Overview
Turntable preview of Panel_Concrete_Desert_Dam_lc.p3d
Experimental preview — Resolution0.000 · 2,713 verts · drag left/right to rotate · scroll to zoom

Turntable preview

This is a server-rendered preview built from one Resolution LOD of the in-game model. It is not the full P3D file.

  • Rotate: click and drag left or right inside the preview window.
  • Zoom: scroll the mouse wheel over the preview (double-click to reset).
  • Touch: swipe horizontally on the preview.
  • Pop out: use the ↗ button on the preview to open a larger window.
  • Tip: a full rotation is 24 frames — drag steadily for a smooth spin.

Only the preview images are sent to your browser — not the mesh data.

LODs
10
Vertices
4,862
Faces
5,048
Textures
2
Materials
3
Size (X × Y × Z)
3.132 × 0.284 × 6.172 m

ODOL v56 · 176,484 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 39

Size

size_x
3.132 m
size_y
0.284 m
size_z
6.172 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
1

Model

viewdensity
-10
boundingsphere
3.463608265
geometrysphere
3.356430769
sbsource
Visual
shadowoffset
—
minshadow
4

Mass

mass
10000
massreciprocal
0.0001
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

damage
no

Bounds

bboxminposition
-1.566182256, -0.141931027, -3.086018562
bboxmaxposition
1.566182256, 0.141931027, 3.086018562
bboxminvisual
-1.566182256, -0.141931027, -3.086018562
bboxmaxvisual
1.566182256, 0.141931027, 3.086018562

Centers

boundingcenter
0, 0.000000007, 0
geometrycenter
0, -0.000000004, 0
centerofmass
0, -0.000000003, 0
aimingcenter
0, -0.000000004, 0

ByteIndices

geometry
5
geometryfire
9
geometryview
8
landcontact
6
roadway
7
Level of Detail 10
0.000 2,713 verts 2,718 faces 1 tex
Resolution
0
Vertices
2,713
Faces
2,718
Height
0.2657

Textures

  • dz\structures\roads\panels\data\concrete_panel_dam_co.paa

Materials

  • dz\structures_takistan\roads\panels\data\concrete_panel_desert_dam.rvmat

Named properties (1)

Name Value
lodnoshadow 1
1.000 1,434 verts 1,498 faces 1 tex
Resolution
1
Vertices
1,434
Faces
1,498
Height
0.2654

Textures

  • dz\structures\roads\panels\data\concrete_panel_dam_co.paa

Materials

  • dz\structures_takistan\roads\panels\data\concrete_panel_desert_dam.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 458 verts 563 faces 1 tex
Resolution
2
Vertices
458
Faces
563
Height
0.2568

Textures

  • dz\structures\roads\panels\data\concrete_panel_dam_co.paa

Materials

  • dz\structures_takistan\roads\panels\data\concrete_panel_desert_dam.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 193 verts 211 faces 1 tex
Resolution
3
Vertices
193
Faces
211
Height
0.2501

Textures

  • dz\structures\roads\panels\data\concrete_panel_dam_co.paa

Materials

  • dz\structures_takistan\roads\panels\data\concrete_panel_desert_dam.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 24 verts 6 faces 1 tex
Resolution
4
Vertices
24
Faces
6
Height
0.2673

Textures

  • dz\structures\roads\panels\data\concrete_panel_dam_co.paa

Materials

  • dz\structures_takistan\roads\panels\data\concrete_panel_desert_2.rvmat
Geometry 8 verts 12 faces 0 tex 1 sel
Resolution
9999999827968
Vertices
8
Faces
12
Height
0.2500

Named selections (1)

  • component01 8 pts · 12 faces

Named properties (4)

Name Value
frequent 1
damage no
drawimportance 0.5
placement slopelandcontact
LandContact 8 verts 12 faces 0 tex 1 sel
Resolution
1.9999999739822E+15
Vertices
8
Faces
12
Height
0.2500

Named selections (1)

  • component01 8 pts · 12 faces

Named properties (4)

Name Value
frequent 1
damage no
drawimportance 0.5
placement slopelandcontact
Roadway 8 verts 4 faces 1 tex
Resolution
3.0000000280822E+15
Vertices
8
Faces
4
Height
0.2839

Textures

  • dz\surfaces\data\roadway\concrete_ext.paa
View Geometry 8 verts 12 faces 0 tex 1 sel
Resolution
6.0000000561644E+15
Vertices
8
Faces
12
Height
0.2500

Named selections (1)

  • component01 8 pts · 12 faces

Materials

  • dz\data\data\penetration\concrete.rvmat
Fire Geometry 8 verts 12 faces 0 tex 1 sel
Resolution
6.9999999760466E+15
Vertices
8
Faces
12
Height
0.2500

Named selections (1)

  • component01 8 pts · 12 faces

Materials

  • dz\data\data\penetration\concrete.rvmat
model.cfg
class CfgModels
{
	class Panel_Concrete_Desert_Dam_lc
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Panel_Concrete_Desert_Dam_lc 0

No Sections in model.cfg.

Textures 2
  • dz\structures\roads\panels\data\concrete_panel_dam_co.paa
  • dz\surfaces\data\roadway\concrete_ext.paa
Materials 3
  • dz\data\data\penetration\concrete.rvmat
  • dz\structures_takistan\roads\panels\data\concrete_panel_desert_2.rvmat
  • dz\structures_takistan\roads\panels\data\concrete_panel_desert_dam.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures_takistan\roads\panels\panel_concrete_desert_dam_lc.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures_takistan\Roads\panels\Panel_Concrete_Desert_Dam_lc.p3d — use the copy button in the page header to paste it elsewhere.