Overview
LODs
9
Vertices
12,762
Faces
15,630
Textures
2
Materials
4
Size (X × Y × Z)
1.034 × 1.249 × 1.514 m

ODOL v56 · 422,268 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 37

Size

size_x
1.034 m
size_y
1.249 m
size_z
1.514 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
1.362969637
geometrysphere
1.083684683
sbsource
Visual
shadowoffset
—
minshadow
4

Mass

mass
10000
massreciprocal
0.0001
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.510515273, -0.000130044, -0.739030302
bboxmaxposition
0.523594797, 1.248535991, 0.774638236
bboxminvisual
-0.510515273, -0.000130044, -0.739030302
bboxmaxvisual
0.523594797, 1.248535991, 0.774638236

Centers

boundingcenter
0, 0, 0
geometrycenter
0.007392362, 0.612340391, 0.022992253
centerofmass
0.017662346, 0.734996319, 0.032802626
aimingcenter
0.007392362, 0.612340391, 0.022992253

ByteIndices

geometry
5
geometryfire
8
geometryview
7
roadway
6
Level of Detail 9
0.000 5,356 verts 7,972 faces 1 tex
Resolution
0
Vertices
5,356
Faces
7,972
Height
1.2487

Textures

  • dz\structures_takistan\residential\tenements\proxy\data\cementbag_01_co.paa

Materials

  • dz\structures_takistan\residential\tenements\proxy\data\brickpile_01.rvmat
  • dz\structures_takistan\residential\tenements\proxy\data\cementbag_01.rvmat
1.000 2,944 verts 3,944 faces 1 tex
Resolution
1
Vertices
2,944
Faces
3,944
Height
1.2453

Textures

  • dz\structures_takistan\residential\tenements\proxy\data\cementbag_01_co.paa

Materials

  • dz\structures_takistan\residential\tenements\proxy\data\brickpile_01.rvmat
  • dz\structures_takistan\residential\tenements\proxy\data\cementbag_01.rvmat
2.000 1,714 verts 1,840 faces 1 tex
Resolution
2
Vertices
1,714
Faces
1,840
Height
1.2309

Textures

  • dz\structures_takistan\residential\tenements\proxy\data\cementbag_01_co.paa

Materials

  • dz\structures_takistan\residential\tenements\proxy\data\brickpile_01.rvmat
  • dz\structures_takistan\residential\tenements\proxy\data\cementbag_01.rvmat
3.000 1,330 verts 1,072 faces 1 tex
Resolution
3
Vertices
1,330
Faces
1,072
Height
1.2309

Textures

  • dz\structures_takistan\residential\tenements\proxy\data\cementbag_01_co.paa

Materials

  • dz\structures_takistan\residential\tenements\proxy\data\brickpile_01.rvmat
  • dz\structures_takistan\residential\tenements\proxy\data\cementbag_01.rvmat
4.000 1,064 verts 536 faces 1 tex
Resolution
4
Vertices
1,064
Faces
536
Height
1.2181

Textures

  • dz\structures_takistan\residential\tenements\proxy\data\cementbag_01_co.paa

Materials

  • dz\structures_takistan\residential\tenements\proxy\data\brickpile_01.rvmat
  • dz\structures_takistan\residential\tenements\proxy\data\cementbag_01.rvmat
Geometry 64 verts 50 faces 0 tex 8 sel
Resolution
9999999827968
Vertices
64
Faces
50
Height
1.2173

Named selections (8)

  • component01 8 pts · 6 faces
  • component02 8 pts · 6 faces
  • component03 8 pts · 6 faces
  • component04 8 pts · 7 faces
  • component05 8 pts · 7 faces
  • component06 8 pts · 6 faces
  • component07 8 pts · 6 faces
  • component08 8 pts · 6 faces

Named properties (1)

Name Value
autocenter 0
Roadway 26 verts 14 faces 1 tex
Resolution
3.0000000280822E+15
Vertices
26
Faces
14
Height
0.3892

Textures

  • dz\surfaces\data\roadway\textile_carpet_ext.paa
View Geometry 64 verts 50 faces 0 tex 8 sel
Resolution
6.0000000561644E+15
Vertices
64
Faces
50
Height
1.2173

Named selections (8)

  • component01 8 pts · 6 faces
  • component02 8 pts · 6 faces
  • component03 8 pts · 6 faces
  • component04 8 pts · 7 faces
  • component05 8 pts · 7 faces
  • component06 8 pts · 6 faces
  • component07 8 pts · 6 faces
  • component08 8 pts · 6 faces
Fire Geometry 200 verts 152 faces 0 tex 25 sel
Resolution
6.9999999760466E+15
Vertices
200
Faces
152
Height
1.2174

Named selections (25)

  • component01 8 pts · 6 faces
  • component02 8 pts · 6 faces
  • component03 8 pts · 6 faces
  • component04 8 pts · 6 faces
  • component05 8 pts · 6 faces
  • component06 8 pts · 6 faces
  • component07 8 pts · 6 faces
  • component08 8 pts · 6 faces
  • component09 8 pts · 6 faces
  • component10 8 pts · 6 faces
  • component11 8 pts · 6 faces
  • component12 8 pts · 6 faces
  • component13 8 pts · 6 faces
  • component14 8 pts · 6 faces
  • component15 8 pts · 6 faces
  • component16 8 pts · 6 faces
  • component17 8 pts · 6 faces
  • component18 8 pts · 6 faces
  • component19 8 pts · 6 faces
  • component20 8 pts · 6 faces
  • component21 8 pts · 7 faces
  • component22 8 pts · 7 faces
  • component23 8 pts · 6 faces
  • component24 8 pts · 6 faces
  • component25 8 pts · 6 faces

Materials

  • dz\data\data\penetration\dirt.rvmat
  • dz\data\data\penetration\wood.rvmat
model.cfg
class CfgModels
{
	class CementPile_02
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · CementPile_02 0

No Sections in model.cfg.

Textures 2
  • dz\structures_takistan\residential\tenements\proxy\data\cementbag_01_co.paa
  • dz\surfaces\data\roadway\textile_carpet_ext.paa
Materials 4
  • dz\data\data\penetration\dirt.rvmat
  • dz\data\data\penetration\wood.rvmat
  • dz\structures_takistan\residential\tenements\proxy\data\brickpile_01.rvmat
  • dz\structures_takistan\residential\tenements\proxy\data\cementbag_01.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures_takistan\residential\tenements\proxy\cementpile_02.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures_takistan\Residential\Tenements\proxy\CementPile_02.p3d — use the copy button in the page header to paste it elsewhere.