Overview
Turntable preview of Mil_Tent_Big3_Desert.p3d
Experimental preview — Resolution1.000 · 8,061 verts · drag left/right to rotate · scroll to zoom

Turntable preview

This is a server-rendered preview built from one Resolution LOD of the in-game model. It is not the full P3D file.

  • Rotate: click and drag left or right inside the preview window.
  • Zoom: scroll the mouse wheel over the preview (double-click to reset).
  • Touch: swipe horizontally on the preview.
  • Pop out: use the ↗ button on the preview to open a larger window.
  • Tip: a full rotation is 24 frames — drag steadily for a smooth spin.

Only the preview images are sent to your browser — not the mesh data.

LODs
8
Vertices
13,185
Faces
7,851
Textures
6
Materials
6
Proxies
5
Size (X × Y × Z)
15.671 × 4.212 × 21.081 m

ODOL v56 · 396,138 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 40

Size

size_x
15.671 m
size_y
4.212 m
size_z
21.081 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
12.311089516
geometrysphere
11.356376648
sbsource
Visual
shadowoffset
—
minshadow
2

Mass

mass
729.999816895
massreciprocal
0.001369863
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

class
house
damage
no

Bounds

bboxminposition
-7.835635185, -2.106064081, -10.540590286
bboxmaxposition
7.835635185, 2.10606432, 10.540590286
bboxminvisual
-7.835635185, -2.106064081, -10.540590286
bboxmaxvisual
7.835635185, 2.10606432, 10.540590286

Centers

boundingcenter
-1.813405037, 1.170507073, -1.039109707
geometrycenter
-0.283374786, -0.060000479, -0.60427475
centerofmass
-0.389314145, 0.555514157, -0.609177411
aimingcenter
-0.283374786, -0.060000479, -0.60427475

ByteIndices

memory
4
geometry
3
geometryfire
7
geometryview
6
roadway
5
Level of Detail 8
1.000 8,061 verts 3,965 faces 4 tex
Resolution
1
Vertices
8,061
Faces
3,965
Height
4.1766
Proxies
5

Other proxies (5)

Not linked to a parent selection by vertex membership.

  • dz\structures\military\improvised\proxy\tent_boxwooden
  • dz\structures\military\improvised\proxy\tent_chair
  • dz\structures\military\improvised\proxy\tent_gunrack
  • dz\structures\military\improvised\proxy\tent_stretcher
  • dz\structures\military\improvised\proxy\tent_table

Textures

  • dz\rocks\data\maintextures\terrain\bunker_grass_co.paa
  • dz\structures\military\improvised\data\tent_east_okno_ca.paa
  • dz\structures\military\improvised\data\tent_modular_int_co.paa
  • dz\structures_takistan\military\improvised\data\tent_modular_1_desert_co.paa

Materials

  • dz\structures\military\improvised\data\fabric2.rvmat
  • dz\structures\military\improvised\data\fabric_inside2.rvmat
  • dz\structures\military\improvised\data\wf_buildings_003.rvmat
2.000 2,992 verts 1,805 faces 4 tex
Resolution
2
Vertices
2,992
Faces
1,805
Height
4.0616

Textures

  • dz\rocks\data\maintextures\terrain\bunker_grass_co.paa
  • dz\structures\military\improvised\data\tent_east_okno_ca.paa
  • dz\structures\military\improvised\data\tent_modular_int_co.paa
  • dz\structures_takistan\military\improvised\data\tent_modular_1_desert_co.paa

Materials

  • dz\structures\military\improvised\data\fabric2.rvmat
  • dz\structures\military\improvised\data\fabric_inside2.rvmat
  • dz\structures\military\improvised\data\wf_buildings_003.rvmat
3.000 436 verts 218 faces 4 tex
Resolution
3
Vertices
436
Faces
218
Height
4.0591

Textures

  • dz\rocks\data\maintextures\terrain\bunker_grass_co.paa
  • dz\structures\military\improvised\data\tent_east_okno_ca.paa
  • dz\structures\military\improvised\data\tent_modular_int_co.paa
  • dz\structures_takistan\military\improvised\data\tent_modular_1_desert_co.paa

Materials

  • dz\structures\military\improvised\data\fabric2.rvmat
  • dz\structures\military\improvised\data\fabric_inside2.rvmat
  • dz\structures\military\improvised\data\wf_buildings_003.rvmat
Geometry 333 verts 380 faces 0 tex 29 sel
Resolution
9999999827968
Vertices
333
Faces
380
Height
4.0921
Proxies
5

Named selections (29)

