Overview
LODs
7
Vertices
370
Faces
285
Textures
1
Materials
0
Proxies
6
Size (X × Y × Z)
10.270 × 4.494 × 6.012 m

ODOL v56 · 24,302 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 40

Size

size_x
10.270 m
size_y
4.494 m
size_z
6.012 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
5.846084595
geometrysphere
6.360360622
sbsource
Visual
shadowoffset
—
minshadow
0

Mass

mass
580.000061035
massreciprocal
0.001724138
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

class
house
damage
no

Bounds

bboxminposition
-5.135105133, -2.247149944, -3.00586009
bboxmaxposition
5.135105133, 2.247149944, 3.00586009
bboxminvisual
-5.135105133, -2.247149944, -3.00586009
bboxmaxvisual
5.135105133, 2.247149944, 3.00586009

Centers

boundingcenter
0.00184536, 1.997149944, -0.000950098
geometrycenter
0, 0, 0
centerofmass
0.000795238, -0.337160438, 0.001359635
aimingcenter
0, 0, 0

ByteIndices

memory
3
geometry
2
geometryfire
6
geometryview
5
roadway
4
Level of Detail 7
1.000 54 verts 18 faces 0 tex
Resolution
1
Vertices
54
Faces
18
Height
3.2967
Proxies
6

Other proxies (6)

Not linked to a parent selection by vertex membership.

  • dz\structures\furniture\decoration\box_c\box_c
  • dz\structures\military\improvised\proxy\tent_boxwooden
  • dz\structures\military\improvised\proxy\tent_chair
  • dz\structures\military\improvised\proxy\tent_pallets
  • dz\structures\military\improvised\proxy\tent_table
  • dz\structures_takistan\military\improvised\proxy\tent_big2_desert
2.000 3 verts 1 faces 0 tex
Resolution
2
Vertices
3
Faces
1
Height
2.0000
Proxies
1

Other proxies (1)

Not linked to a parent selection by vertex membership.

  • dz\structures_takistan\military\improvised\proxy\tent_big2_desert
Geometry 191 verts 225 faces 0 tex 18 sel
Resolution
9999999827968
Vertices
191
Faces
225
Height
4.4943
Proxies
5

Named selections (18)

  • component01 8 pts · 12 faces
  • component02 8 pts · 12 faces
  • component03 8 pts · 12 faces
  • component04 8 pts · 12 faces
  • component05 8 pts · 12 faces
  • component06 8 pts · 12 faces
  • component07 8 pts · 12 faces
  • component08 8 pts · 12 faces
  • component09 8 pts · 12 faces
  • component10 8 pts · 12 faces
  • component11 8 pts · 12 faces
  • component12 8 pts · 12 faces
  • component13 8 pts · 12 faces
  • component14 8 pts · 12 faces
  • component15 6 pts · 8 faces
  • component16 8 pts · 12 faces
  • component17 6 pts · 8 faces
  • component18 8 pts · 12 faces

Other proxies (5)

Not linked to a parent selection by vertex membership.

  • dz\structures\furniture\decoration\box_c\box_c
  • dz\structures\military\improvised\proxy\tent_boxwooden
  • dz\structures\military\improvised\proxy\tent_chair
  • dz\structures\military\improvised\proxy\tent_pallets
  • dz\structures\military\improvised\proxy\tent_table

Named properties (2)

Name Value
damage no
class house
Memory 2 verts 0 faces 0 tex 2 sel
Resolution
9.999999869911E+14
Vertices
2
Faces
0
Roadway 12 verts 5 faces 1 tex
Resolution
3.0000000280822E+15
Vertices
12
Faces
5
Height
0.0171

Textures

  • dz\surfaces\data\roadway\wood_planks_ext.paa
View Geometry 54 verts 18 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
54
Faces
18
Height
3.2967
Proxies
6

Other proxies (6)

Not linked to a parent selection by vertex membership.

  • dz\structures\furniture\decoration\box_c\box_c
  • dz\structures\military\improvised\proxy\tent_boxwooden
  • dz\structures\military\improvised\proxy\tent_chair
  • dz\structures\military\improvised\proxy\tent_pallets
  • dz\structures\military\improvised\proxy\tent_table
  • dz\structures_takistan\military\improvised\proxy\tent_big2_desert
Fire Geometry 54 verts 18 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
54
Faces
18
Height
3.2967
Proxies
6

Other proxies (6)

Not linked to a parent selection by vertex membership.

  • dz\structures\furniture\decoration\box_c\box_c
  • dz\structures\military\improvised\proxy\tent_boxwooden
  • dz\structures\military\improvised\proxy\tent_chair
  • dz\structures\military\improvised\proxy\tent_pallets
  • dz\structures\military\improvised\proxy\tent_table
  • dz\structures_takistan\military\improvised\proxy\tent_big2_desert
model.cfg
class CfgModels
{
	class Mil_Tent_Big2_1_Desert
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Mil_Tent_Big2_1_Desert 0

No Sections in model.cfg.

Proxies 6
  • dz\structures\furniture\decoration\box_c\box_c
  • dz\structures\military\improvised\proxy\tent_boxwooden
  • dz\structures\military\improvised\proxy\tent_chair
  • dz\structures\military\improvised\proxy\tent_pallets
  • dz\structures\military\improvised\proxy\tent_table
  • dz\structures_takistan\military\improvised\proxy\tent_big2_desert
Textures 1
  • dz\surfaces\data\roadway\wood_planks_ext.paa

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures_takistan\military\improvised\mil_tent_big2_1_desert.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures_takistan\Military\Improvised\Mil_Tent_Big2_1_Desert.p3d — use the copy button in the page header to paste it elsewhere.