Overview
Turntable preview of Laptop_unfolded.p3d
Experimental preview — Resolution1.000 · 100 verts · drag left/right to rotate · scroll to zoom

Turntable preview

This is a server-rendered preview built from one Resolution LOD of the in-game model. It is not the full P3D file.

  • Rotate: click and drag left or right inside the preview window.
  • Zoom: scroll the mouse wheel over the preview (double-click to reset).
  • Touch: swipe horizontally on the preview.
  • Pop out: use the ↗ button on the preview to open a larger window.
  • Tip: a full rotation is 24 frames — drag steadily for a smooth spin.

Only the preview images are sent to your browser — not the mesh data.

LODs
5
Vertices
202
Faces
222
Textures
2
Materials
3
Size (X × Y × Z)
0.454 × 0.312 × 0.328 m

ODOL v56 · 13,679 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 36

Size

size_x
0.454 m
size_y
0.312 m
size_z
0.328 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.409091383
geometrysphere
0.319316447
sbsource
Visual
shadowoffset
—
minshadow
5

Mass

mass
4.5
massreciprocal
0.222222224
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.227571785, -0.00567545, -0.154227018
bboxmaxposition
0.226141736, 0.306469023, 0.173425004
bboxminvisual
-0.227571785, -0.00567545, -0.154227018
bboxmaxvisual
0.226141736, 0.306469023, 0.173425004

Centers

boundingcenter
0, 0, 0
geometrycenter
0.000634, 0.150396794, 0.009598993
centerofmass
0.000633995, 0.084868699, -0.051304009
aimingcenter
0.000634, 0.150396794, 0.009598993

ByteIndices

geometry
2
geometryfire
4
geometryview
3
Level of Detail 5
1.000 100 verts 112 faces 2 tex
Resolution
1
Vertices
100
Faces
112
Height
0.3102

Textures

  • #(argb,8,8,3)color(0.145098,0.145098,0.145098,1.0,co)
  • dz\structures_takistan\props\electrical\data\laptop_01_co.paa

Materials

  • dz\structures_takistan\props\electrical\data\laptop_01.rvmat
  • dz\structures_takistan\props\military\data\electronics_screens.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 54 verts 38 faces 2 tex 1 sel
Resolution
2
Vertices
54
Faces
38
Height
0.3097

Named selections (1)

  • camo 8 pts · 2 faces

Textures

  • #(argb,8,8,3)color(0.145098,0.145098,0.145098,1.0,co)
  • dz\structures_takistan\props\electrical\data\laptop_01_co.paa

Materials

  • dz\structures_takistan\props\electrical\data\laptop_01.rvmat
  • dz\structures_takistan\props\military\data\electronics_screens.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 16 verts 24 faces 0 tex 2 sel
Resolution
9999999827968
Vertices
16
Faces
24
Height
0.3121

Named selections (2)

  • component01 8 pts · 12 faces
  • component02 8 pts · 12 faces

Named properties (1)

Name Value
autocenter 0
View Geometry 16 verts 24 faces 0 tex 2 sel
Resolution
6.0000000561644E+15
Vertices
16
Faces
24
Height
0.3121

Named selections (2)

  • component01 8 pts · 12 faces
  • component02 8 pts · 12 faces
Fire Geometry 16 verts 24 faces 0 tex 2 sel
Resolution
6.9999999760466E+15
Vertices
16
Faces
24
Height
0.3121

Named selections (2)

  • component01 8 pts · 12 faces
  • component02 8 pts · 12 faces

Materials

  • dz\data\data\penetration\plastic.rvmat
model.cfg
class CfgModels
{
	class Laptop_unfolded
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Laptop_unfolded 0

No Sections in model.cfg.

Textures 2
  • #(argb,8,8,3)color(0.145098,0.145098,0.145098,1.0,co)
  • dz\structures_takistan\props\electrical\data\laptop_01_co.paa
Materials 3
  • dz\data\data\penetration\plastic.rvmat
  • dz\structures_takistan\props\electrical\data\laptop_01.rvmat
  • dz\structures_takistan\props\military\data\electronics_screens.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures_takistan\props\electrical\laptop_unfolded.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures_takistan\Props\electrical\Laptop_unfolded.p3d — use the copy button in the page header to paste it elsewhere.