Overview
Turntable preview of Decal_Marking_ContainerCross_Half_White.p3d
Experimental preview — Resolution0.000 · 4 verts · drag left/right to rotate · scroll to zoom

Turntable preview

This is a server-rendered preview built from one Resolution LOD of the in-game model. It is not the full P3D file.

  • Rotate: click and drag left or right inside the preview window.
  • Zoom: scroll the mouse wheel over the preview (double-click to reset).
  • Touch: swipe horizontally on the preview.
  • Pop out: use the ↗ button on the preview to open a larger window.
  • Tip: a full rotation is 24 frames — drag steadily for a smooth spin.

Only the preview images are sent to your browser — not the mesh data.

LODs
2
Vertices
4
Faces
1
Textures
1
Materials
1
Size (X × Y × Z)
0.780 × 0.004 × 0.390 m

ODOL v56 · 1,579 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 37

Size

size_x
0.780 m
size_y
0.004 m
size_z
0.390 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
0
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-1.655916214
boundingsphere
0.436037838
geometrysphere
0
sbsource
Visual
shadowoffset
—
minshadow
0

Mass

mass
0
massreciprocal
10000000000
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

damage
no

Bounds

bboxminposition
-0.390000015, -0.002166554, -0.19499819
bboxmaxposition
0.390000015, 0.002166554, 0.19499819
bboxminvisual
-0.390000015, -0.002166554, -0.19499819
bboxmaxvisual
0.390000015, 0.002166554, 0.19499819

Centers

boundingcenter
0, 0.002166554, 0.009150103
geometrycenter
0, -0.002166554, -0.009150103
centerofmass
0, 0, 0
aimingcenter
0, -0.002166554, -0.009150103

ByteIndices

geometry
1
geometryfire
1
geometryview
1
Level of Detail 2
0.000 4 verts 1 faces 1 tex
Resolution
0
Vertices
4
Faces
1

Textures

  • dz\structures_takistan\roads\decals\data\decal_marking_containercross_white_ca.paa

Materials

  • dz\structures_takistan\roads\decals\data\roadmarking_paintedasphalt.rvmat
Geometry 0 verts 0 faces 0 tex
Resolution
9999999827968
Vertices
0
Faces
0
model.cfg
class CfgModels
{
	class Decal_Marking_ContainerCross_Half_White
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Decal_Marking_ContainerCross_Half_White 0

No Sections in model.cfg.

Textures 1
  • dz\structures_takistan\roads\decals\data\decal_marking_containercross_white_ca.paa
Materials 1
  • dz\structures_takistan\roads\decals\data\roadmarking_paintedasphalt.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures_takistan\roads\decals\decal_marking_containercross_half_white.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures_takistan\Roads\decals\Decal_Marking_ContainerCross_Half_White.p3d — use the copy button in the page header to paste it elsewhere.