Overview
Turntable preview of Projector_01.p3d
Experimental preview — Resolution1.000 · 465 verts · drag left/right to rotate · scroll to zoom

Turntable preview

This is a server-rendered preview built from one Resolution LOD of the in-game model. It is not the full P3D file.

  • Rotate: click and drag left or right inside the preview window.
  • Zoom: scroll the mouse wheel over the preview (double-click to reset).
  • Touch: swipe horizontally on the preview.
  • Pop out: use the ↗ button on the preview to open a larger window.
  • Tip: a full rotation is 24 frames — drag steadily for a smooth spin.

Only the preview images are sent to your browser — not the mesh data.

LODs
6
Vertices
913
Faces
491
Textures
1
Materials
2
Size (X × Y × Z)
0.404 × 0.174 × 0.476 m

ODOL v56 · 31,848 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 36

Size

size_x
0.404 m
size_y
0.174 m
size_z
0.476 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.324217141
geometrysphere
0.324217111
sbsource
Visual
shadowoffset
—
minshadow
6

Mass

mass
5
massreciprocal
0.200000003
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.201957718, -0.087097473, -0.238209724
bboxmaxposition
0.201957718, 0.087097466, 0.238209724
bboxminvisual
-0.201957718, -0.087097473, -0.238209724
bboxmaxvisual
0.201957718, 0.087097466, 0.238209724

Centers

boundingcenter
0, 0.085105181, 0
geometrycenter
0, -0.000000004, 0
centerofmass
0, -0.000000013, 0
aimingcenter
0, -0.000000004, 0

ByteIndices

geometry
3
geometryfire
5
geometryview
4
Level of Detail 6
1.000 465 verts 253 faces 1 tex 1 sel
Resolution
1
Vertices
465
Faces
253
Height
0.1680

Named selections (1)

  • projector 465 pts · 253 faces

Textures

  • dz\structures_takistan\props\electrical\data\projector_01_co.paa

Materials

  • dz\structures_takistan\props\electrical\data\projector_01.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 252 verts 129 faces 1 tex 1 sel
Resolution
2
Vertices
252
Faces
129
Height
0.1671

Named selections (1)

  • projector 252 pts · 129 faces

Textures

  • dz\structures_takistan\props\electrical\data\projector_01_co.paa

Materials

  • dz\structures_takistan\props\electrical\data\projector_01.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 172 verts 73 faces 1 tex 1 sel
Resolution
3
Vertices
172
Faces
73
Height
0.1669

Named selections (1)

  • projector 172 pts · 73 faces

Textures

  • dz\structures_takistan\props\electrical\data\projector_01_co.paa

Materials

  • dz\structures_takistan\props\electrical\data\projector_01.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 8 verts 12 faces 0 tex 1 sel
Resolution
9999999827968
Vertices
8
Faces
12
Height
0.1742

Named selections (1)

  • component01 8 pts · 12 faces
View Geometry 8 verts 12 faces 0 tex 1 sel
Resolution
6.0000000561644E+15
Vertices
8
Faces
12
Height
0.1742

Named selections (1)

  • component01 8 pts · 12 faces
Fire Geometry 8 verts 12 faces 0 tex 1 sel
Resolution
6.9999999760466E+15
Vertices
8
Faces
12
Height
0.1742

Named selections (1)

  • component01 8 pts · 12 faces

Materials

  • dz\data\data\penetration\plastic.rvmat
model.cfg
class CfgModels
{
	class Projector_01
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Projector_01 0

No Sections in model.cfg.

Textures 1
  • dz\structures_takistan\props\electrical\data\projector_01_co.paa
Materials 2
  • dz\data\data\penetration\plastic.rvmat
  • dz\structures_takistan\props\electrical\data\projector_01.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures_takistan\props\electrical\projector_01.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures_takistan\Props\electrical\Projector_01.p3d — use the copy button in the page header to paste it elsewhere.