage
no

Bounds

bboxminposition
-3.090409994, -0.049045403, -3.85021019
bboxmaxposition
3.090399981, 3.249100924, 3.85427022
bboxminvisual
-3.090409994, -0.049045403, -3.85021019
bboxmaxvisual
3.090399981, 3.249100924, 3.85427022

Centers

boundingcenter
0, 0, 0
geometrycenter
-0.000005007, 1.577695966, 0.002030015
centerofmass
0.000311155, 1.713243246, -1.076756358
aimingcenter
-0.000005007, 1.577695966, 0.002030015

ByteIndices

memory
3
geometry
2
geometryfire
6
geometryview
5
roadway
4
Level of Detail 7
1.000 42 verts 14 faces 0 tex
Resolution
1
Vertices
42
Faces
14
Height
2.4387
Proxies
7

Other proxies (7)

Not linked to a parent selection by vertex membership.

  • dz\structures\furniture\decoration\box_c\box_c
  • dz\structures\military\improvised\proxy\tent_boxwooden
  • dz\structures\military\improvised\proxy\tent_chair
  • dz\structures\military\improvised\proxy\tent_gunrack
  • dz\structures\military\improvised\proxy\tent_stretcher
  • dz\structures\military\improvised\proxy\tent_table
  • dz\structures_takistan\military\improvised\proxy\tent_big1_desert
2.000 3 verts 1 faces 0 tex
Resolution
2
Vertices
3
Faces
1
Height
2.3872
Proxies
1

Other proxies (1)

Not linked to a parent selection by vertex membership.

  • dz\structures_takistan\military\improvised\proxy\tent_big1_desert
Geometry 123 verts 137 faces 0 tex 11 sel
Resolution
9999999827968
Vertices
123
Faces
137
Height
3.2535
Proxies
6

Named selections (11)

  • component01 8 pts · 12 faces
  • component02 8 pts · 12 faces
  • component03 10 pts · 16 faces
  • component04 8 pts · 12 faces
  • component05 8 pts · 12 faces
  • component06 6 pts · 8 faces
  • component07 6 pts · 8 faces
  • component08 6 pts · 8 faces
  • component09 8 pts · 12 faces
  • component10 8 pts · 12 faces
  • component11 8 pts · 12 faces

Other proxies (6)

Not linked to a parent selection by vertex membership.

  • dz\structures\furniture\decoration\box_c\box_c
  • dz\structures\military\improvised\proxy\tent_boxwooden
  • dz\structures\military\improvised\proxy\tent_chair
  • dz\structures\military\improvised\proxy\tent_gunrack
  • dz\structures\military\improvised\proxy\tent_stretcher
  • dz\structures\military\improvised\proxy\tent_table

Named properties (4)

Name Value
class house
damage no
autocenter 0
map hide
Memory 2 verts 0 faces 0 tex 2 sel
Resolution
9.999999869911E+14
Vertices
2
Faces
0
Roadway 10 verts 6 faces 2 tex
Resolution
3.0000000280822E+15
Vertices
10
Faces
6
Height
3.2007

Textures

  • dz\surfaces\data\roadway\textile_carpet_ext.paa
  • dz\surfaces\data\roadway\wood_planks_int.paa
View Geometry 42 verts 14 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
42
Faces
14
Height
2.4387
Proxies
7

Other proxies (7)

Not linked to a parent selection by vertex membership.

  • dz\structures\furniture\decoration\box_c\box_c
  • dz\structures\military\improvised\proxy\tent_boxwooden
  • dz\structures\military\improvised\proxy\tent_chair
  • dz\structures\military\improvised\proxy\tent_gunrack
  • dz\structures\military\improvised\proxy\tent_stretcher
  • dz\structures\military\improvised\proxy\tent_table
  • dz\structures_takistan\military\improvised\proxy\tent_big1_desert
Fire Geometry 42 verts 14 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
42
Faces
14
Height
2.4387
Proxies
7

Other proxies (7)

Not linked to a parent selection by vertex membership.

  • dz\structures\furniture\decoration\box_c\box_c
  • dz\structures\military\improvised\proxy\tent_boxwooden
  • dz\structures\military\improvised\proxy\tent_chair
  • dz\structures\military\improvised\proxy\tent_gunrack
  • dz\structures\military\improvised\proxy\tent_stretcher
  • dz\structures\military\improvised\proxy\tent_table
  • dz\structures_takistan\military\improvised\proxy\tent_big1_desert
model.cfg
class CfgModels
{
	class Mil_Tent_Big1_4_Desert
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Mil_Tent_Big1_4_Desert 0

No Sections in model.cfg.

Proxies 7
  • dz\structures\furniture\decoration\box_c\box_c
  • dz\structures\military\improvised\proxy\tent_boxwooden
  • dz\structures\military\improvised\proxy\tent_chair
  • dz\structures\military\improvised\proxy\tent_gunrack
  • dz\structures\military\improvised\proxy\tent_stretcher
  • dz\structures\military\improvised\proxy\tent_table
  • dz\structures_takistan\military\improvised\proxy\tent_big1_desert
Textures 2
  • dz\surfaces\data\roadway\textile_carpet_ext.paa
  • dz\surfaces\data\roadway\wood_planks_int.paa

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures_takistan\military\improvised\mil_tent_big1_4_desert.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures_takistan\Military\Improvised\Mil_Tent_Big1_4_Desert.p3d — use the copy button in the page header to paste it elsewhere.