Overview
Turntable preview of Bridge_Concrete1_25_TK.p3d
Experimental preview — Resolution1.000 · 3,005 verts · drag left/right to rotate · scroll to zoom

Turntable preview

This is a server-rendered preview built from one Resolution LOD of the in-game model. It is not the full P3D file.

  • Rotate: click and drag left or right inside the preview window.
  • Zoom: scroll the mouse wheel over the preview (double-click to reset).
  • Touch: swipe horizontally on the preview.
  • Pop out: use the ↗ button on the preview to open a larger window.
  • Tip: a full rotation is 24 frames — drag steadily for a smooth spin.

Only the preview images are sent to your browser — not the mesh data.

LODs
10
Vertices
7,577
Faces
4,803
Textures
4
Materials
6
Size (X × Y × Z)
10.747 × 9.136 × 24.313 m

ODOL v56 · 199,622 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 40

Size

size_x
10.747 m
size_y
9.136 m
size_z
24.313 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
13.974617004
geometrysphere
13.982913017
sbsource
Visual
shadowoffset
—
minshadow
10

Mass

mass
17137.5
massreciprocal
0.000058352
armor
200
armorreciprocal
0.005

Map

maptype
24
map
road

Properties

class
road
damage
no

Bounds

bboxminposition
-5.373553276, -4.567923069, -12.156551361
bboxmaxposition
5.373553276, 4.567923546, 12.156551361
bboxminvisual
-5.373553276, -4.567923069, -12.156551361
bboxmaxvisual
5.373553276, 4.567923546, 12.156551361

Centers

boundingcenter
0.004999876, 2.967918634, -0.005074024
geometrycenter
0, -0.151231766, 0.006677628
centerofmass
-0.008329959, 0.756086767, 0.006355242
aimingcenter
0, -0.151231766, 0.006677628

ByteIndices

memory
6
geometry
5
geometryfire
9
geometryview
8
roadway
7
Level of Detail 10
1.000 3,005 verts 2,546 faces 2 tex
Resolution
1
Vertices
3,005
Faces
2,546
Height
8.8054

Textures

  • dz\structures\data\metal\metal5color_co.paa
  • dz\structures_takistan\roads\bridges\data\asf1_tak_co.paa

Materials

  • dz\structures_bliss\roads\bridges\data\bridge_asphalt_metalparts.rvmat
  • dz\structures_takistan\roads\bridges\data\bridge_asphalt_concrete_tk_multi.rvmat
  • dz\structures_takistan\roads\parts\data\asf1_tak.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 2,044 verts 794 faces 2 tex
Resolution
2
Vertices
2,044
Faces
794
Height
8.8038

Textures

  • dz\structures\data\metal\metal5color_co.paa
  • dz\structures_takistan\roads\bridges\data\asf1_tak_co.paa

Materials

  • dz\structures_bliss\roads\bridges\data\bridge_asphalt_metalparts.rvmat
  • dz\structures_takistan\roads\bridges\data\bridge_asphalt_concrete_tk_multi.rvmat
  • dz\structures_takistan\roads\parts\data\asf1_tak.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 1,312 verts 429 faces 2 tex
Resolution
3
Vertices
1,312
Faces
429
Height
8.8038

Textures

  • dz\structures\data\metal\metal5color_co.paa
  • dz\structures_takistan\roads\bridges\data\asf1_tak_co.paa

Materials

  • dz\structures_bliss\roads\bridges\data\bridge_asphalt_metalparts.rvmat
  • dz\structures_takistan\roads\bridges\data\bridge_asphalt_concrete_tk_multi.rvmat
  • dz\structures_takistan\roads\parts\data\asf1_tak.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 622 verts 242 faces 2 tex
Resolution
4
Vertices
622
Faces
242
Height
8.8033

Textures

  • dz\structures\data\metal\metal5color_co.paa
  • dz\structures_takistan\roads\bridges\data\asf1_tak_co.paa

Materials

  • dz\structures_bliss\roads\bridges\data\bridge_asphalt_metalparts.rvmat
  • dz\structures_takistan\roads\bridges\data\bridge_asphalt_concrete_tk_multi.rvmat
  • dz\structures_takistan\roads\parts\data\asf1_tak.rvmat

Named properties (1)

Name Value
lodnoshadow 1
5.000 90 verts 48 faces 1 tex
Resolution
5
Vertices
90
Faces
48
Height
9.1358

