Overview
LODs
5
Vertices
1,014
Faces
497
Textures
2
Materials
2
Size (X × Y × Z)
0.070 × 1.199 × 0.660 m

ODOL v56 · 42,103 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 33

Size

size_x
0.070 m
size_y
1.199 m
size_z
0.660 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.682928979
geometrysphere
0.682928979
sbsource
Visual
shadowoffset
—
minshadow
0

Mass

mass
0
massreciprocal
10000000000
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.035216682, -0.599299014, -0.330110937
bboxmaxposition
0.035216682, 0.599298954, 0.330110967
bboxminvisual
-0.035216682, -0.599299014, -0.330110937
bboxmaxvisual
0.035216682, 0.599298954, 0.330110967

Centers

boundingcenter
0.026972909, 0.706585169, 0.325324178
geometrycenter
0, 0, 0
centerofmass
0, 0, 0
aimingcenter
0, 0, 0
Level of Detail 5
1.000 342 verts 168 faces 2 tex 32 sel
Resolution
1
Vertices
342
Faces
168
Height
1.1986

Named selections (32)

  • 2 342 pts · 168 faces
  • component01 24 pts · 12 faces
  • component02 24 pts · 12 faces
  • component03 24 pts · 12 faces
  • component04 24 pts · 12 faces
  • component05 43 pts · 20 faces
  • component06 43 pts · 20 faces
  • component07 24 pts · 12 faces
  • component08 24 pts · 12 faces
  • component09 24 pts · 12 faces
  • component10 4 pts · 2 faces
  • component11 4 pts · 2 faces
  • component12 4 pts · 2 faces
  • component13 4 pts · 2 faces
  • component14 4 pts · 2 faces
  • component15 4 pts · 2 faces
  • component16 4 pts · 2 faces
  • component17 4 pts · 2 faces
  • component18 4 pts · 2 faces
  • component19 4 pts · 2 faces
  • component20 4 pts · 2 faces
  • component21 4 pts · 2 faces
  • component22 4 pts · 2 faces
  • component23 4 pts · 2 faces
  • component24 4 pts · 2 faces
  • component25 4 pts · 2 faces
  • component26 4 pts · 2 faces
  • component27 4 pts · 2 faces
  • component28 4 pts · 2 faces
  • component29 4 pts · 2 faces
  • component30 4 pts · 2 faces
  • component31 4 pts · 2 faces

Textures

  • dz\gear\consumables\data\pile_of_planks_co.paa
  • dz\structures_takistan\residential\houses\proxy\data\wood_planks_plain_05_co.paa

Materials

  • dz\gear\consumables\data\pile_of_planks.rvmat
  • dz\structures_takistan\residential\houses\proxy\data\rebuilding_woodenwall_01.rvmat
2.000 342 verts 168 faces 2 tex 32 sel
Resolution
2
Vertices
342
Faces
168
Height
1.1986

Named selections (32)

  • 2 342 pts · 168 faces
  • component01 24 pts · 12 faces
  • component02 24 pts · 12 faces
  • component03 24 pts · 12 faces
  • component04 24 pts · 12 faces
  • component05 43 pts · 20 faces
  • component06 43 pts · 20 faces
  • component07 24 pts · 12 faces
  • component08 24 pts · 12 faces
  • component09 24 pts · 12 faces
  • component10 4 pts · 2 faces
  • component11 4 pts · 2 faces
  • component12 4 pts · 2 faces
  • component13 4 pts · 2 faces
  • component14 4 pts · 2 faces
  • component15 4 pts · 2 faces
  • component16 4 pts · 2 faces
  • component17 4 pts · 2 faces
  • component18 4 pts · 2 faces
  • component19 4 pts · 2 faces
  • component20 4 pts · 2 faces
  • component21 4 pts · 2 faces
  • component22 4 pts · 2 faces
  • component23 4 pts · 2 faces
  • component24 4 pts · 2 faces
  • component25 4 pts · 2 faces
  • component26 4 pts · 2 faces
  • component27 4 pts · 2 faces
  • component28 4 pts · 2 faces
  • component29 4 pts · 2 faces
  • component30 4 pts · 2 faces
  • component31 4 pts · 2 faces

Textures

  • dz\gear\consumables\data\pile_of_planks_co.paa
  • dz\structures_takistan\residential\houses\proxy\data\wood_planks_plain_05_co.paa

Materials

  • dz\gear\consumables\data\pile_of_planks.rvmat
  • dz\structures_takistan\residential\houses\proxy\data\rebuilding_woodenwall_01.rvmat
3.000 254 verts 124 faces 1 tex 10 sel
Resolution
3
Vertices
254
Faces
124
Height
1.1986

Named selections (10)

  • 2 254 pts · 124 faces
  • component01 24 pts · 12 faces
  • component02 24 pts · 12 faces
  • component03 24 pts · 12 faces
  • component04 24 pts · 12 faces
  • component05 43 pts · 20 faces
  • component06 43 pts · 20 faces
  • component07 24 pts · 12 faces
  • component08 24 pts · 12 faces
  • component09 24 pts · 12 faces

Textures

  • dz\structures_takistan\residential\houses\proxy\data\wood_planks_plain_05_co.paa

Materials

  • dz\structures_takistan\residential\houses\proxy\data\rebuilding_woodenwall_01.rvmat
4.000 68 verts 33 faces 1 tex 16 sel
Resolution
4
Vertices
68
Faces
33
Height
1.1986

Named selections (16)

  • 2 68 pts · 33 faces
  • component01 4 pts · 2 faces
  • component02 4 pts · 2 faces
  • component03 4 pts · 2 faces
  • component04 4 pts · 2 faces
  • component05 4 pts · 2 faces
  • component06 4 pts · 2 faces
  • component07 4 pts · 2 faces
  • component08 4 pts · 2 faces
  • component09 4 pts · 2 faces
  • component10 7 pts · 3 faces
  • component11 6 pts · 3 faces
  • component12 7 pts · 3 faces
  • component13 4 pts · 2 faces
  • component14 4 pts · 2 faces
  • component15 4 pts · 2 faces

Textures

  • dz\structures_takistan\residential\houses\proxy\data\wood_planks_plain_05_co.paa

Materials

  • dz\structures_takistan\residential\houses\proxy\data\rebuilding_woodenwall_01.rvmat
5.000 8 verts 4 faces 1 tex 3 sel
Resolution
5
Vertices
8
Faces
4
Height
1.1977

Named selections (3)

  • 2 8 pts · 4 faces
  • component01 4 pts · 2 faces
  • component02 4 pts · 2 faces

Textures

  • dz\structures_takistan\residential\houses\proxy\data\wood_planks_plain_05_co.paa

Materials

  • dz\structures_takistan\residential\houses\proxy\data\rebuilding_woodenwall_01.rvmat
model.cfg
class CfgModels
{
	class Rebuilding_Window_1_Wood_Right
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Rebuilding_Window_1_Wood_Right 0

No Sections in model.cfg.

Textures 2
  • dz\gear\consumables\data\pile_of_planks_co.paa
  • dz\structures_takistan\residential\houses\proxy\data\wood_planks_plain_05_co.paa
Materials 2
  • dz\gear\consumables\data\pile_of_planks.rvmat
  • dz\structures_takistan\residential\houses\proxy\data\rebuilding_woodenwall_01.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures_takistan\residential\houses\proxy\rebuilding_window_1_wood_right.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures_takistan\Residential\Houses\Proxy\Rebuilding_Window_1_Wood_Right.p3d — use the copy button in the page header to paste it elsewhere.