Overview
LODs
9
Vertices
526
Faces
418
Textures
1
Materials
3
Size (X × Y × Z)
7.858 × 7.178 × 10.223 m

ODOL v56 · 25,235 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 40

Size

size_x
7.858 m
size_y
7.178 m
size_z
10.223 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
6.835380077
geometrysphere
7.327746868
sbsource
Visual
shadowoffset
—
minshadow
0

Mass

mass
20000.001953125
massreciprocal
0.00005
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

damage
no

Bounds

bboxminposition
-3.929195166, -3.588960409, -5.111385345
bboxmaxposition
3.929195166, 3.588960409, 5.111385822
bboxminvisual
-3.929195166, -3.588960409, -5.111385345
bboxmaxvisual
3.929195166, 3.588960409, 5.111385822

Centers

boundingcenter
-0.000365019, 0.610240221, 4.25463438
geometrycenter
0, -0.099690199, 0.000000238
centerofmass
-0.0000173, -0.099769473, 2.593034983
aimingcenter
0, -0.099690199, 0.000000238

ByteIndices

memory
4
geometry
3
geometryfire
8
geometryview
7
roadway
5
paths
6
Level of Detail 9
1.000 183 verts 148 faces 0 tex
Resolution
1
Vertices
183
Faces
148
Height
6.9779

Materials

  • dz\structures_takistan\residential\platforms\data\landing_angle.rvmat
  • dz\structures_takistan\residential\platforms\data\platform4_cobblestone.rvmat
2.000 105 verts 38 faces 0 tex
Resolution
2
Vertices
105
Faces
38
Height
6.9779

Materials

  • dz\structures_takistan\residential\platforms\data\landing_angle.rvmat
  • dz\structures_takistan\residential\platforms\data\platform4_cobblestone.rvmat
3.000 24 verts 16 faces 0 tex
Resolution
3
Vertices
24
Faces
16
Height
6.9779

Materials

  • dz\structures_takistan\residential\platforms\data\landing_angle.rvmat
  • dz\structures_takistan\residential\platforms\data\platform4_cobblestone.rvmat
Geometry 28 verts 27 faces 0 tex 1 sel
Resolution
9999999827968
Vertices
28
Faces
27
Height
6.9785

Named selections (1)

  • component01 28 pts · 27 faces

Named properties (1)

Name Value
damage no
Memory 3 verts 0 faces 0 tex
Resolution
9.999999869911E+14
Vertices
3
Faces
0
Roadway 84 verts 72 faces 1 tex
Resolution
3.0000000280822E+15
Vertices
84
Faces
72
Height
1.0945

Textures

  • dz\surfaces\data\roadway\concrete_ext.paa
Paths 31 verts 44 faces 0 tex 12 sel
Resolution
3.9999999479644E+15
Vertices
31
Faces
44

Named selections (12)

  • in1 1 pts
  • in10 1 pts
  • in11 1 pts
  • in12 1 pts
  • in2 1 pts
  • in3 1 pts
  • in4 1 pts
  • in5 1 pts
  • in6 1 pts
  • in7 1 pts
  • in8 1 pts
  • in9 1 pts
View Geometry 20 verts 19 faces 0 tex 1 sel
Resolution
6.0000000561644E+15
Vertices
20
Faces
19
Height
6.9785

Named selections (1)

  • component01 20 pts · 19 faces
Fire Geometry 48 verts 54 faces 0 tex 2 sel
Resolution
6.9999999760466E+15
Vertices
48
Faces
54
Height
6.9779

Named selections (2)

  • component01 16 pts · 16 faces
  • component02 32 pts · 38 faces

Materials

  • dz\data\data\penetration\concrete.rvmat
model.cfg
class CfgModels
{
	class Platform4_Angle_TK
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Platform4_Angle_TK 0

No Sections in model.cfg.

Textures 1
  • dz\surfaces\data\roadway\concrete_ext.paa
Materials 3
  • dz\data\data\penetration\concrete.rvmat
  • dz\structures_takistan\residential\platforms\data\landing_angle.rvmat
  • dz\structures_takistan\residential\platforms\data\platform4_cobblestone.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures_takistan\residential\platforms\platform4_angle_tk.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures_takistan\Residential\Platforms\Platform4_Angle_TK.p3d — use the copy button in the page header to paste it elsewhere.