Overview
Turntable preview of Tisy_Underground_Lamp.p3d
Experimental preview — Resolution0.000 · 2,013 verts · drag left/right to rotate · scroll to zoom

Turntable preview

This is a server-rendered preview built from one Resolution LOD of the in-game model. It is not the full P3D file.

  • Rotate: click and drag left or right inside the preview window.
  • Zoom: scroll the mouse wheel over the preview (double-click to reset).
  • Touch: swipe horizontally on the preview.
  • Pop out: use the ↗ button on the preview to open a larger window.
  • Tip: a full rotation is 24 frames — drag steadily for a smooth spin.

Only the preview images are sent to your browser — not the mesh data.

LODs
7
Vertices
5,480
Faces
2,504
Textures
2
Materials
4
Size (X × Y × Z)
0.560 × 0.490 × 0.560 m

ODOL v56 · 156,034 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 36

Size

size_x
0.560 m
size_y
0.490 m
size_z
0.560 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.280741215
geometrysphere
0.464685977
sbsource
Visual
shadowoffset
—
minshadow
0

Mass

mass
999.998657227
massreciprocal
0.001000001
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.280019522, -0.244832873, -0.280019522
bboxmaxposition
0.280019522, 0.244832858, 0.280019522
bboxminvisual
-0.280019522, -0.244832873, -0.280019522
bboxmaxvisual
0.280019522, 0.244832858, 0.280019522

Centers

boundingcenter
0, -0.244832844, -0.000000045
geometrycenter
0, 0.001704864, 0
centerofmass
-0.00014033, 0.050710976, -0.002709769
aimingcenter
0, 0.001704864, 0

ByteIndices

geometry
5
geometryfire
6
geometryview
5
Level of Detail 7
0.000 2,013 verts 1,019 faces 2 tex
Resolution
0
Vertices
2,013
Faces
1,019
Height
0.4897

Textures

  • dz\structures\data\metal\metal08_co.paa
  • dz\structures_bliss\data\church_04_glass_co.paa

Materials

  • dz\structures_takistan\props\lamps\data\tisy_underground_lamp.rvmat
  • dz\structures_takistan\props\lamps\data\tisy_underground_lamp_glass_int.rvmat
1.000 1,370 verts 514 faces 2 tex
Resolution
1
Vertices
1,370
Faces
514
Height
0.4897

Textures

  • dz\structures\data\metal\metal08_co.paa
  • dz\structures_bliss\data\church_04_glass_co.paa

Materials

  • dz\structures_takistan\props\lamps\data\tisy_underground_lamp.rvmat
  • dz\structures_takistan\props\lamps\data\tisy_underground_lamp_glass_int.rvmat
2.000 797 verts 249 faces 2 tex
Resolution
2
Vertices
797
Faces
249
Height
0.4203

Textures

  • dz\structures\data\metal\metal08_co.paa
  • dz\structures_bliss\data\church_04_glass_co.paa

Materials

  • dz\structures_takistan\props\lamps\data\tisy_underground_lamp.rvmat
  • dz\structures_takistan\props\lamps\data\tisy_underground_lamp_glass_int.rvmat
3.000 349 verts 103 faces 2 tex
Resolution
3
Vertices
349
Faces
103
Height
0.4203

Textures

  • dz\structures\data\metal\metal08_co.paa
  • dz\structures_bliss\data\church_04_glass_co.paa

Materials

  • dz\structures_takistan\props\lamps\data\tisy_underground_lamp.rvmat
  • dz\structures_takistan\props\lamps\data\tisy_underground_lamp_glass_int.rvmat
4.000 128 verts 35 faces 2 tex
Resolution
4
Vertices
128
Faces
35
Height
0.3821

Textures

  • dz\structures\data\metal\metal08_co.paa
  • dz\structures_bliss\data\church_04_glass_co.paa
Geometry 110 verts 122 faces 0 tex 5 sel
Resolution
9999999827968
Vertices
110
Faces
122
Height
0.4863

