Overview
Turntable preview of Misc_RazorWire_Single_NoLc.p3d
Experimental preview — Resolution1.000 · 2,780 verts · drag left/right to rotate · scroll to zoom

Turntable preview

This is a server-rendered preview built from one Resolution LOD of the in-game model. It is not the full P3D file.

  • Rotate: click and drag left or right inside the preview window.
  • Zoom: scroll the mouse wheel over the preview (double-click to reset).
  • Touch: swipe horizontally on the preview.
  • Pop out: use the ↗ button on the preview to open a larger window.
  • Tip: a full rotation is 24 frames — drag steadily for a smooth spin.

Only the preview images are sent to your browser — not the mesh data.

LODs
7
Vertices
4,996
Faces
1,612
Textures
1
Materials
1
Size (X × Y × Z)
3.340 × 1.062 × 1.180 m

ODOL v56 · 81,639 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 37

Size

size_x
3.340 m
size_y
1.062 m
size_z
1.180 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
1.794610023
geometrysphere
1.84585011
sbsource
Visual
shadowoffset
—
minshadow
4

Mass

mass
30
massreciprocal
0.033333335
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

damage
tent

Bounds

bboxminposition
-1.670075774, -0.5308097, -0.590052307
bboxmaxposition
1.670075774, 0.5308097, 0.590052307
bboxminvisual
-1.670075774, -0.5308097, -0.590052307
bboxmaxvisual
1.670075774, 0.5308097, 0.590052307

Centers

boundingcenter
0, 0.5308097, 0.037686169
geometrycenter
0.001381636, 0.002984524, 0
centerofmass
0.00138127, 0.000177173, -0.013208996
aimingcenter
0.001381636, 0.002984524, 0

ByteIndices

geometry
5
geometryfire
6
geometryview
6
Level of Detail 7
1.000 2,780 verts 892 faces 1 tex
Resolution
1
Vertices
2,780
Faces
892
Height
1.0575

Textures

  • dz\structures\military\misc\data\barbwire_a_co.paa

Materials

  • dz\structures\military\misc\data\barbwire_a_ns.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 1,408 verts 448 faces 1 tex
Resolution
2
Vertices
1,408
Faces
448
Height
1.0508

Textures

  • dz\structures\military\misc\data\barbwire_a_co.paa

Materials

  • dz\structures\military\misc\data\barbwire_a_ns.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 592 verts 184 faces 1 tex
Resolution
3
Vertices
592
Faces
184
Height
1.0003

Textures

  • dz\structures\military\misc\data\barbwire_a_co.paa

Materials

  • dz\structures\military\misc\data\barbwire_a_ns.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 192 verts 64 faces 1 tex
Resolution
4
Vertices
192
Faces
64
Height
0.9731

Textures

  • dz\structures\military\misc\data\barbwire_a_co.paa

Materials

  • dz\structures\military\misc\data\barbwire_a_ns.rvmat

Named properties (1)

Name Value
lodnoshadow 1
5.000 0 verts 0 faces 0 tex
Resolution
5
Vertices
0
Faces
0
Geometry 12 verts 12 faces 0 tex 1 sel
Resolution
9999999827968
Vertices
12
Faces
12
Height
1.0478

Named selections (1)

  • component01 12 pts · 12 faces

Named properties (2)

Name Value
damage tent
canclimb 0
View Geometry 12 verts 12 faces 0 tex 1 sel
Resolution
6.0000000561644E+15
Vertices
12
Faces
12
Height
1.0478

Named selections (1)

  • component01 12 pts · 12 faces

Named properties (2)

Name Value
damage tent
canclimb 0
model.cfg
class CfgModels
{
	class Misc_RazorWire_Single_NoLc
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Misc_RazorWire_Single_NoLc 0

No Sections in model.cfg.

Textures 1
  • dz\structures\military\misc\data\barbwire_a_co.paa
Materials 1
  • dz\structures\military\misc\data\barbwire_a_ns.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures_takistan\military\improvised\misc_razorwire_single_nolc.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures_takistan\Military\Improvised\Misc_RazorWire_Single_NoLc.p3d — use the copy button in the page header to paste it elsewhere.