Overview
Turntable preview of Water_Well1.p3d
Experimental preview — Resolution1.000 · 1,029 verts · drag left/right to rotate · scroll to zoom

Turntable preview

This is a server-rendered preview built from one Resolution LOD of the in-game model. It is not the full P3D file.

  • Rotate: click and drag left or right inside the preview window.
  • Zoom: scroll the mouse wheel over the preview (double-click to reset).
  • Touch: swipe horizontally on the preview.
  • Pop out: use the ↗ button on the preview to open a larger window.
  • Tip: a full rotation is 24 frames — drag steadily for a smooth spin.

Only the preview images are sent to your browser — not the mesh data.

LODs
8
Vertices
2,375
Faces
2,276
Textures
2
Materials
3
Size (X × Y × Z)
2.161 × 2.286 × 2.293 m

ODOL v56 · 81,602 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 38

Size

size_x
2.161 m
size_y
2.286 m
size_z
2.293 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
2.275699139
geometrysphere
1.940672517
sbsource
Visual
shadowoffset
—
minshadow
1

Mass

mass
2000.000488281
massreciprocal
0.0005
armor
200
armorreciprocal
0.005

Map

maptype
40
map
Unknown(40)

Properties

class
house

Bounds

bboxminposition
-1.052151442, -0.255224019, -1.329550505
bboxmaxposition
1.109169006, 2.030699968, 0.963395715
bboxminvisual
-1.052151442, -0.255224019, -1.329550505
bboxmaxvisual
1.109169006, 2.030699968, 0.963395715

Centers

boundingcenter
0, 0, 0
geometrycenter
0.028999984, 0.879888058, -0.184238255
centerofmass
-0.197211444, 0.877084553, 0.039209317
aimingcenter
0.028999984, 0.879888058, -0.184238255

ByteIndices

geometry
4
geometryfire
7
geometryview
6
roadway
5
Level of Detail 8
1.000 1,029 verts 1,109 faces 1 tex
Resolution
1
Vertices
1,029
Faces
1,109
Height
2.2859

Textures

  • dz\structures_takistan\props\misc\data\well_c_co.paa

Materials

  • dz\structures_takistan\props\misc\data\well_c.rvmat
2.000 590 verts 485 faces 1 tex
Resolution
2
Vertices
590
Faces
485
Height
2.2859

Textures

  • dz\structures_takistan\props\misc\data\well_c_co.paa

Materials

  • dz\structures_takistan\props\misc\data\well_c.rvmat
3.000 220 verts 148 faces 1 tex
Resolution
3
Vertices
220
Faces
148
Height
2.2702

Textures

  • dz\structures_takistan\props\misc\data\well_c_co.paa

Materials

  • dz\structures_takistan\props\misc\data\well_c.rvmat
4.000 123 verts 72 faces 1 tex
Resolution
4
Vertices
123
Faces
72
Height
2.2702

Textures

  • dz\structures_takistan\props\misc\data\well_c_co.paa

Materials

  • dz\structures_takistan\props\misc\data\well_c.rvmat
Geometry 85 verts 135 faces 0 tex 8 sel
Resolution
9999999827968
Vertices
85
Faces
135
Height
2.2702

Named selections (8)

  • component01 24 pts · 42 faces
  • component02 12 pts · 20 faces
  • component03 8 pts · 12 faces
  • component04 6 pts · 8 faces
  • component05 11 pts · 17 faces
  • component06 6 pts · 8 faces
  • component07 9 pts · 14 faces
  • component08 9 pts · 14 faces

Named properties (3)

Name Value
autocenter 0
class house
map waterpump
Roadway 4 verts 1 faces 1 tex
Resolution
3.0000000280822E+15
Vertices
4
Faces
1
Height
0.0000

Textures

  • dz\surfaces\data\roadway\concrete_ext.paa
View Geometry 70 verts 77 faces 0 tex 7 sel
Resolution
6.0000000561644E+15
Vertices
70
Faces
77
Height
2.2702

Named selections (7)

  • component01 24 pts · 26 faces
  • component02 10 pts · 9 faces
  • component03 8 pts · 7 faces
  • component04 8 pts · 9 faces
  • component05 6 pts · 8 faces
  • component06 6 pts · 8 faces
  • component07 8 pts · 10 faces

Named properties (1)

Name Value
autocenter 0
Fire Geometry 254 verts 249 faces 0 tex 20 sel
Resolution
6.9999999760466E+15
Vertices
254
Faces
249
Height
2.2700

Named selections (20)

  • component01 12 pts · 12 faces
  • component02 10 pts · 9 faces
  • component03 8 pts · 6 faces
  • component04 8 pts · 6 faces
  • component05 8 pts · 6 faces
  • component06 14 pts · 17 faces
  • component07 14 pts · 17 faces
  • component08 12 pts · 12 faces
  • component09 12 pts · 12 faces
  • component10 12 pts · 12 faces
  • component11 12 pts · 12 faces
  • component12 12 pts · 12 faces
  • component13 12 pts · 12 faces
  • component14 12 pts · 12 faces
  • component15 12 pts · 12 faces
  • component16 12 pts · 12 faces
  • component17 28 pts · 27 faces
  • component18 8 pts · 6 faces
  • component19 8 pts · 7 faces
  • component20 28 pts · 28 faces

Materials

  • dz\data\data\penetration\concrete.rvmat
  • dz\data\data\penetration\iron.rvmat
model.cfg
class CfgModels
{
	class Water_Well1
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Water_Well1 0

No Sections in model.cfg.

Textures 2
  • dz\structures_takistan\props\misc\data\well_c_co.paa
  • dz\surfaces\data\roadway\concrete_ext.paa
Materials 3
  • dz\data\data\penetration\concrete.rvmat
  • dz\data\data\penetration\iron.rvmat
  • dz\structures_takistan\props\misc\data\well_c.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures_takistan\props\misc\water_well1.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures_takistan\Props\misc\Water_Well1.p3d — use the copy button in the page header to paste it elsewhere.