Named selections (5)

  • component01 10 pts · 9 faces
  • component02 32 pts · 38 faces
  • component03 32 pts · 43 faces
  • component04 24 pts · 22 faces
  • component05 12 pts · 10 faces
Fire Geometry 713 verts 462 faces 0 tex 64 sel
Resolution
6.9999999760466E+15
Vertices
713
Faces
462
Height
0.4897

Named selections (64)

  • component01 14 pts · 6 faces
  • component02 14 pts · 6 faces
  • component03 28 pts · 16 faces
  • component04 58 pts · 30 faces
  • component05 13 pts · 6 faces
  • component06 22 pts · 6 faces
  • component07 32 pts · 16 faces
  • component08 13 pts · 6 faces
  • component09 57 pts · 27 faces
  • component10 11 pts · 5 faces
  • component11 12 pts · 5 faces
  • component12 9 pts · 5 faces
  • component13 10 pts · 5 faces
  • component14 11 pts · 5 faces
  • component15 11 pts · 5 faces
  • component16 10 pts · 5 faces
  • component17 9 pts · 5 faces
  • component18 11 pts · 5 faces
  • component19 12 pts · 5 faces
  • component20 11 pts · 5 faces
  • component21 11 pts · 5 faces
  • component22 6 pts · 5 faces
  • component23 7 pts · 5 faces
  • component24 6 pts · 5 faces
  • component25 7 pts · 5 faces
  • component26 6 pts · 5 faces
  • component27 7 pts · 5 faces
  • component28 6 pts · 5 faces
  • component29 7 pts · 5 faces
  • component30 7 pts · 5 faces
  • component31 7 pts · 5 faces
  • component32 6 pts · 5 faces
  • component33 7 pts · 5 faces
  • component34 6 pts · 5 faces
  • component35 7 pts · 5 faces
  • component36 6 pts · 5 faces
  • component37 7 pts · 5 faces
  • component38 6 pts · 5 faces
  • component39 7 pts · 5 faces
  • component40 7 pts · 5 faces
  • component41 6 pts · 5 faces
  • component42 6 pts · 5 faces
  • component43 6 pts · 5 faces
  • component44 6 pts · 5 faces
  • component45 6 pts · 5 faces
  • component46 6 pts · 5 faces
  • component47 7 pts · 5 faces
  • component48 7 pts · 5 faces
  • component49 7 pts · 5 faces
  • component50 6 pts · 5 faces
  • component51 7 pts · 5 faces
  • component52 7 pts · 5 faces
  • component53 9 pts · 6 faces
  • component54 8 pts · 6 faces
  • component55 10 pts · 6 faces
  • component56 9 pts · 6 faces
  • component57 8 pts · 6 faces
  • component58 9 pts · 5 faces
  • component59 9 pts · 5 faces
  • component60 11 pts · 5 faces
  • component61 11 pts · 5 faces
  • component62 6 pts · 5 faces
  • component63 6 pts · 5 faces
  • component64 36 pts · 68 faces

Materials

  • dz\data\data\penetration\armor_7mm_plate.rvmat
  • dz\data\data\penetration\glass.rvmat
model.cfg
class CfgModels
{
	class Tisy_Underground_Lamp
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Tisy_Underground_Lamp 0

No Sections in model.cfg.

Textures 2
  • dz\structures\data\metal\metal08_co.paa
  • dz\structures_bliss\data\church_04_glass_co.paa
Materials 4
  • dz\data\data\penetration\armor_7mm_plate.rvmat
  • dz\data\data\penetration\glass.rvmat
  • dz\structures_takistan\props\lamps\data\tisy_underground_lamp.rvmat
  • dz\structures_takistan\props\lamps\data\tisy_underground_lamp_glass_int.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures_takistan\props\lamps\tisy_underground_lamp.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures_takistan\Props\lamps\Tisy_Underground_Lamp.p3d — use the copy button in the page header to paste it elsewhere.