Overview
LODs
7
Vertices
7,788
Faces
7,244
Textures
1
Materials
2
Size (X × Y × Z)
0.755 × 1.732 × 0.870 m

ODOL v56 · 194,835 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 36

Size

size_x
0.755 m
size_y
1.732 m
size_z
0.870 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
1.799410462
geometrysphere
1.022679329
sbsource
Visual
shadowoffset
—
minshadow
2

Mass

mass
120
massreciprocal
0.008333334
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.37825045, -0.014433997, -0.452514827
bboxmaxposition
0.377133131, 1.717642665, 0.416992486
bboxminvisual
-0.37825045, -0.014433997, -0.452514827
bboxmaxvisual
0.377133131, 1.717642665, 0.416992486

Centers

boundingcenter
0, 0, 0
geometrycenter
0.001342595, 0.843727112, -0.008518502
centerofmass
0.001342575, 0.843727171, -0.008518506
aimingcenter
0.001342595, 0.843727112, -0.008518502

ByteIndices

geometry
4
geometryfire
6
geometryview
5
Level of Detail 7
1.000 4,289 verts 4,336 faces 1 tex
Resolution
1
Vertices
4,289
Faces
4,336
Height
1.7321

Textures

  • #(argb,8,8,3)color(0.100,0.100,0.100,1.000,co)

Materials

  • dz\structures_takistan\props\electrical\data\fridge_a.rvmat
2.000 2,800 verts 2,448 faces 1 tex
Resolution
2
Vertices
2,800
Faces
2,448
Height
1.7321

Textures

  • #(argb,8,8,3)color(0.100,0.100,0.100,1.000,co)

Materials

  • dz\structures_takistan\props\electrical\data\fridge_a.rvmat
3.000 545 verts 362 faces 1 tex
Resolution
3
Vertices
545
Faces
362
Height
1.7100

Textures

  • #(argb,8,8,3)color(0.100,0.100,0.100,1.000,co)

Materials

  • dz\structures_takistan\props\electrical\data\fridge_a.rvmat
4.000 90 verts 50 faces 1 tex
Resolution
4
Vertices
90
Faces
50
Height
1.7000

Textures

  • #(argb,8,8,3)color(0.100,0.100,0.100,1.000,co)

Materials

  • dz\structures_takistan\props\electrical\data\fridge_a.rvmat
Geometry 8 verts 6 faces 0 tex 1 sel
Resolution
9999999827968
Vertices
8
Faces
6
Height
1.7159

Named selections (1)

  • component01 8 pts · 6 faces

Named properties (1)

Name Value
autocenter 0
View Geometry 8 verts 6 faces 0 tex 1 sel
Resolution
6.0000000561644E+15
Vertices
8
Faces
6
Height
1.7159

Named selections (1)

  • component01 8 pts · 6 faces
Fire Geometry 48 verts 36 faces 0 tex 6 sel
Resolution
6.9999999760466E+15
Vertices
48
Faces
36
Height
1.6978

Named selections (6)

  • component01 8 pts · 6 faces
  • component02 8 pts · 6 faces
  • component03 8 pts · 6 faces
  • component04 8 pts · 6 faces
  • component05 8 pts · 6 faces
  • component06 8 pts · 6 faces

Materials

  • dz\data\data\penetration\iron.rvmat
model.cfg
class CfgModels
{
	class fridge_a_01_black
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · fridge_a_01_black 0

No Sections in model.cfg.

Textures 1
  • #(argb,8,8,3)color(0.100,0.100,0.100,1.000,co)
Materials 2
  • dz\data\data\penetration\iron.rvmat
  • dz\structures_takistan\props\electrical\data\fridge_a.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures_takistan\props\electrical\fridge_a_01_black.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures_takistan\Props\electrical\fridge_a_01_black.p3d — use the copy button in the page header to paste it elsewhere.