Textures

  • dz\structures_takistan\roads\bridges\data\bridge_asphalt_tk_mlod_co.paa

Materials

  • dz\structures_takistan\roads\bridges\data\bridge_highway_tk_mlod.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 84 verts 128 faces 0 tex 10 sel
Resolution
9999999827968
Vertices
84
Faces
128
Height
8.7934

Named selections (10)

  • component01 8 pts · 12 faces
  • component02 8 pts · 12 faces
  • component03 8 pts · 12 faces
  • component04 8 pts · 12 faces
  • component05 8 pts · 12 faces
  • component06 8 pts · 12 faces
  • component07 8 pts · 12 faces
  • component08 8 pts · 12 faces
  • component09 10 pts · 16 faces
  • component10 10 pts · 16 faces

Named properties (6)

Name Value
damage no
class road
map road
prefershadowvolume 0
canocclude 0
lodnoshadow 1
Memory 10 verts 0 faces 0 tex 6 sel
Resolution
9.999999869911E+14
Vertices
10
Faces
0
Height
1.0560

Named selections (6)

Roadway 18 verts 10 faces 1 tex
Resolution
3.0000000280822E+15
Vertices
18
Faces
10
Height
5.6914

Textures

  • dz\surfaces\data\roadway\asphalt_ext.paa
View Geometry 144 verts 222 faces 0 tex 15 sel
Resolution
6.0000000561644E+15
Vertices
144
Faces
222
Height
8.7903

Named selections (15)

  • component01 16 pts · 28 faces
  • component02 16 pts · 28 faces
  • component03 16 pts · 28 faces
  • component04 8 pts · 12 faces
  • component05 8 pts · 12 faces
  • component06 8 pts · 12 faces
  • component07 8 pts · 12 faces
  • component08 8 pts · 12 faces
  • component09 8 pts · 12 faces
  • component10 8 pts · 12 faces
  • component11 8 pts · 12 faces
  • component12 8 pts · 12 faces
  • component13 8 pts · 12 faces
  • component14 8 pts · 12 faces
  • occluder_01 8 pts · 6 faces
Fire Geometry 248 verts 384 faces 0 tex 28 sel
Resolution
6.9999999760466E+15
Vertices
248
Faces
384
Height
8.8050

Named selections (28)

  • component01 16 pts · 28 faces
  • component02 16 pts · 28 faces
  • component03 16 pts · 28 faces
  • component04 8 pts · 12 faces
  • component05 8 pts · 12 faces
  • component06 8 pts · 12 faces
  • component07 8 pts · 12 faces
  • component08 8 pts · 12 faces
  • component09 8 pts · 12 faces
  • component10 8 pts · 12 faces
  • component11 8 pts · 12 faces
  • component12 8 pts · 12 faces
  • component13 8 pts · 12 faces
  • component14 8 pts · 12 faces
  • component15 8 pts · 12 faces
  • component16 8 pts · 12 faces
  • component17 8 pts · 12 faces
  • component18 8 pts · 12 faces
  • component19 8 pts · 12 faces
  • component20 8 pts · 12 faces
  • component21 8 pts · 12 faces
  • component22 8 pts · 12 faces
  • component23 8 pts · 12 faces
  • component24 8 pts · 12 faces
  • component25 8 pts · 12 faces
  • component26 8 pts · 12 faces
  • component27 8 pts · 12 faces
  • component28 8 pts · 12 faces

Materials

  • dz\data\data\penetration\concrete.rvmat
  • dz\data\data\penetration\iron.rvmat
model.cfg
class CfgModels
{
	class Bridge_Concrete1_25_TK
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Bridge_Concrete1_25_TK 0

No Sections in model.cfg.

Textures 4
  • dz\structures\data\metal\metal5color_co.paa
  • dz\structures_takistan\roads\bridges\data\asf1_tak_co.paa
  • dz\structures_takistan\roads\bridges\data\bridge_asphalt_tk_mlod_co.paa
  • dz\surfaces\data\roadway\asphalt_ext.paa
Materials 6
  • dz\data\data\penetration\concrete.rvmat
  • dz\data\data\penetration\iron.rvmat
  • dz\structures_bliss\roads\bridges\data\bridge_asphalt_metalparts.rvmat
  • dz\structures_takistan\roads\bridges\data\bridge_asphalt_concrete_tk_multi.rvmat
  • dz\structures_takistan\roads\bridges\data\bridge_highway_tk_mlod.rvmat
  • dz\structures_takistan\roads\parts\data\asf1_tak.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures_takistan\roads\bridges\bridge_concrete1_25_tk.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures_takistan\Roads\bridges\Bridge_Concrete1_25_TK.p3d — use the copy button in the page header to paste it elsewhere.