  • component01 8 pts · 12 faces
  • component02 10 pts · 16 faces
  • component03 8 pts · 12 faces
  • component04 8 pts · 12 faces
  • component05 8 pts · 12 faces
  • component06 8 pts · 12 faces
  • component07 8 pts · 12 faces
  • component08 8 pts · 12 faces
  • component09 8 pts · 12 faces
  • component10 6 pts · 8 faces
  • component11 8 pts · 12 faces
  • component12 8 pts · 12 faces
  • component13 8 pts · 12 faces
  • component14 6 pts · 8 faces
  • component15 8 pts · 12 faces
  • component16 8 pts · 12 faces
  • component17 8 pts · 12 faces
  • component18 8 pts · 12 faces
  • component19 8 pts · 12 faces
  • component20 8 pts · 12 faces
  • component21 8 pts · 12 faces
  • component22 12 pts · 20 faces
  • component23 8 pts · 12 faces
  • component24 8 pts · 12 faces
  • component25 6 pts · 8 faces
  • component26 7 pts · 10 faces
  • component27 8 pts · 12 faces
  • component28 8 pts · 12 faces
  • component29 8 pts · 12 faces

Other proxies (5)

Not linked to a parent selection by vertex membership.

  • dz\structures\military\improvised\proxy\tent_boxwooden
  • dz\structures\military\improvised\proxy\tent_chair
  • dz\structures\military\improvised\proxy\tent_gunrack
  • dz\structures\military\improvised\proxy\tent_stretcher
  • dz\structures\military\improvised\proxy\tent_table

Named properties (2)

Name Value
class house
damage no
Memory 5 verts 0 faces 0 tex 5 sel
Resolution
9.999999869911E+14
Vertices
5
Faces
0
Height
0.3218
Roadway 291 verts 316 faces 2 tex
Resolution
3.0000000280822E+15
Vertices
291
Faces
316
Height
1.0400

Textures

  • dz\surfaces\data\roadway\dirt_ext.paa
  • dz\surfaces\data\roadway\wood_planks_ext.paa
View Geometry 337 verts 227 faces 0 tex 30 sel
Resolution
6.0000000561644E+15
Vertices
337
Faces
227
Height
4.1109
Proxies
5

Named selections (30)

  • component01 8 pts · 7 faces
  • component02 10 pts · 9 faces
  • component03 8 pts · 6 faces
  • component04 8 pts · 6 faces
  • component05 8 pts · 6 faces
  • component06 8 pts · 7 faces
  • component07 8 pts · 6 faces
  • component08 6 pts · 6 faces
  • component09 7 pts · 6 faces
  • component10 8 pts · 7 faces
  • component11 8 pts · 6 faces
  • component12 8 pts · 6 faces
  • component13 8 pts · 7 faces
  • component14 6 pts · 6 faces
  • component15 8 pts · 6 faces
  • component16 8 pts · 6 faces
  • component17 8 pts · 6 faces
  • component18 6 pts · 5 faces
  • component19 8 pts · 6 faces
  • component20 8 pts · 7 faces
  • component21 8 pts · 7 faces
  • component22 8 pts · 7 faces
  • component23 8 pts · 7 faces
  • component24 8 pts · 7 faces
  • component25 8 pts · 7 faces
  • component26 8 pts · 7 faces
  • component27 8 pts · 6 faces
  • component28 8 pts · 6 faces
  • component29 8 pts · 6 faces
  • component30 8 pts · 6 faces

Other proxies (5)

Not linked to a parent selection by vertex membership.

  • dz\structures\military\improvised\proxy\tent_boxwooden
  • dz\structures\military\improvised\proxy\tent_chair
  • dz\structures\military\improvised\proxy\tent_gunrack
  • dz\structures\military\improvised\proxy\tent_stretcher
  • dz\structures\military\improvised\proxy\tent_table

Materials

  • dz\data\data\penetration\fabric_thin.rvmat
Fire Geometry 730 verts 940 faces 0 tex 83 sel
Resolution
6.9999999760466E+15
Vertices
730
Faces
940
Height
4.1086
Proxies
5

Named selections (83)

