Overview
LODs
8
Vertices
2,294
Faces
1,261
Textures
1
Materials
4
Size (X × Y × Z)
1.377 × 2.433 × 0.340 m

ODOL v56 · 68,729 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 36

Size

size_x
1.377 m
size_y
2.433 m
size_z
0.340 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
1.398328662
geometrysphere
1.407096982
sbsource
Visual
shadowoffset
—
minshadow
0

Mass

mass
1333.333496094
massreciprocal
0.00075
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.68841368, -1.216467857, -0.170043632
bboxmaxposition
0.68841368, 1.216467977, 0.170043632
bboxminvisual
-0.68841368, -1.216467857, -0.170043632
bboxmaxvisual
0.68841368, 1.216467977, 0.170043632

Centers

boundingcenter
-0.000000656, 1.194338202, -0.00744088
geometrycenter
0, 0.000821829, -0.002075985
centerofmass
0.001970355, -0.281416893, 0.002157555
aimingcenter
0, 0.000821829, -0.002075985

ByteIndices

geometry
5
geometryfire
7
geometryview
6
Level of Detail 8
1.000 1,025 verts 579 faces 1 tex
Resolution
1
Vertices
1,025
Faces
579
Height
2.4329

Textures

  • dz\structures_bliss\data\glass\destruct_full_window_set_dark_ca.paa

Materials

  • dz\structures_sakhal\residential\tenements\data\tm_glass.rvmat
  • dz\structures_takistan\residential\medical\data\hospital_takistan_ext2.rvmat
2.000 571 verts 287 faces 0 tex
Resolution
2
Vertices
571
Faces
287
Height
2.4329

Materials

  • dz\structures_takistan\residential\medical\data\hospital_takistan_ext2.rvmat
3.000 294 verts 142 faces 0 tex
Resolution
3
Vertices
294
Faces
142
Height
2.4329

Materials

  • dz\structures_takistan\residential\medical\data\hospital_takistan_ext2.rvmat
4.000 146 verts 68 faces 0 tex
Resolution
4
Vertices
146
Faces
68
Height
2.4108

Materials

  • dz\structures_takistan\residential\medical\data\hospital_takistan_ext2.rvmat
5.000 40 verts 20 faces 0 tex
Resolution
5
Vertices
40
Faces
20
Height
2.4108

Materials

  • dz\structures_takistan\residential\medical\data\hospital_takistan_ext2.rvmat
Geometry 64 verts 48 faces 0 tex 8 sel
Resolution
9999999827968
Vertices
64
Faces
48
Height
2.4313

Named selections (8)

  • component01 8 pts · 6 faces
  • component02 8 pts · 6 faces
  • component03 8 pts · 6 faces
  • component04 8 pts · 6 faces
  • component05 8 pts · 6 faces
  • component06 8 pts · 6 faces
  • component07 8 pts · 6 faces
  • component08 8 pts · 6 faces

Named properties (1)

Name Value
autocenter 0
View Geometry 64 verts 48 faces 0 tex 8 sel
Resolution
6.0000000561644E+15
Vertices
64
Faces
48
Height
2.4313

Named selections (8)

  • component01 8 pts · 6 faces
  • component02 8 pts · 6 faces
  • component03 8 pts · 6 faces
  • component04 8 pts · 6 faces
  • component05 8 pts · 6 faces
  • component06 8 pts · 6 faces
  • component07 8 pts · 6 faces
  • component08 8 pts · 6 faces
Fire Geometry 90 verts 69 faces 0 tex 11 sel
Resolution
6.9999999760466E+15
Vertices
90
Faces
69
Height
2.4313

Named selections (11)

  • component01 8 pts · 6 faces
  • component02 8 pts · 6 faces
  • component03 8 pts · 6 faces
  • component04 8 pts · 6 faces
  • component05 8 pts · 6 faces
  • component06 8 pts · 6 faces
  • component07 8 pts · 6 faces
  • component08 8 pts · 6 faces
  • component09 10 pts · 9 faces
  • component10 8 pts · 6 faces
  • component11 8 pts · 6 faces

Materials

  • dz\data\data\penetration\metalplate.rvmat
  • dz\data\data\penetration\wood.rvmat
model.cfg
class CfgModels
{
	class Hospital_win2x2
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Hospital_win2x2 0

No Sections in model.cfg.

Textures 1
  • dz\structures_bliss\data\glass\destruct_full_window_set_dark_ca.paa
Materials 4
  • dz\data\data\penetration\metalplate.rvmat
  • dz\data\data\penetration\wood.rvmat
  • dz\structures_sakhal\residential\tenements\data\tm_glass.rvmat
  • dz\structures_takistan\residential\medical\data\hospital_takistan_ext2.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures_takistan\residential\medical\proxy\hospital_win2x2.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures_takistan\Residential\Medical\Proxy\Hospital_win2x2.p3d — use the copy button in the page header to paste it elsewhere.