Overview
Turntable preview of Lamp_TKInd.p3d
Experimental preview — Resolution1.000 · 494 verts · drag left/right to rotate · scroll to zoom

Turntable preview

This is a server-rendered preview built from one Resolution LOD of the in-game model. It is not the full P3D file.

  • Rotate: click and drag left or right inside the preview window.
  • Zoom: scroll the mouse wheel over the preview (double-click to reset).
  • Touch: swipe horizontally on the preview.
  • Pop out: use the ↗ button on the preview to open a larger window.
  • Tip: a full rotation is 24 frames — drag steadily for a smooth spin.

Only the preview images are sent to your browser — not the mesh data.

LODs
8
Vertices
1,256
Faces
924
Textures
1
Materials
4
Size (X × Y × Z)
1.362 × 9.356 × 0.516 m

ODOL v56 · 44,554 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 37

Size

size_x
1.362 m
size_y
9.356 m
size_z
0.516 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
9.415696144
geometrysphere
4.733262062
sbsource
Visual
shadowoffset
—
minshadow
0

Mass

mass
2000
massreciprocal
0.0005
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-1.253075123, 0.000239258, -0.372817814
bboxmaxposition
0.108557917, 9.356651306, 0.14334318
bboxminvisual
-1.253075123, 0.000239258, -0.372817814
bboxmaxvisual
0.108557917, 9.356651306, 0.14334318

Centers

boundingcenter
0, 0, 0
geometrycenter
-0.566634595, 4.678442478, -0.112998024
centerofmass
-0.606765151, 8.336058617, -0.114445791
aimingcenter
-0.566634595, 4.678442478, -0.112998024

ByteIndices

memory
5
geometry
4
geometryfire
7
geometryview
6
Level of Detail 8
1.000 494 verts 386 faces 1 tex
Resolution
1
Vertices
494
Faces
386
Height
9.3564

Textures

  • dz\structures_takistan\props\lamps\data\misc_lamp_co.paa

Materials

  • dz\structures_takistan\props\lamps\data\misc_lamp_super.rvmat
2.000 312 verts 202 faces 1 tex
Resolution
2
Vertices
312
Faces
202
Height
9.3543

Textures

  • dz\structures_takistan\props\lamps\data\misc_lamp_co.paa

Materials

  • dz\structures_takistan\props\lamps\data\misc_lamp_super.rvmat
3.000 136 verts 70 faces 1 tex
Resolution
3
Vertices
136
Faces
70
Height
9.3543

Textures

  • dz\structures_takistan\props\lamps\data\misc_lamp_co.paa

Materials

  • dz\structures_takistan\props\lamps\data\misc_lamp_super.rvmat
4.000 72 verts 36 faces 1 tex
Resolution
4
Vertices
72
Faces
36
Height
9.3542

Textures

  • dz\structures_takistan\props\lamps\data\misc_lamp_co.paa

Materials

  • dz\structures_takistan\props\lamps\data\misc_lamp_super.rvmat
Geometry 50 verts 51 faces 0 tex 6 sel
Resolution
9999999827968
Vertices
50
Faces
51
Height
9.3564

Named selections (6)

  • component01 11 pts · 14 faces
  • component02 8 pts · 6 faces
  • component03 7 pts · 9 faces
  • component04 8 pts · 6 faces
  • component05 8 pts · 6 faces
  • component06 8 pts · 10 faces

Named properties (1)

Name Value
autocenter 0
Memory 1 verts 0 faces 0 tex 1 sel
Resolution
9.999999869911E+14
Vertices
1
Faces
0

Named selections (1)

View Geometry 32 verts 28 faces 0 tex 3 sel
Resolution
6.0000000561644E+15
Vertices
32
Faces
28
Height
9.3543

Named selections (3)

  • component01 8 pts · 6 faces
  • component02 8 pts · 6 faces
  • component03 16 pts · 16 faces
Fire Geometry 159 verts 151 faces 0 tex 18 sel
Resolution
6.9999999760466E+15
Vertices
159
Faces
151
Height
9.3543

Named selections (18)

  • component01 8 pts · 6 faces
  • component02 24 pts · 24 faces
  • component03 6 pts · 5 faces
  • component04 6 pts · 5 faces
  • component05 6 pts · 5 faces
  • component06 6 pts · 5 faces
  • component07 6 pts · 5 faces
  • component08 6 pts · 5 faces
  • component09 8 pts · 8 faces
  • component10 8 pts · 8 faces
  • component11 8 pts · 8 faces
  • component12 8 pts · 8 faces
  • component13 8 pts · 8 faces
  • component14 8 pts · 8 faces
  • component15 8 pts · 10 faces
  • component16 8 pts · 6 faces
  • component17 8 pts · 6 faces
  • component18 19 pts · 21 faces

Materials

  • dz\data\data\penetration\glass.rvmat
  • dz\data\data\penetration\iron.rvmat
  • dz\data\data\penetration\metalplate.rvmat
model.cfg
class CfgModels
{
	class Lamp_TKInd
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Lamp_TKInd 0

No Sections in model.cfg.

Textures 1
  • dz\structures_takistan\props\lamps\data\misc_lamp_co.paa
Materials 4
  • dz\data\data\penetration\glass.rvmat
  • dz\data\data\penetration\iron.rvmat
  • dz\data\data\penetration\metalplate.rvmat
  • dz\structures_takistan\props\lamps\data\misc_lamp_super.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures_takistan\props\lamps\lamp_tkind.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures_takistan\Props\lamps\Lamp_TKInd.p3d — use the copy button in the page header to paste it elsewhere.