  • component01 8 pts · 12 faces
  • component02 8 pts · 12 faces
  • component03 8 pts · 12 faces
  • component04 14 pts · 24 faces
  • component05 8 pts · 12 faces
  • component06 14 pts · 24 faces
  • component07 10 pts · 16 faces
  • component08 8 pts · 12 faces
  • component09 8 pts · 12 faces
  • component10 8 pts · 12 faces
  • component11 8 pts · 12 faces
  • component12 8 pts · 12 faces
  • component13 8 pts · 12 faces
  • component14 8 pts · 12 faces
  • component15 6 pts · 8 faces
  • component16 8 pts · 12 faces
  • component17 8 pts · 12 faces
  • component18 8 pts · 12 faces
  • component19 8 pts · 12 faces
  • component20 8 pts · 12 faces
  • component21 10 pts · 16 faces
  • component22 10 pts · 16 faces
  • component23 10 pts · 16 faces
  • component24 10 pts · 16 faces
  • component25 10 pts · 16 faces
  • component26 10 pts · 16 faces
  • component27 10 pts · 16 faces
  • component28 6 pts · 8 faces
  • component29 6 pts · 8 faces
  • component30 6 pts · 8 faces
  • component31 6 pts · 8 faces
  • component32 6 pts · 8 faces
  • component33 6 pts · 8 faces
  • component34 6 pts · 8 faces
  • component35 6 pts · 8 faces
  • component36 6 pts · 8 faces
  • component37 6 pts · 8 faces
  • component38 6 pts · 8 faces
  • component39 6 pts · 8 faces
  • component40 6 pts · 8 faces
  • component41 6 pts · 8 faces
  • component42 6 pts · 8 faces
  • component43 6 pts · 8 faces
  • component44 6 pts · 8 faces
  • component45 6 pts · 8 faces
  • component46 12 pts · 20 faces
  • component47 6 pts · 8 faces
  • component48 12 pts · 20 faces
  • component49 6 pts · 8 faces
  • component50 6 pts · 8 faces
  • component51 6 pts · 8 faces
  • component52 6 pts · 8 faces
  • component53 6 pts · 8 faces
  • component54 6 pts · 8 faces
  • component55 6 pts · 8 faces
  • component56 6 pts · 8 faces
  • component57 6 pts · 8 faces
  • component58 6 pts · 8 faces
  • component59 6 pts · 8 faces
  • component60 8 pts · 12 faces
  • component61 8 pts · 12 faces
  • component62 8 pts · 12 faces
  • component63 8 pts · 12 faces
  • component64 8 pts · 12 faces
  • component65 8 pts · 12 faces
  • component66 8 pts · 12 faces
  • component67 8 pts · 12 faces
  • component68 8 pts · 12 faces
  • component69 8 pts · 12 faces
  • component70 7 pts · 10 faces
  • component71 7 pts · 10 faces
  • component72 10 pts · 16 faces
  • component73 5 pts · 6 faces
  • component74 6 pts · 8 faces
  • component75 10 pts · 16 faces
  • component76 5 pts · 6 faces
  • component77 8 pts · 12 faces
  • component78 8 pts · 12 faces
  • component79 6 pts · 8 faces
  • component80 6 pts · 8 faces
  • component81 8 pts · 6 faces
  • component82 8 pts · 6 faces
  • component83 8 pts · 6 faces

Other proxies (5)

Not linked to a parent selection by vertex membership.

  • dz\structures\military\improvised\proxy\tent_boxwooden
  • dz\structures\military\improvised\proxy\tent_chair
  • dz\structures\military\improvised\proxy\tent_gunrack
  • dz\structures\military\improvised\proxy\tent_stretcher
  • dz\structures\military\improvised\proxy\tent_table

Materials

  • dz\data\data\penetration\dirt.rvmat
  • dz\data\data\penetration\fabric_thin.rvmat
  • dz\data\data\penetration\wood_desk.rvmat
model.cfg
class CfgModels
{
	class Mil_Tent_Big3_Desert
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Mil_Tent_Big3_Desert 0

No Sections in model.cfg.

Proxies 5
  • dz\structures\military\improvised\proxy\tent_boxwooden
  • dz\structures\military\improvised\proxy\tent_chair
  • dz\structures\military\improvised\proxy\tent_gunrack
  • dz\structures\military\improvised\proxy\tent_stretcher
  • dz\structures\military\improvised\proxy\tent_table
Textures 6
  • dz\rocks\data\maintextures\terrain\bunker_grass_co.paa
  • dz\structures\military\improvised\data\tent_east_okno_ca.paa
  • dz\structures\military\improvised\data\tent_modular_int_co.paa
  • dz\structures_takistan\military\improvised\data\tent_modular_1_desert_co.paa
  • dz\surfaces\data\roadway\dirt_ext.paa
  • dz\surfaces\data\roadway\wood_planks_ext.paa
Materials 6
  • dz\data\data\penetration\dirt.rvmat
  • dz\data\data\penetration\fabric_thin.rvmat
  • dz\data\data\penetration\wood_desk.rvmat
  • dz\structures\military\improvised\data\fabric2.rvmat
  • dz\structures\military\improvised\data\fabric_inside2.rvmat
  • dz\structures\military\improvised\data\wf_buildings_003.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures_takistan\military\improvised\mil_tent_big3_desert.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures_takistan\Military\Improvised\Mil_Tent_Big3_Desert.p3d — use the copy button in the page header to paste it elsewhere.