Overview
LODs
1
Vertices
33,476
Faces
17,516
Textures
0
Materials
2
Size (X × Y × Z)
15.369 × 3.058 × 5.961 m

ODOL v56 · 1,039,289 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 33

Size

size_x
15.369 m
size_y
3.058 m
size_z
5.961 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
8.320746422
geometrysphere
8.320746422
sbsource
Visual
shadowoffset
—
minshadow
1

Mass

mass
0
massreciprocal
10000000000
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-7.684715271, -1.529234886, -2.980540276
bboxmaxposition
7.684715271, 1.529234886, 2.980539322
bboxminvisual
-7.684715271, -1.529234886, -2.980540276
bboxmaxvisual
7.684715271, 1.529234886, 2.980539322

Centers

boundingcenter
-0.078686476, -4.271854877, 13.720132828
geometrycenter
0, 0, 0
centerofmass
0, 0, 0
aimingcenter
0, 0, 0
Level of Detail 1
1.000 33,476 verts 17,516 faces 0 tex 18 sel
Resolution
1
Vertices
33,476
Faces
17,516
Height
3.0585

Named selections (18)

  • boxes_vg
  • cables_vg
  • hormetal_vg
  • lamps_vg
  • loops_vg 16,865 pts · 8,760 faces
  • panels_vg
  • pipe_vg 1,908 pts · 1,644 faces
  • pipes_vg
  • rings_vg 5,858 pts · 3,960 faces
  • screws_vg 14,000 pts · 6,720 faces
  • sticks_vg
  • underground_tunnel_mat1.rvmat
  • underground_tunnel_mat2.rvmat
  • underground_tunnel_single_light_green 11,264 pts · 5,060 faces
  • underground_tunnel_single_pipe_red
  • underground_tunnel_single_rail_blue
  • underground_tunnel_single_vent_black
  • vermetal_vg

Materials

  • dz\structures_bliss\underground\tunnel\data\underground_tunnel_accessories.rvmat
  • dz\structures_takistan\roads\tunnel\data\tunnel_utility_accessories_pipes_multi.rvmat
model.cfg
class CfgModels
{
	class Tunnel_Collapsed_Obstacle_Pipes
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Tunnel_Collapsed_Obstacle_Pipes 0

No Sections in model.cfg.

Materials 2
  • dz\structures_bliss\underground\tunnel\data\underground_tunnel_accessories.rvmat
  • dz\structures_takistan\roads\tunnel\data\tunnel_utility_accessories_pipes_multi.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures_takistan\roads\tunnel\proxy\tunnel_collapsed_obstacle_pipes.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures_takistan\Roads\tunnel\Proxy\Tunnel_Collapsed_Obstacle_Pipes.p3d — use the copy button in the page header to paste it elsewhere.