Overview
LODs
6
Vertices
87
Faces
80
Textures
1
Materials
3
Size (X × Y × Z)
2.000 × 7.055 × 3.959 m

ODOL v56 · 7,287 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 40

Size

size_x
2.000 m
size_y
7.055 m
size_z
3.959 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
4.166876316
geometrysphere
4.132674694
sbsource
Visual
shadowoffset
—
minshadow
0

Mass

mass
5000
massreciprocal
0.0002
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

damage
no

Bounds

bboxminposition
-1, -3.527570248, -1.979673505
bboxmaxposition
1, 3.527570248, 1.979673505
bboxminvisual
-1, -3.527570248, -1.979673505
bboxmaxvisual
1, 3.527570248, 1.979673505

Centers

boundingcenter
0, 0.230599999, 0.00036335
geometrycenter
0, -0.040260792, -0.00036335
centerofmass
0, -0.04026084, -0.000363281
aimingcenter
0, -0.040260792, -0.00036335

ByteIndices

memory
2
geometry
1
geometryfire
5
geometryview
5
roadway
3
paths
4
Level of Detail 6
0.000 28 verts 18 faces 0 tex
Resolution
0
Vertices
28
Faces
18
Height
6.9779

Materials

  • dz\structures_takistan\residential\platforms\data\landing_stairs_block.rvmat
  • dz\structures_takistan\residential\platforms\data\platform4_cobblestone.rvmat
Geometry 8 verts 12 faces 0 tex 1 sel
Resolution
9999999827968
Vertices
8
Faces
12
Height
6.9746

Named selections (1)

  • component01 8 pts · 12 faces

Named properties (1)

Name Value
damage no
Memory 8 verts 12 faces 0 tex 1 sel
Resolution
9.999999869911E+14
Vertices
8
Faces
12
Height
6.9746

Named selections (1)

Named properties (1)

Name Value
damage no
Roadway 20 verts 10 faces 1 tex
Resolution
3.0000000280822E+15
Vertices
20
Faces
10
Height
0.7908

Textures

  • dz\surfaces\data\roadway\concrete_ext.paa
Paths 15 verts 16 faces 0 tex 12 sel
Resolution
3.9999999479644E+15
Vertices
15
Faces
16

Named selections (12)

  • in1 1 pts
  • in10 1 pts
  • in11 1 pts
  • in12 1 pts
  • in2 1 pts
  • in3 1 pts
  • in4 1 pts
  • in5 1 pts
  • in6 1 pts
  • in7 1 pts
  • in8 1 pts
  • in9 1 pts
View Geometry 8 verts 12 faces 0 tex 1 sel
Resolution
6.0000000561644E+15
Vertices
8
Faces
12
Height
6.9746

Named selections (1)

  • component01 8 pts · 12 faces

Materials

  • dz\data\data\penetration\concrete.rvmat
model.cfg
class CfgModels
{
	class Platform4_Staris_Block_TK
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Platform4_Staris_Block_TK 0

No Sections in model.cfg.

Textures 1
  • dz\surfaces\data\roadway\concrete_ext.paa
Materials 3
  • dz\data\data\penetration\concrete.rvmat
  • dz\structures_takistan\residential\platforms\data\landing_stairs_block.rvmat
  • dz\structures_takistan\residential\platforms\data\platform4_cobblestone.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures_takistan\residential\platforms\platform4_staris_block_tk.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures_takistan\Residential\Platforms\Platform4_Staris_Block_TK.p3d — use the copy button in the page header to paste it elsewhere.