Overview
LODs
8
Vertices
336
Faces
364
Textures
1
Materials
2
Size (X × Y × Z)
25.561 × 7.178 × 7.680 m

ODOL v56 · 18,452 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 39

Size

size_x
25.561 m
size_y
7.178 m
size_z
7.680 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
13.805196762
geometrysphere
13.779537201
sbsource
Visual
shadowoffset
—
minshadow
8

Mass

mass
4000
massreciprocal
0.00025
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

damage
no

Bounds

bboxminposition
-12.780350685, -3.588960409, -3.840180159
bboxmaxposition
12.780350685, 3.588960409, 3.840180159
bboxminvisual
-12.780350685, -3.588960409, -3.840180159
bboxmaxvisual
12.780350685, 3.588960409, 3.840180159

Centers

boundingcenter
2.764050484, 0.610240221, 0
geometrycenter
0, -0.100000262, 0
centerofmass
-6.354883194, -0.098555177, 0
aimingcenter
0, -0.100000262, 0

ByteIndices

geometry
3
geometryfire
7
geometryview
6
roadway
4
paths
5
Level of Detail 8
1.000 120 verts 138 faces 0 tex
Resolution
1
Vertices
120
Faces
138
Height
6.9779

Materials

  • dz\structures_takistan\residential\platforms\data\landing_city_enter.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 50 verts 40 faces 0 tex
Resolution
2
Vertices
50
Faces
40
Height
6.9779

Materials

  • dz\structures_takistan\residential\platforms\data\landing_city_enter.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 14 verts 6 faces 0 tex
Resolution
3
Vertices
14
Faces
6
Height
6.9479

Materials

  • dz\structures_takistan\residential\platforms\data\landing_city_enter.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 8 verts 6 faces 0 tex 1 sel
Resolution
9999999827968
Vertices
8
Faces
6
Height
6.9779

Named selections (1)

  • component01 8 pts · 6 faces

Named properties (1)

Name Value
damage no
Roadway 30 verts 20 faces 1 tex
Resolution
3.0000000280822E+15
Vertices
30
Faces
20
Height
6.9721

Textures

  • dz\surfaces\data\roadway\concrete_ext.paa
Paths 78 verts 120 faces 0 tex 42 sel
Resolution
3.9999999479644E+15
Vertices
78
Faces
120
Height
6.9721

Named selections (42)

  • in1 1 pts
  • in10 1 pts
  • in11 1 pts
  • in12 1 pts
  • in13 1 pts
  • in14 1 pts
  • in15 1 pts
  • in16 1 pts
  • in17 1 pts
  • in18 1 pts
  • in19 1 pts
  • in2 1 pts
  • in20 1 pts
  • in21 1 pts
  • in22 1 pts
  • in23 1 pts
  • in24 1 pts
  • in25 1 pts
  • in26 1 pts
  • in27 1 pts
  • in28 1 pts
  • in29 1 pts
  • in3 1 pts
  • in30 1 pts
  • in31 1 pts
  • in32 1 pts
  • in33 1 pts
  • in34 1 pts
  • in35 1 pts
  • in36 1 pts
  • in37 1 pts
  • in38 1 pts
  • in39 1 pts
  • in4 1 pts
  • in40 1 pts
  • in41 1 pts
  • in42 1 pts
  • in5 1 pts
  • in6 1 pts
  • in7 1 pts
  • in8 1 pts
  • in9 1 pts
View Geometry 6 verts 5 faces 0 tex 1 sel
Resolution
6.0000000561644E+15
Vertices
6
Faces
5
Height
6.9479

Named selections (1)

  • component01 6 pts · 5 faces
Fire Geometry 30 verts 29 faces 0 tex 3 sel
Resolution
6.9999999760466E+15
Vertices
30
Faces
29
Height
6.9779

Named selections (3)

  • component01 12 pts · 10 faces
  • component02 6 pts · 5 faces
  • component03 12 pts · 14 faces

Materials

  • dz\data\data\penetration\concrete.rvmat
model.cfg
class CfgModels
{
	class Platform2_Enter_TK
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Platform2_Enter_TK 0

No Sections in model.cfg.

Textures 1
  • dz\surfaces\data\roadway\concrete_ext.paa
Materials 2
  • dz\data\data\penetration\concrete.rvmat
  • dz\structures_takistan\residential\platforms\data\landing_city_enter.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures_takistan\residential\platforms\platform2_enter_tk.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures_takistan\Residential\Platforms\Platform2_Enter_TK.p3d — use the copy button in the page header to paste it elsewhere.