Overview
Turntable preview of Cable_Street.p3d
Experimental preview — Resolution1.000 · 919 verts · drag left/right to rotate · scroll to zoom

Turntable preview

This is a server-rendered preview built from one Resolution LOD of the in-game model. It is not the full P3D file.

  • Rotate: click and drag left or right inside the preview window.
  • Zoom: scroll the mouse wheel over the preview (double-click to reset).
  • Touch: swipe horizontally on the preview.
  • Pop out: use the ↗ button on the preview to open a larger window.
  • Tip: a full rotation is 24 frames — drag steadily for a smooth spin.

Only the preview images are sent to your browser — not the mesh data.

LODs
6
Vertices
1,704
Faces
1,454
Textures
1
Materials
2
Size (X × Y × Z)
16.215 × 3.323 × 1.099 m

ODOL v56 · 59,790 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 36

Size

size_x
16.215 m
size_y
3.323 m
size_z
1.099 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
11.855178833
geometrysphere
8.146643639
sbsource
Visual
shadowoffset
—
minshadow
0

Mass

mass
30
massreciprocal
0.033333335
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-8.115000725, 5.41534996, -0.55250001
bboxmaxposition
8.100000381, 8.738829613, 0.546975017
bboxminvisual
-8.115000725, 5.41534996, -0.55250001
bboxmaxvisual
8.100000381, 8.738829613, 0.546975017

Centers

boundingcenter
0, 0, 0
geometrycenter
-0.007500172, 7.89274931, -0.013249993
centerofmass
-0.007499918, 8.009123802, -0.002750003
aimingcenter
-0.007500172, 7.89274931, -0.013249993

ByteIndices

geometry
4
geometryfire
5
geometryview
5
Level of Detail 6
1.000 919 verts 844 faces 1 tex
Resolution
1
Vertices
919
Faces
844
Height
3.3235

Textures

  • dz\structures_takistan\props\cables\data\misc_cables_co.paa

Materials

  • dz\structures_takistan\props\cables\data\misc_cables.rvmat
2.000 389 verts 396 faces 1 tex
Resolution
2
Vertices
389
Faces
396
Height
3.3235

Textures

  • dz\structures_takistan\props\cables\data\misc_cables_co.paa

Materials

  • dz\structures_takistan\props\cables\data\misc_cables.rvmat
3.000 220 verts 100 faces 1 tex
Resolution
3
Vertices
220
Faces
100
Height
3.0547

Textures

  • dz\structures_takistan\props\cables\data\misc_cables_co.paa

Materials

  • dz\structures_takistan\props\cables\data\misc_cables.rvmat
4.000 88 verts 42 faces 1 tex
Resolution
4
Vertices
88
Faces
42
Height
1.2299

Textures

  • dz\structures_takistan\props\cables\data\misc_cables_co.paa

Materials

  • dz\structures_takistan\props\cables\data\misc_cables.rvmat
Geometry 32 verts 24 faces 0 tex 4 sel
Resolution
9999999827968
Vertices
32
Faces
24
Height
1.1755

Named selections (4)

  • component01 8 pts · 6 faces
  • component02 8 pts · 6 faces
  • component03 8 pts · 6 faces
  • component04 8 pts · 6 faces

Named properties (1)

Name Value
autocenter 0
View Geometry 56 verts 48 faces 0 tex 7 sel
Resolution
6.0000000561644E+15
Vertices
56
Faces
48
Height
1.4179

Named selections (7)

  • component01 8 pts · 6 faces
  • component02 8 pts · 6 faces
  • component03 8 pts · 6 faces
  • component04 8 pts · 6 faces
  • component05 8 pts · 6 faces
  • component06 8 pts · 6 faces
  • component07 8 pts · 12 faces

Materials

  • dz\data\data\penetration\iron.rvmat
model.cfg
class CfgModels
{
	class Cable_Street
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Cable_Street 0

No Sections in model.cfg.

Textures 1
  • dz\structures_takistan\props\cables\data\misc_cables_co.paa
Materials 2
  • dz\data\data\penetration\iron.rvmat
  • dz\structures_takistan\props\cables\data\misc_cables.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures_takistan\props\cables\cable_street.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures_takistan\Props\cables\Cable_Street.p3d — use the copy button in the page header to paste it elsewhere.